I would be interested! I don't know much about compression yet and this sounds like it would be a…
Hey everyone,
So recently I took on the task of implementing a system to record and export GIFs …
mcalis —
This may be slightly off topic, but some new players are entering the market. Most importantly, P…
All investigation so far indicates that this is probably a driver bug from the fact that old 4cod…
Ray —
Hello indiuuh, here your answers:
- You can deactivate trace logs, just use SetTraceLogLevel(LOG…
Ray —
No live compiler included with raylib but I know some users got some results using libtcc compile…
Ray —
About rEmbedded tool, actually, development is stopped at this moment, sorry.
About playing vid…
Ray —
I haven't tried it but I think you can try with Firebase C++ SDK: https://firebase.google.com/doc…
I have had this problem since Feb and have been unable to find any fix for this. At the moment I …
Thanks for bringing those issues up. I haven't gone through and made the reply page responsive ye…
Thanks for the modifications.
Avatars still are too big in my opinion (I didn't feel like they a…
Original article.
In this blog post I'm going to dig deeper into the compiler architecture an int…
spx —
The behavior you describe is the expected effect when for some reason the idbg_custom.so shared l…
Jesse —
I have a hunch as to why. In Zig, the 'try' keyword is short hand for what amounts to the follow…
In the upcoming beta version of 4coder both DPI awareness and sub-pixel anti-aliasing will be sup…
Both files should be available now.
Jesse,
Looks like the issue is that Zig is outputting line information for the 'main' function i…
Ok, the site is wider, the default avatar should be back, and avatars should be smaller again in …
I'm definitely going to make the site wider. I find this width very comfortable for reading the f…
- Could we have more than 700 pixels for displaying pages (1024px - all the margin - the big avat…
Ray —
Hello BalrogGun,
rlgl is an abstraction layer for various OpenGL versions (1.1, 2.1, 3.3 and ES2…
i still can't understand... how opengl 1.1 is used in rlgl? if i wanna to learn modern opengl 3.3…
Apologies about that. It should be fixed now.
Any progress with this? It's the only reason why I still prefer emacs.
As per title, there is no difference between posts I have already read and posts I haven't yet re…
Switch statement is now completed like this.