We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Ray
ratchetfreak Sound like he reallocs the buffer only when it needs to grow. Actually, that was th…
»
David Madrigal-Hernandez
I mean, I did, but I can't seem to read the entirety of the file, nor can I really edit any of th…
»
ciprian
did you watch the emacs set up video?
»
David Madrigal-Hernandez
Just read the post... and yup, you're right.... I am officially a moron. Being said though, I was…
»
ciprian
I think he said he will release it after he does another full month of development on it.
»
David Madrigal-Hernandez
Is there anyway to get 4coder for free. I know the creator mentioned that he would make the $1 do…
»
Simon Anciaux
Thanks, that can be useful.
»
Simon Anciaux
I can't help you with emacs, but I wanted to let you know that at some point in the series Casey …
»
Simon Anciaux
That would limit things to multiplications / divisions by 2 to 11 (if you use 0). What about just…
»
ratchetfreak
Muzz but for some reason you have the number of verts you are updating as a number, and if you g…
»
Murry Lancashire
Ok i got vertex buffers uploading properly to the gpu now. Had to watch some vids on opengl to …
»
Timothy Barnes
This is the second part in a series on using splines for computer games and other real time appli…
»
Andrew Reece
In the next update of Geometer, you'll be able to use set lengths/radii. I think it will be usefu…
»
ratchetfreak
A very quick and dirty fix would be to move everything away from 0,0 in absolutes position. That…
»
Andrew Reece
Just tried it out, you're right! It looks like it's just for primitive types - I must have just a…
»
Ray
Thanks for the ideas! I'll think about it! :)
»
Dumitru Frunza
I'm working in C, not C++ where types are differentiated by structural similarity. I seem to rec…
»
Andrew Reece
A couple of the more time-consuming/confusing bugs to track down have been from mistakenly passin…
»
Jesse James Lactin
There's a trick I read about on the man page of dlopen. There is another way to assign to a funct…
»
Michael WIlliams
Absolutely. You have to account for that.
»
pragmatic_hero
I'm writing some code in an old-codebase and now it needs to serialize out a part of the game-sta…
»
David Madrigal-Hernandez
Hey All, I am here with a question for all of you. I am currently following along with Casey, eve…
»
Jeremiah Goerdt
A little bad news and a update on what's going on. First, the update: I'm writing a simple gui d…
»
spx
This is a quick one, meaning it lacks a bit of testing and I also had to push one missing feature…
»
r2d2
Sorry for multi-posting... I've compiled the code under -O2 instead of -O0 and everything works…
»
r2d2
Well, this is fun... During my debugging I've made a completely identical copy of DEBUGInitiali…
»
r2d2
Me again, still trying to figure out some bugs that came up after I have updated my local code ba…
»
Murry Lancashire
Hmm, i think a separate page on structs might be good. That or you could maybe have an expandin…
»
Oswald Hurlem
EDIT: Unity has announced that future versions of its engine will feature a non-verbose math libr…
»
ratchetfreak
mtwilliams If you do find yourself fiddling with Box2D's internals or wanting to hot-reload other…
»