Compiled on a debian VM and it's working! It needs sdl2, freetype and (libsdl2-ttf) to run.
Here…
John —
Updated first post with new version.
Added key-bindings in the config file. Fixed some bugs in th…
John —
This goes to "4coder_default_bindings.cpp".
Additionally, if you want to show/hide the compilatio…
atom —
Update : I finally had my game working for web by using the version 1.38.31 and old makefiles !
B…
On Linux you can get power usage of system by reading /sys/class/powercap/intel-rapl:*/energy_uj …
Great, thank you so much!
Could you tell in which source file you put this code in?
Is there an easy way to measure power consumption of an application (on Windows and Linux) ? I've…
I'm not good at math so take the following with a grain of salt.
For you first question I believ…
vjekoslavYeah I suppose. But is that a bad thing? Doesn't custom renderer still outwins widget-ba…
Guntha —
Hello Vjekoslav,
Everything has been saved above: your CPU will consume so much more power than …
Yeah I suppose. But is that a bad thing? Doesn't custom renderer still outwins widget-based gui t…
now you are describing most desktop applications pre hardware acceleration.
The typical widget-…
Thanks for answers!
Regarding power consumption, I suppose it could be written such as that rend…
Software rendering for such cases will plenty sufficient. But there is another metric you should …
Hi vjekoslav,
Unfortunately it is not your question that is too generic, but rather the term "ap…
Hi,
suppose you want to write an application, like text editor or file explorer. And you want to …
Great job! Thanks for keeping up with this. :D
atom —
Hi everyone !
I'm trying to use raylib for web by using the makefile given with the game template…
Hi all. I have a couple of questions about this clip
https://youtu.be/CTTCf79MgDY?t=7073
So, in …
John —
I have a slightly similar setup to what you want. The position of my build panel is at the bottom…
Hey everyone!
I'd appreciate it very much if you could tell me how can I get the compilation buff…
Miles —
If the tiling texture is a non-power-of-two size then, depending on how mipmapping is implemented…
Miles —
It is not the same as upscaling the texture and then doing bilinear sampling at a smaller resolut…
At some point, the mip map generation will mix everything together from the atlas (since in theor…
If I remember correctly (I'm not an expert or anything), MSAA only works at polygon edges, so it …
John —
Nice find Simon! I'm also on 4.0.30 and 128 << 10 is indeed the current value. Above that i…
I'm not up to date with the 4.1 version, but in previous version this was intended behavior for p…
Thanks, John!
It's nice to know more people are facing this.
But the workaround can't delete the…
John —
I know it's not helpful, but I just wanted to let you know that I confirm the same behavior.
A da…