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Bryan Taylor
Flyingsand Right. And in #1, that's basically the CPU checking the cache first for the data, and…
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Tucker
Turns out it was an obvious solution. Didn't realize the build system for customizations had chan…
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Flyingsand
btaylor2401 Those timings look pretty much how I would expect them to. To begin with, let's ask:…
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Bryan Taylor
Those timings look pretty much how I would expect them to. To begin with, let's ask: what makes…
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Flyingsand
ratchetfreak also what's the spread on the timings? the difference is pretty steep but if it's d…
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Flyingsand
mmozeiko How does your benchmark code looks like? Maybe there is some difference between two appr…
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ratchetfreak
also what's the spread on the timings? the difference is pretty steep but if it's dominated by a…
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Mārtiņš Možeiko
How does your benchmark code looks like? Maybe there is some difference between two approaches?
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Flyingsand
Greetings! I'm experimenting with making cache-friendly linked lists, using some of the knowledge…
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Peter
Yes, thank you! very good explanation! This was a eyeopener: "the pointer itself gets copied on…
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Bryan Taylor
guitarm87 He's talking about making one of the pointers (that is part of several pointers going i…
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Abner Coimbre
Anyone who might reply, perhaps reread the community guidelines.
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Peter
I'm watching a talk by B.Stroustrup (which might be a mistake...) and I get confused. He's talk…
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Allen Webster
In last week's post I discussed the rough plan for making 4coder GUI customizable. That plan is …
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x13pixels
In episode #281 Casey was determining the equation for affecting the z-value of the camera offset…
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Jesse
Hey Casey! I was planning on eventually treating LoadLibrary and GetProcAddress more consciously…
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Casey Muratori
Well, to begin with, while you could pass LoadLibrary et al to the game as function pointers (not…
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Oswald Hurlem
Now streaming @ https://www.twitch.tv/oswald_hurlem/
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Jesse
HMH currently calls OpenGL functions in the platform code. I want these decoupled to ease porting…
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Allen Webster
mrmixer Is there a particular reason you want the *compilation* (or *messages*) buffer to be read…
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Simon Anciaux
Is there a particular reason you want the *compilation* (or *messages*) buffer to be read only ? …
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Simon Anciaux
Not really. I've just written a few functions I was used to work with in my previous editor (go t…
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Allen Webster
mrmixer Buffer_Summary.file_name contains the full path to the file (path + file name). You can f…
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Andre
With all the shuffling done over the past two days, a little bug slipped into the movement code i…
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xel
Whoops, missed that. Thanks.
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mojobojo
ratchetfreak I'd prefer iqm to obj. For one it's in binary, second it doesn't require nearly as m…
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Ameen Sayegh
Since you, very often, stream 4coder programming, bug fixes, experiments, implementing new featur…
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Simon Anciaux
Buffer_Summary.file_name contains the full path to the file (path + file name). You can find the …
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xel
Hello, I'm working on my build system right now, and would like to modify the build_search funct…
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Allen Webster
mrmixer When running your code, view.buffer_id == 0 and buffer.size == 0. My guess is that the co…
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