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Mevius
Thanks, will look into it. Thread close :-D
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David Butler
I think that this has all the things needed for a competent watch window. There are a few more e…
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Mārtiņš Možeiko
There are two type of assets - the ones you can generate yourself, and the prebuilt ones. To get b…
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Mevius
I'm looking for the assets. It should be in HandmadeHero/data folder. However it's missing. Has it…
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Kapsy
Hi Mārtiņš, thank you for the detailed reply! I think I should have provided a more concrete ex…
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Mārtiņš Možeiko
I think it all depends on exact use case and there is no generic answer to whether use one or anot…
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ratchetfreak
Profile and see what the common use cases are. Then you can target the allocation sizes accordingl…
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Jayme
Hello, I'm new to this forum, so let me know if there's a better place for this post. I'm working …
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Kapsy
Hi, I'm hoping someone who is more knowledgeable on multi-threading could share their thoughts her…
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Ray
Yes, I knew they were makefiles, actually I use them in verbose mode to check the full processes p…
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David Butler
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Mārtiņš Možeiko
You know that ndk-build is plain makefile, right?
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Taylor Robbins
Version 1.5 has been released. See the changes to the initial post. (Version 1.4 changelog was als…
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Taylor Robbins
Const Port version 1.5 is finally here! Sorry for the long wait. You can find all the details on t…
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Ray
Hello all, Those last weeks I've been quite busy working in one new feature for raylib 1.8, a cust…
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brokenbeta
Oh, I just ran across where you recommend using new_clone to keep the contents out of the stack. …
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brokenbeta
I appreciate that this is a fairly long code sample, but it's just a stretching of the legs of any…
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Mārtiņš Možeiko
Casey was upgrading GPU - you can see why in last episode. Afaik there were some issues with CPU t…
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Mór
I haven't looked in a while and see the HMH videos on Youtube stopped two months ago. Are they bei…
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aspiring_dev
I think my solution was a perfect example of the cure being worse than the disease. I agree, the …
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guillaumec
The big internal refactorisation of the code is still going on. The process is quite painful and s…
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ratchetfreak
I don't know anything about memory mapping because I've been trying to keep the 3D side of things…
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aspiring_dev
Thanks for the reply. I don't know anything about memory mapping because I've been trying to keep…
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ratchetfreak
The renderer is kinda special in that way since the way you handle assets pretty heavily depends o…
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aspiring_dev
Almost from the get go Casey splits his code into two parts: platform layer, and game. The platfor…
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David Butler
What do you mean specifically by "clean/mess" ? Forgive me if this is something talked about in la…
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Mārtiņš Možeiko
Exactly. Unity builds are just a way how to get good compilation performance for C/C++ compilers.…
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aspiring_dev
I'm building my own game handmade style as I work through the episodes, except that the characters…
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Mike Jackson
Hey everyone, I'm not too active on the forums but I've been lurking in the background following t…
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inlife
Welcome everybody to our second post. First of all we would like to give you guys updates about ou…
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