I think that this has all the things needed for a competent watch window. There are a few more e…
There are two type of assets - the ones you can generate yourself, and the prebuilt ones. To get b…
Mevius —
I'm looking for the assets. It should be in HandmadeHero/data folder. However it's missing. Has it…
Kapsy —
Hi Mārtiņš, thank you for the detailed reply! I think I should have provided a more concrete ex…
I think it all depends on exact use case and there is no generic answer to whether use one or anot…
Profile and see what the common use cases are. Then you can target the allocation sizes accordingl…
Jayme —
Hello, I'm new to this forum, so let me know if there's a better place for this post. I'm working …
Kapsy —
Hi, I'm hoping someone who is more knowledgeable on multi-threading could share their thoughts her…
Ray —
Yes, I knew they were makefiles, actually I use them in verbose mode to check the full processes p…
You know that ndk-build is plain makefile, right?
Version 1.5 has been released. See the changes to the initial post. (Version 1.4 changelog was als…
Const Port version 1.5 is finally here! Sorry for the long wait. You can find all the details on t…
Ray —
Hello all, Those last weeks I've been quite busy working in one new feature for raylib 1.8, a cust…
Oh, I just ran across where you recommend using new_clone to keep the contents out of the stack. …
I appreciate that this is a fairly long code sample, but it's just a stretching of the legs of any…
Casey was upgrading GPU - you can see why in last episode. Afaik there were some issues with CPU t…
Mór —
I haven't looked in a while and see the HMH videos on Youtube stopped two months ago. Are they bei…
I think my solution was a perfect example of the cure being worse than the disease. I agree, the …
The big internal refactorisation of the code is still going on. The process is quite painful and s…
I don't know anything about memory mapping because I've been trying to keep the 3D side of things…
Thanks for the reply. I don't know anything about memory mapping because I've been trying to keep…
The renderer is kinda special in that way since the way you handle assets pretty heavily depends o…
Almost from the get go Casey splits his code into two parts: platform layer, and game. The platfor…
What do you mean specifically by "clean/mess" ? Forgive me if this is something talked about in la…
Exactly. Unity builds are just a way how to get good compilation performance for C/C++ compilers.…
I'm building my own game handmade style as I work through the episodes, except that the characters…
Hey everyone, I'm not too active on the forums but I've been lurking in the background following t…
inlife —
Welcome everybody to our second post. First of all we would like to give you guys updates about ou…
I guess this is one reason I'm increasingly liking the d programming language. I can just write th…