So, let's say that I keep all the entity related code, along with all the other systems together …
tanis ratchetfreak
Problem with that is that most of the code concerning entities will depend on…
ratchetfreak
Problem with that is that most of the code concerning entities will depend on the s…
tanis I noticed that in Handmade Hero the entities code (just to pick one as an example) resides …
I noticed that in Handmade Hero the entities code (just to pick one as an example) resides in the…
Ray —
EDIT: i can't work out where the gif saves out to?
It should be in the same folder as the execut…
It should change if you type W: when you try to open a file. If you have the same set up as him a…
Mór —
I tried Emacs but found it too heavy and didn't want to learn Emacs Lisp, so I tried 4Coder and f…
Raytio —
I second the motion for OSX debugger. We only have XCode and I have been doing command line clan…
Ah cool. i'll use the gif recording from now on, thanks!
Thanks for the clarification on the usa…
Ray —
ratchetfreak Sound like he reallocs the buffer only when it needs to grow.
Actually, that was th…
I mean, I did, but I can't seem to read the entirety of the file, nor can I really edit any of th…
did you watch the emacs set up video?
Just read the post... and yup, you're right.... I am officially a moron. Being said though, I was…
I think he said he will release it after he does another full month of development on it.
Is there anyway to get 4coder for free. I know the creator mentioned that he would make the $1 do…
Thanks, that can be useful.
I can't help you with emacs, but I wanted to let you know that at some point in the series Casey …
That would limit things to multiplications / divisions by 2 to 11 (if you use 0). What about just…
Muzz
but for some reason you have the number of verts you are updating as a number, and if you g…
Ok i got vertex buffers uploading properly to the gpu now. Had to watch some vids on opengl to …
This is the second part in a series on using splines for computer games and other real time appli…
In the next update of Geometer, you'll be able to use set lengths/radii. I think it will be usefu…
A very quick and dirty fix would be to move everything away from 0,0 in absolutes position.
That…
Just tried it out, you're right! It looks like it's just for primitive types - I must have just a…
Ray —
Thanks for the ideas! I'll think about it! :)
I'm working in C, not C++ where types are differentiated by structural similarity.
I seem to rec…
A couple of the more time-consuming/confusing bugs to track down have been from mistakenly passin…
There's a trick I read about on the man page of dlopen. There is another way to assign to a funct…
Absolutely. You have to account for that.