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Simon Anciaux —
That would limit things to multiplications / divisions by 2 to 11 (if you use 0). What about just …
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ratchetfreak —
And of course the only time you would actually want to remake the buffer is when you are adding n…
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Murry Lancashire —
Ok i got vertex buffers uploading properly to the gpu now. Had to watch some vids on opengl to pr…
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Timothy Barnes —
This is the second part in a series on using splines for computer games and other real time applic…
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Andrew Reece —
In the next update of Geometer, you'll be able to use set lengths/radii. I think it will be useful…
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ratchetfreak —
A very quick and dirty fix would be to move everything away from 0,0 in absolutes position. That w…
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Andrew Reece —
Just tried it out, you're right! It looks like it's just for primitive types - I must have just as…
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Ray —
Thanks for the ideas! I'll think about it! :)
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Dumitru Frunza —
I seem to recall that in C, struct types are differentiated by name: struct point { float X; flo…
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Andrew Reece —
A couple of the more time-consuming/confusing bugs to track down have been from mistakenly passing…
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Jesse James Lactin —
There's a trick I read about on the man page of dlopen. There is another way to assign to a functi…
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Michael WIlliams —
Absolutely. You have to account for that.
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pragmatic_hero —
I'm writing some code in an old-codebase and now it needs to serialize out a part of the game-stat…
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David Madrigal-Hernandez —
Hey All, I am here with a question for all of you. I am currently following along with Casey, even…
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Jeremiah Goerdt —
A little bad news and a update on what's going on. First, the update: I'm writing a simple gui deb…
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spx —
This is a quick one, meaning it lacks a bit of testing and I also had to push one missing feature …
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r2d2 —
Sorry for multi-posting... I've compiled the code under -O2 instead of -O0 and everything works pe…
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r2d2 —
Well, this is fun... During my debugging I've made a completely identical copy of DEBUGInitializeV…
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r2d2 —
Me again, still trying to figure out some bugs that came up after I have updated my local code bas…
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Murry Lancashire —
Hmm, i think a separate page on structs might be good. That or you could maybe have an expanding s…
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Oswald Hurlem —
EDIT: Unity has announced that future versions of its engine will feature a non-verbose math libra…
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ratchetfreak —
class IFoo { public: explicit IFoo(const FixVirtualMethodTable _) {} public: virtual void foo() …
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Michael WIlliams —
If you do find yourself fiddling with Box2D's internals or wanting to hot-reload other code that u…
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Siew Yi Liang —
Interesting, I just tried it at work on Linux (which has a newer i7-6850K CPU, but older GCC 4.8.5…
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Kirill Artemov —
Oh damn, thanks everyone. I didn't need to export all symbols since I'm not building on windows ri…
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Mārtiņš Možeiko —
No need to modify anything in source code. Just instruct linker to export all symbols. They are no…
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Mārtiņš Možeiko —
It prints out almost the same times for me for ss or ps variant.
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Ray —
Hey Murry! Yeah, I know, actually it took me a while to took the decision of avoiding structs memb…
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Kirill Artemov —
That was my first option but it seems that it would require modifying box2d source code in a way …
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ratchetfreak —
The ss (ingle value, ingle precision) version needs to preserve the upper 3 values of the 4 value …
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