I find it easier to just set the Windows Environment path to include where vcvarsall is located. …
Looks great, indeed.
I managed to create a working port of your "Simple Playback Example" in Od…
Thanks very much for the info guys. With regards to reverse-engineering, the engine that was used…
Hey everyone!
I just uploaded the the Under The Hood portion of the eighth devlog. I talk about …
This looks great!
I'm now using it in one of my projects instead of SDL (which was only being us…
For a while now I've been working on a little audio library that I thought some of your guys migh…
The -S requirement will be lifted in the next build.
Not sure why you're getting that other issu…
If running the code requires a copy of the game from Steam or GOG, and the code's entirely from s…
It is fine to do that, but it can happen that owners of trademark/copyright will ask to take down…
Hi guys,
I was thinking of doing a project similar to Handmade Quake - take an old game, write c…
As this game is based around puzzles, one of the requirements for the engine was a strong level e…
What if you start with -S -F (steaming mode and fullscreen mode)
I tried it by adding -S . And going into full screen mode. But I get this problem. Also I'm on Wi…
Did you try to launch it from a console (or shortcut) with the -S flag (upper case)? It's working…
I would prefer only one rss feed. But do what you think is best.
I can't go into full screen in windows 10 using the itch.io version of 4coder.
Other than tha…
For the month of September we did the following:
Studied the local-interrupts demo [RISCY 47]
St…
debiatan I think a separate RSS feed would be even better!
That's actually easier to do. Code to …
I think a separate RSS feed would be even better!
Would it be possible to have line in the rss feed when a new project is added to the network ?
I do have access to the repo although I did not know it until you mentioned it... I found the ord…
That actually helps a TON! Thanks again for the reply! :D
pragmatic_hero
This is why I gravitate towards TCC, as with it I can recompile/hotswap everythin…
I am not ready to speculate on a price yet, but I am thinking in the range of a Steam game not in…
shader code is very tightly linked to the api underneath.
That means that if you ever change API…
Hi,
I don't know any book either, but you might find this list of resources useful:
https://githu…
Evening all, my brain got stuck on an unnecessary API design question the other day in working th…
Hey, thanks for the Reply, Mr. Webster! How much is this one time cost? I would be interested in …
By the end of the month there will be a fairly cheap one-time-purchase version of the fully custo…
4coder is now available on itch.io for free without the customization layer.