Not sure about object files, but you could simply compile box2d to its own shared library (.dll f…
If you don't care about API boundaries/layering and just want it to work, then compile the Box2d …
I've managed to achieve some great success in my little game with hot reloading in a similar way …
Awesome job man.
I have one small suggestion for the cheatsheet page. The struct section doesn'…
r2d2 —
Thanks for the explanations.
For the list of extensions, if you use OpenGL 3.0 or above you shou…
On Windows when you create an OpenGL context using the modern system (3.1 or up), you can pass a …
1) why does the implementations are so drastically different? (this is probably rhetorical but st…
r2d2 —
So, I am currently at day 242, keeping up a good fight against OS X graphics API in order to make…
Pengo —
I like to follow the Unix Philosophy, but I don't agree that a big program is necessarily breakin…
Ray —
Another raylib release is here: raylib 1.8.
Again, several modules of the library have been rev…
Hello to anyone following this project!
Project and blog updates have been a little delayed as I…
Hey Abner,
My overall opinion of Clojure is mixed but positive.
Clojure is quite an opinionated…
joe513 —
spx
This is now fixed in 00.02.01-2. I try to do as much as possible using the keyboard (F4 and …
spx —
joe513
After trying 0.02.01 it is now displaying all struct members properly. Issue above has be…
joe513 —
After trying 0.02.01 it is now displaying all struct members properly. Issue above has been reso…
spx —
Well a few days late but 00.02.01 is finally here. Unfortunately a larger than expected portion o…
Thank you! Saved me a lot of time...
I just misunderstood the zlib type with the color type. HOW…
S —
Enyo Enev
According to the color type it says "2" that translated from PNG Doc means it is RGB t…
Hey Gabriel,
Thanks! Cutting it off so suddenly has helped me put things back in perspective. No…
occamin I'm a Clojure developer by trade so I'm pretty unfamiliar C/C++ normals and common indust…
If you are relying on destructors running when doing that you are out of luck. Though you don't n…
khofez —
Hi, I would like to know if its possible to have an array of void* and everytime I allocate a mem…
Hello,
Well I need some suggestions in order to continue debugging the proper way!
First of all…
Mór —
Yeah vexe is one. This is another
Let it go Indy!
https://www.youtube.com/watch?v=ZM1ZDaaEyMY
Mór
I also like when he goes on rants against stupidity in the industry. There's a Youtube chann…
Jayme —
Thanks for your replies!
I've decided to implement the Array/pointer method and use realloc() fo…
Mór —
The most interesting episode for me was very early on, when Casey showed how he does memory manag…