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fod669
I think I've discovered a problem with the threading code as well. It's possible for entries to be…
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fod669
Hi there, I was looking over the HH source for the work queue and noticed this comment in Win32Add…
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Oswald Hurlem
Got some Ambient Occlusion, lighting, and light dispersion set up. That's more or less what Minecr…
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Bryan Taylor
Correct. (Well, it doesn't look for the data, it looks for the cache line. Reads don't happen o…
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Tucker
Turns out it was an obvious solution. Didn't realize the build system for customizations had chang…
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Flyingsand
To begin with, let's ask: what makes something cache-efficient? What's the metric? To be cache…
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Bryan Taylor
Those timings look pretty much how I would expect them to. To begin with, let's ask: what makes s…
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Flyingsand
the difference is pretty steep but if it's dominated by a context switch because interrupt or oth…
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Flyingsand
[/quote] Here is the benchmark code: For benchmarking with the default allocator, the list is j…
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ratchetfreak
also what's the spread on the timings? the difference is pretty steep but if it's dominated by a c…
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Mārtiņš Možeiko
How does your benchmark code looks like? Maybe there is some difference between two approaches?
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Flyingsand
Greetings! I'm experimenting with making cache-friendly linked lists, using some of the knowledge …
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Peter
Yes, thank you! very good explanation! This was a eyeopener: "the pointer itself gets copied onto…
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Bryan Taylor
The reason for this seems to be to know which one to delete (to do "delete" in code that is) But.…
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Abner Coimbre
Anyone who might reply, perhaps reread the .
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Peter
I'm watching a talk by B.Stroustrup (which might be a mistake...) and I get confused. He's talking…
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Allen Webster
In I discussed the rough plan for making 4coder GUI customizable. That plan is somewhat theoreti…
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x13pixels
In episode #281 Casey was determining the equation for affecting the z-value of the camera offset …
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Jesse
Hey Casey! I was planning on eventually treating LoadLibrary and GetProcAddress more consciously p…
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Casey Muratori
Well, to begin with, while you pass LoadLibrary et al to the game as function pointers (not sure …
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Jesse
HMH currently calls OpenGL functions in the platform code. I want these decoupled to ease porting,…
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Allen Webster
Well when I say read only, I mean as in if you use default cmdid_write_character or similar defau…
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Simon Anciaux
Is there a particular reason you want the compilation (or messages) buffer to be read only ? I don…
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Simon Anciaux
Not really. I've just written a few functions I was used to work with in my previous editor (go to…
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Allen Webster
Man, you really know your 4coder stuff! Have you, by any chance, written some cool customization…
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Andre
With all the shuffling done over the past two days, a little bug slipped into the movement code in…
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xel
Whoops, missed that. Thanks.
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mojobojo
Interesting, will have to have a play around with that.
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Ameen Sayegh
Since you, very often, stream 4coder programming, bug fixes, experiments, implementing new feature…
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