Flyingsand
Right. And in #1, that's basically the CPU checking the cache first for the data, and…
Tucker —
Turns out it was an obvious solution. Didn't realize the build system for customizations had chan…
btaylor2401 Those timings look pretty much how I would expect them to.
To begin with, let's ask:…
Those timings look pretty much how I would expect them to.
To begin with, let's ask: what makes…
ratchetfreak also what's the spread on the timings?
the difference is pretty steep but if it's d…
mmozeiko How does your benchmark code looks like? Maybe there is some difference between two appr…
also what's the spread on the timings?
the difference is pretty steep but if it's dominated by a…
How does your benchmark code looks like? Maybe there is some difference between two approaches?
Greetings!
I'm experimenting with making cache-friendly linked lists, using some of the knowledge…
Peter —
Yes, thank you! very good explanation!
This was a eyeopener: "the pointer itself gets copied on…
guitarm87 He's talking about making one of the pointers (that is part of several pointers going i…
Anyone who might reply, perhaps reread the community guidelines.
Peter —
I'm watching a talk by B.Stroustrup (which might be a mistake...) and I get confused.
He's talk…
In last week's post I discussed the rough plan for making 4coder GUI customizable. That plan is …
In episode #281 Casey was determining the equation for affecting the z-value of the camera offset…
Jesse —
Hey Casey!
I was planning on eventually treating LoadLibrary and GetProcAddress more consciously…
Well, to begin with, while you could pass LoadLibrary et al to the game as function pointers (not…
Now streaming @ https://www.twitch.tv/oswald_hurlem/
Jesse —
HMH currently calls OpenGL functions in the platform code. I want these decoupled to ease porting…
mrmixer Is there a particular reason you want the *compilation* (or *messages*) buffer to be read…
Is there a particular reason you want the *compilation* (or *messages*) buffer to be read only ? …
Not really. I've just written a few functions I was used to work with in my previous editor (go t…
mrmixer Buffer_Summary.file_name contains the full path to the file (path + file name). You can f…
Andre —
With all the shuffling done over the past two days, a little bug slipped into the movement code i…
xel —
Whoops, missed that. Thanks.
ratchetfreak I'd prefer iqm to obj. For one it's in binary, second it doesn't require nearly as m…
Since you, very often, stream 4coder programming, bug fixes, experiments, implementing new featur…
Buffer_Summary.file_name contains the full path to the file (path + file name). You can find the …
xel —
Hello,
I'm working on my build system right now, and would like to modify the build_search funct…
mrmixer When running your code, view.buffer_id == 0 and buffer.size == 0. My guess is that the co…