fod669 —
I think I've discovered a problem with the threading code as well. It's possible for entries to be…
fod669 —
Hi there, I was looking over the HH source for the work queue and noticed this comment in Win32Add…
Got some Ambient Occlusion, lighting, and light dispersion set up. That's more or less what Minecr…
Correct. (Well, it doesn't look for the data, it looks for the cache line. Reads don't happen o…
Tucker —
Turns out it was an obvious solution. Didn't realize the build system for customizations had chang…
To begin with, let's ask: what makes something cache-efficient? What's the metric? To be cache…
Those timings look pretty much how I would expect them to. To begin with, let's ask: what makes s…
the difference is pretty steep but if it's dominated by a context switch because interrupt or oth…
[/quote] Here is the benchmark code: For benchmarking with the default allocator, the list is j…
also what's the spread on the timings? the difference is pretty steep but if it's dominated by a c…
How does your benchmark code looks like? Maybe there is some difference between two approaches?
Greetings! I'm experimenting with making cache-friendly linked lists, using some of the knowledge …
Peter —
Yes, thank you! very good explanation! This was a eyeopener: "the pointer itself gets copied onto…
The reason for this seems to be to know which one to delete (to do "delete" in code that is) But.…
Anyone who might reply, perhaps reread the .
Peter —
I'm watching a talk by B.Stroustrup (which might be a mistake...) and I get confused. He's talking…
In I discussed the rough plan for making 4coder GUI customizable. That plan is somewhat theoreti…
In episode #281 Casey was determining the equation for affecting the z-value of the camera offset …
Jesse —
Hey Casey! I was planning on eventually treating LoadLibrary and GetProcAddress more consciously p…
Well, to begin with, while you pass LoadLibrary et al to the game as function pointers (not sure …
Jesse —
HMH currently calls OpenGL functions in the platform code. I want these decoupled to ease porting,…
Well when I say read only, I mean as in if you use default cmdid_write_character or similar defau…
Is there a particular reason you want the compilation (or messages) buffer to be read only ? I don…
Not really. I've just written a few functions I was used to work with in my previous editor (go to…
Man, you really know your 4coder stuff! Have you, by any chance, written some cool customization…
Andre —
With all the shuffling done over the past two days, a little bug slipped into the movement code in…
xel —
Whoops, missed that. Thanks.
Interesting, will have to have a play around with that.
Since you, very often, stream 4coder programming, bug fixes, experiments, implementing new feature…