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Jeremiah Goerdt
That's just the goals for this monnth?! Like I told you yesterday, you're a rockstar ;-)
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Mārtiņš Možeiko
Are you using VS only for debugging, not compiling? If that's so then what do you mean by "header …
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Chen
Awesome :) Can't wait for the new build.
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David Butler
With regard to monitoring changes on the FS, you might want to check out kqueue. Here is an examp…
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Christopher McLaughlin
I'm really struggling to solve a VS problem. Some of my included header files cannot be opened ins…
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Shazan
I tried Casey's bat file but it makes a fully transparent full screen window.
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Allen Webster
Hey Everyone! First things first, this entire blog post was written in 4coder on a Mac! It was th…
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spx
At some point in the near future I will introduce a system to publish and track planned features, …
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Ray
Hi Sam! Actually UWP support through Angle (OpenGL ES 2.0) was on my TODO list a couple of raylib …
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Fred
Casey was describing a rasterizer (Reyes method) as: Test whether the three vertices of your input…
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Allen Webster
Yes I hope that will be enough too, these things are always a little hard to track down. I will a…
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Ginger Bill
Hello everyone! Odin is been through many changes and improvements lately, many of which I have no…
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Mevius
You can try using Casey's 4ed.bat, it automatically launch it in fullscreen. It works. modify the…
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SamNChiet
Crazy question - any chance of UWP support? I know, I know. UWP is... not fantastic, to put it dip…
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Herc
Oh my god! Oh that's funny. When Casey was writing that part, it was behind the little picture-in-…
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r2d2
All pointers to platform-layer functions in game memory are zero in your code: Presumably, that i…
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Oliver Marsh
When approaching the game design, I had some ideas that I wanted to base the game around. One of t…
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Herc
Hi all, I'm new to this but I've been going at a good pace and haven't had too many problems, and …
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Shazan
I hope that this screenshot gives enough info about my PC. Plus I don't use a discrete graphics c…
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Daichi
I find it easier to just set the Windows Environment path to include where vcvarsall is located. T…
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vassvik
Looks great, indeed. I managed to create a working port of your "Simple Playback Example" in Odin,…
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Joe Best-Rotheray
Thanks very much for the info guys. With regards to reverse-engineering, the engine that was used …
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Ryan Fleury
Hey everyone! I just uploaded the the Under The Hood portion of the eighth devlog. I talk about bo…
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Alex Baines
This looks great! I'm now using it in one of my projects instead of SDL (which was only being used…
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David Reid
For a while now I've been working on a little audio library that I thought some of your guys might…
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Allen Webster
The -S requirement will be lifted in the next build. Not sure why you're getting that other issue …
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Jeroen van Rijn
If running the code requires a copy of the game from Steam or GOG, and the code's entirely from sc…
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Mārtiņš Možeiko
It is fine to do that, but it can happen that owners of trademark/copyright will ask to take down …
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Joe Best-Rotheray
Hi guys, I was thinking of doing a project similar to Handmade Quake - take an old game, write cod…
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Oliver Marsh
As this game is based around puzzles, one of the requirements for the engine was a strong level ed…
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