I can't help you with emacs, but I wanted to let you know that at some point in the series Casey s…
That would limit things to multiplications / divisions by 2 to 11 (if you use 0). What about just …
And of course the only time you would actually want to remake the buffer is when you are adding n…
Ok i got vertex buffers uploading properly to the gpu now. Had to watch some vids on opengl to pr…
This is the second part in a series on using splines for computer games and other real time applic…
In the next update of Geometer, you'll be able to use set lengths/radii. I think it will be useful…
A very quick and dirty fix would be to move everything away from 0,0 in absolutes position. That w…
Just tried it out, you're right! It looks like it's just for primitive types - I must have just as…
Ray —
Thanks for the ideas! I'll think about it! :)
I seem to recall that in C, struct types are differentiated by name: struct point { float X; flo…
A couple of the more time-consuming/confusing bugs to track down have been from mistakenly passing…
There's a trick I read about on the man page of dlopen. There is another way to assign to a functi…
Absolutely. You have to account for that.
I'm writing some code in an old-codebase and now it needs to serialize out a part of the game-stat…
Hey All, I am here with a question for all of you. I am currently following along with Casey, even…
A little bad news and a update on what's going on. First, the update: I'm writing a simple gui deb…
spx —
This is a quick one, meaning it lacks a bit of testing and I also had to push one missing feature …
r2d2 —
Sorry for multi-posting... I've compiled the code under -O2 instead of -O0 and everything works pe…
r2d2 —
Well, this is fun... During my debugging I've made a completely identical copy of DEBUGInitializeV…
r2d2 —
Me again, still trying to figure out some bugs that came up after I have updated my local code bas…
Hmm, i think a separate page on structs might be good. That or you could maybe have an expanding s…
EDIT: Unity has announced that future versions of its engine will feature a non-verbose math libra…
class IFoo { public: explicit IFoo(const FixVirtualMethodTable _) {} public: virtual void foo() …
If you do find yourself fiddling with Box2D's internals or wanting to hot-reload other code that u…
Interesting, I just tried it at work on Linux (which has a newer i7-6850K CPU, but older GCC 4.8.5…
Oh damn, thanks everyone. I didn't need to export all symbols since I'm not building on windows ri…
No need to modify anything in source code. Just instruct linker to export all symbols. They are no…
It prints out almost the same times for me for ss or ps variant.
Ray —
Hey Murry! Yeah, I know, actually it took me a while to took the decision of avoiding structs memb…
That was my first option but it seems that it would require modifying box2d source code in a way …