That actually helps a TON! Thanks again for the reply! :D
TCC as in Tiny C Compiler? I know pretty much nothing about Dlang as I've never used it, but it'…
I am not ready to speculate on a price yet, but I am thinking in the range of a Steam game not in …
shader code is very tightly linked to the api underneath. That means that if you ever change APIs …
rui —
Hi, I don't know any book either, but you might find this list of resources useful:
Evening all, my brain got stuck on an unnecessary API design question the other day in working thr…
Hey, thanks for the Reply, Mr. Webster! How much is this one time cost? I would be interested in p…
By the end of the month there will be a fairly cheap one-time-purchase version of the fully custom…
4coder is now available on for free without the customization layer.
Ah excellent. Casey checks the forums but probably less often than the Handmade Hero GitHub, and i…
JMark —
Hello everyone, I have searched around for data oriented design books but i only found separate ar…
This is the new way he does it.
Casey updated to VS2017 week or two ago. His bat file now is correctly calling VS2017 env setup. T…
Sounds good! really looking forward to more education in this area. Already one handmade network p…
This is useful stuff. I remember reporting the VS 2015 issues on the Handmade Hero private github,…
I want to add that Gitea and Matrix are also still being worked on. I just wanted to emphasize the…
Hello folks, This is a short one since we're essentially working on the two major things I announc…
Just tried using x64 glfw3.lib and got the same error code above. However, I did switch the compi…
Let's go back to structs instead. What happens if the struct of an entity changes? Those that hav…
But HMH has barely any game-code to be honest. I'd posit that compile times will become a problem…
This is compiler telling you that you are trying to link library which has 32-bit Intel x86 code …
At the moment, I am trying to make a project using GLFW, but I am getting a LNK2019 error for all …
Ahh —
Looks like Microsoft reorganized the Visual Studio files. Here are the changes I had to make in or…
So, let's say that I keep all the entity related code, along with all the other systems together i…
True, but my entity is just going to be an id (integer). The system is going to hold an array (or…
True, but my entity is just going to be an id (integer). The system is going to hold an array (or…
I've been thinking about the architecture of my own engine and I'd rather have all the entity man…
I noticed that in Handmade Hero the entities code (just to pick one as an example) resides in the …
Ray —
It should be in the same folder as the executable. Name should be .
It should change if you type W: when you try to open a file. If you have the same set up as him an…