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Michael Dodis
Compiled on a debian VM and it's working! It needs sdl2, freetype and (libsdl2-ttf) to run. Here…
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John
Updated first post with new version. Added key-bindings in the config file. Fixed some bugs in th…
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John
This goes to "4coder_default_bindings.cpp". Additionally, if you want to show/hide the compilatio…
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atom
Update : I finally had my game working for web by using the version 1.38.31 and old makefiles ! B…
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Mārtiņš Možeiko
On Linux you can get power usage of system by reading /sys/class/powercap/intel-rapl:*/energy_uj …
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Joystick
Great, thank you so much! Could you tell in which source file you put this code in?
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Simon Anciaux
Is there an easy way to measure power consumption of an application (on Windows and Linux) ? I've…
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Simon Anciaux
I'm not good at math so take the following with a grain of salt. For you first question I believ…
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ratchetfreak
vjekoslavYeah I suppose. But is that a bad thing? Doesn't custom renderer still outwins widget-ba…
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Guntha
Hello Vjekoslav, Everything has been saved above: your CPU will consume so much more power than …
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Vjekoslav
Yeah I suppose. But is that a bad thing? Doesn't custom renderer still outwins widget-based gui t…
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ratchetfreak
now you are describing most desktop applications pre hardware acceleration. The typical widget-…
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Vjekoslav
Thanks for answers! Regarding power consumption, I suppose it could be written such as that rend…
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Mārtiņš Možeiko
Software rendering for such cases will plenty sufficient. But there is another metric you should …
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Abner Coimbre
Hi vjekoslav, Unfortunately it is not your question that is too generic, but rather the term "ap…
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Vjekoslav
Hi, suppose you want to write an application, like text editor or file explorer. And you want to …
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irtaylor
Great job! Thanks for keeping up with this. :D
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atom
Hi everyone ! I'm trying to use raylib for web by using the makefile given with the game template…
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Bronxolon
Hi all. I have a couple of questions about this clip https://youtu.be/CTTCf79MgDY?t=7073 So, in …
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John
I have a slightly similar setup to what you want. The position of my build panel is at the bottom…
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Joystick
Hey everyone! I'd appreciate it very much if you could tell me how can I get the compilation buff…
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Miles
If the tiling texture is a non-power-of-two size then, depending on how mipmapping is implemented…
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Miles
It is not the same as upscaling the texture and then doing bilinear sampling at a smaller resolut…
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Simon Anciaux
At some point, the mip map generation will mix everything together from the atlas (since in theor…
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Simon Anciaux
If I remember correctly (I'm not an expert or anything), MSAA only works at polygon edges, so it …
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John
Nice find Simon! I'm also on 4.0.30 and 128 << 10 is indeed the current value. Above that i…
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Simon Anciaux
I'm not up to date with the 4.1 version, but in previous version this was intended behavior for p…
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Dan Zaidan
Thanks, John! It's nice to know more people are facing this. But the workaround can't delete the…
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John
I know it's not helpful, but I just wanted to let you know that I confirm the same behavior. A da…
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