Do you want to set the mark to it’s previous position? If so, no, there isn’t a command for that,…
Greetings!
Sometimes, due to having a new custom built keyboard and trying to customizing 4code…
I am having the same issue with an RTX 2070.
Are you sure call to cl.exe to compile gameCode.dll succeeds? Because it could fail if that happe…
boagz57...but when I'm trying to refactor something into a more usable state...
Is it really nece…
Without the full source it's hard to help you. And the code you posted isn't nested properly.
Ar…
I personally prefer to be explicit about the data a function will use by passing the data as argu…
I don't think the issue is about pointer.
If you want the API to make it clear that it's modifyi…
When I change some attributes in the gameCode.cpp it does seem to succesfully reload the DLL duri…
So I'm currently designing and implementing my animation system for my game and I've come across …
I agree with Oliver's sentiment concerning doing your own project(s). I myself am coding my own f…
i think you get better as you go and that makes it easier, but there is a ton of knowledge to abs…
RemedyBG 0.2.8.0 is now available at https://remedybg.itch.io/remedybg.
New Features
* Added im…
Yes thanks, that was it.
it searched the wrong folder! :)
By "windows GUI" you mean Explorer window?
When you double click executable - is this file in sam…
Hey, im trying to learn to implement the hot loading thing.
it all seems to work fine and i can …
Yes and no. It gets easier the more you do it, the more experience you get. Just like a test for …
Hello, I've been trying to learn from the handmade hero archives. It seems to have gotten pretty …
That's really good news! I'll do all the non-rendering stuff I want to do then starting with the …
Hi,
Not specifically "modern" C++ but this remembers me of this handmade chat (starting at 22'4…
In short, no, there are none.
Programming is still more a craft than science, so there are no st…
Yeah this is one of the suggestions that I totally understand. It was actually the original way w…
Thank you guys for your help!
@ratchetfreak
Yep, giving each thread its own dedicated arena seem…
You could make push_size thread safe. It boils down to use InterlockedCompareExchange on the "use…
Give each worker thread its own Arena for that temp storage.
And when creating the job allocate…
Well I could store the allocated size in the Font_Info struct in decode_font_work, my issue howev…
Is there anything stopping you from storing the "raw" loaded size along side the asset descriptio…
Hi everyone,
I have been working on an asset system I have architected similarly to the one Case…
Syntax highlighting: You can use the render caller hook to highlight what you want (4coder_defaul…
I'm from Paris, but if I can find an affordable train ticket to London, I might get on board :)