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Patrik
Do you want to set the mark to it’s previous position? If so, no, there isn’t a command for that,…
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Benny Mildh
Greetings! Sometimes, due to having a new custom built keyboard and trying to customizing 4code…
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Ludovic
I am having the same issue with an RTX 2070.
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Mārtiņš Možeiko
Are you sure call to cl.exe to compile gameCode.dll succeeds? Because it could fail if that happe…
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Simon Anciaux
boagz57...but when I'm trying to refactor something into a more usable state... Is it really nece…
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Simon Anciaux
Without the full source it's hard to help you. And the code you posted isn't nested properly. Ar…
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Jason
I personally prefer to be explicit about the data a function will use by passing the data as argu…
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Simon Anciaux
I don't think the issue is about pointer. If you want the API to make it clear that it's modifyi…
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C_Worm
When I change some attributes in the gameCode.cpp it does seem to succesfully reload the DLL duri…
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Jason
So I'm currently designing and implementing my animation system for my game and I've come across …
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Jason
I agree with Oliver's sentiment concerning doing your own project(s). I myself am coding my own f…
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Oliver Marsh
i think you get better as you go and that makes it easier, but there is a ton of knowledge to abs…
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x13pixels
RemedyBG 0.2.8.0 is now available at https://remedybg.itch.io/remedybg. New Features * Added im…
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C_Worm
Yes thanks, that was it. it searched the wrong folder! :)
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Mārtiņš Možeiko
By "windows GUI" you mean Explorer window? When you double click executable - is this file in sam…
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C_Worm
Hey, im trying to learn to implement the hot loading thing. it all seems to work fine and i can …
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Patrik
Yes and no. It gets easier the more you do it, the more experience you get. Just like a test for …
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Christopher B.
Hello, I've been trying to learn from the handmade hero archives. It seems to have gotten pretty …
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Ruben Osorio
That's really good news! I'll do all the non-rendering stuff I want to do then starting with the …
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Martin Fouilleul
Hi, Not specifically "modern" C++ but this remembers me of this handmade chat (starting at 22'4…
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Marc Costa
In short, no, there are none. Programming is still more a craft than science, so there are no st…
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Taylor Robbins
Yeah this is one of the suggestions that I totally understand. It was actually the original way w…
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Matyas
Thank you guys for your help! @ratchetfreak Yep, giving each thread its own dedicated arena seem…
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Simon Anciaux
You could make push_size thread safe. It boils down to use InterlockedCompareExchange on the "use…
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ratchetfreak
Give each worker thread its own Arena for that temp storage. And when creating the job allocate…
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Matyas
Well I could store the allocated size in the Font_Info struct in decode_font_work, my issue howev…
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ratchetfreak
Is there anything stopping you from storing the "raw" loaded size along side the asset descriptio…
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Matyas
Hi everyone, I have been working on an asset system I have architected similarly to the one Case…
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Simon Anciaux
Syntax highlighting: You can use the render caller hook to highlight what you want (4coder_defaul…
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albatros
I'm from Paris, but if I can find an affordable train ticket to London, I might get on board :)
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