That's just the goals for this monnth?! Like I told you yesterday, you're a rockstar ;-)
Are you using VS only for debugging, not compiling? If that's so then what do you mean by "header …
Chen —
Awesome :) Can't wait for the new build.
With regard to monitoring changes on the FS, you might want to check out kqueue. Here is an examp…
I'm really struggling to solve a VS problem. Some of my included header files cannot be opened ins…
Shazan —
I tried Casey's bat file but it makes a fully transparent full screen window.
Hey Everyone! First things first, this entire blog post was written in 4coder on a Mac! It was th…
spx —
At some point in the near future I will introduce a system to publish and track planned features, …
Ray —
Hi Sam! Actually UWP support through Angle (OpenGL ES 2.0) was on my TODO list a couple of raylib …
Fred —
Casey was describing a rasterizer (Reyes method) as: Test whether the three vertices of your input…
Yes I hope that will be enough too, these things are always a little hard to track down. I will a…
Hello everyone! Odin is been through many changes and improvements lately, many of which I have no…
Mevius —
You can try using Casey's 4ed.bat, it automatically launch it in fullscreen. It works. modify the…
Crazy question - any chance of UWP support? I know, I know. UWP is... not fantastic, to put it dip…
Herc —
Oh my god! Oh that's funny. When Casey was writing that part, it was behind the little picture-in-…
r2d2 —
All pointers to platform-layer functions in game memory are zero in your code: Presumably, that i…
When approaching the game design, I had some ideas that I wanted to base the game around. One of t…
Herc —
Hi all, I'm new to this but I've been going at a good pace and haven't had too many problems, and …
Shazan —
I hope that this screenshot gives enough info about my PC. Plus I don't use a discrete graphics c…
Daichi —
I find it easier to just set the Windows Environment path to include where vcvarsall is located. T…
Looks great, indeed. I managed to create a working port of your "Simple Playback Example" in Odin,…
Thanks very much for the info guys. With regards to reverse-engineering, the engine that was used …
Hey everyone! I just uploaded the the Under The Hood portion of the eighth devlog. I talk about bo…
This looks great! I'm now using it in one of my projects instead of SDL (which was only being used…
For a while now I've been working on a little audio library that I thought some of your guys might…
The -S requirement will be lifted in the next build. Not sure why you're getting that other issue …
If running the code requires a copy of the game from Steam or GOG, and the code's entirely from sc…
It is fine to do that, but it can happen that owners of trademark/copyright will ask to take down …
Hi guys, I was thinking of doing a project similar to Handmade Quake - take an old game, write cod…
As this game is based around puzzles, one of the requirements for the engine was a strong level ed…