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Kapsy
Hi Mārtiņš, thank you for the detailed reply! I think I should have provided a more concrete exam…
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Mārtiņš Možeiko
I think it all depends on exact use case and there is no generic answer to whether use one or ano…
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ratchetfreak
Profile and see what the common use cases are. Then you can target the allocation sizes according…
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Jayme
Hello, I'm new to this forum, so let me know if there's a better place for this post. I'm workin…
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Kapsy
Hi, I'm hoping someone who is more knowledgeable on multi-threading could share their thoughts he…
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Ray
Yes, I knew they were makefiles, actually I use them in verbose mode to check the full processes …
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David Butler
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Mārtiņš Možeiko
You know that ndk-build is plain makefile, right?
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Taylor Robbins
Version 1.5 has been released. See the changes to the initial post. (Version 1.4 changelog was al…
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Taylor Robbins
Const Port version 1.5 is finally here! Sorry for the long wait. You can find all the details on …
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Ray
Hello all, Those last weeks I've been quite busy working in one new feature for raylib 1.8, a cu…
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brokenbeta
Oh, I just ran across issue #79 where you recommend using new_clone to keep the contents out of t…
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brokenbeta
I appreciate that this is a fairly long code sample, but it's just a stretching of the legs of `a…
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Mārtiņš Možeiko
Casey was upgrading GPU - you can see why in last episode. Afaik there were some issues with CPU …
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Mór
I haven't looked in a while and see the HMH videos on Youtube stopped two months ago. Are they be…
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aspiring_dev
ratchetfreak but then the renderer needs to know how to read files. Also what if you use compress…
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guillaumec
The big internal refactorisation of the code is still going on. The process is quite painful and…
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ratchetfreak
aspiring_dev Thanks for the reply. I don't know anything about memory mapping because I've been…
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aspiring_dev
ratchetfreak Instead map the target buffer to memory and then read the asset data straight into t…
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ratchetfreak
The renderer is kinda special in that way since the way you handle assets pretty heavily depends …
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aspiring_dev
Almost from the get go Casey splits his code into two parts: platform layer, and game. The platfo…
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David Butler
What do you mean specifically by "clean/mess" ? Forgive me if this is something talked about in l…
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Mārtiņš Možeiko
occamin they are good as some kind of "compilation performance hack", but not really as a way to …
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aspiring_dev
I'm building my own game handmade style as I work through the episodes, except that the character…
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Mike Jackson
Hey everyone, I'm not too active on the forums but I've been lurking in the background following…
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inlife
Welcome everybody to our second post. First of all we would like to give you guys updates about…
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John Burton
I guess this is one reason I'm increasingly liking the d programming language. I can just write t…
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spx
sorry for not being clear. DWARF is also what Linux uses for debugging information and what can b…
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Taylor Robbins
Thanks for the reply! I didn't realize OSX uses DWARF. That would make it a bit harder to port. …
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spx
There are still some fixes necessary for the expression system to be in a better state which shou…
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