Ok, I know what is the problem. WM_PAINT in MainWindowCallback function. Windows has this concept …
Jesse —
Yea, this is kind of driving me slowly insane. Here's all the code from the win32 layer I have wri…
Ok, this code is fine. Application should terminate correctly on closing its window. Unless you ar…
Jesse —
I think so? The code you saw above is in WinMain. Below is the callback. }[/code]
But are you handling WM_CLOSE message in WindowProc? WM_QUIT is sent only when PostQuitMessage fun…
Jesse —
Thanks for the responses. I'm writing along as I go. Something is evidently incorrect with how I'm…
Connor —
Have you edited the code at all? We don't have very much to go on, but the code works fine for me …
Are you using exact code downloaded from SendOwl? Or have you modified it or wrote it completely f…
I think there is a bug in PackEntityIntoChunk where entity reference arrays are not packed into co…
Jesse —
It seems to happen after I return focus to 4coder back from the background and immediately try to …
Jesse —
I'm working on identifying the particular usage cases for when it happens, but it is fairly regula…
Jesse —
As the title says, When I close the 'Win32Handmade.exe' application window, it disappears, but the…
Thanks for letting me know, Abner.
Thanks for clarifying this again, Casey.
Thank you. Its working now.
Aidan —
So it looks like you're building with the -W4 (warning level 4) and -WX (treat warnings as errors)…
It's on our , so it will be looked at and implemented. Please file any new bug or feature request…
Please be sure to watch the Handmade Hero episodes that deal with premultiplied vs. nonpremultipli…
I have been trying to use stb_image.h but I am running into some errors that I don't understand. C…
I was playing around with alpha blending textures and I am not quite sure what's going wrong. I cr…
It doesn't matter for software rendering, All that it will be doing is pushing a bitmap, that you…
Adrian —
At the start of Handmade Hero I followed along very closely (also on a Mac), and this is how I se…
Hi folks. A while a go I partially saved one of Pseudonym73's OS streams. It's only 28 minutes, a …
According to the Android documentation TLS 1.1 is supported on API level 16+ (4.1–4.3.1) but not…
Adrian —
Wow thats awesome! Will definitely go through!
Here's a pretty cool tutorial/guide how to create software renderer in C++ completely from scratch…
The current game has some rasterization functions in it, such as the box drawing code that draws a…
It looks like Android 4.x is OK as a minimum platform, perhaps: But testing via BrowserStack, whe…
Mevius —
I'm new to programming and have work that have nothing to do with programming. It just my newly fo…