Handmade Network»Feed
Simon Anciaux
The way I did 2d maps in one of my projects (a platformer): - start with a rough idea of what you…
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Mustafa Al-Attar
Thanks for the video... and very nice work there BTW. I kinda have something similar to auto til…
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ob
Evolution of a Programmer High School / Junior High 1 2 10 PRINT "HELLO WORLD" 20 END First…
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Ryan Fleury
I hate to plug my own content, but I actually implemented a few features in my tilemap editing sy…
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Mustafa Al-Attar
Hello there... I would like to ask experienced game developers how long does it take to design a…
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Mārtiņš Možeiko
Oh right. I probably don't remember most of the stuff anymore that was explained in beginning of …
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Minh Nguyen
Jesus, thank you so much. Whole day at work coding took a toll on me. Yeah that comment was right…
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Mārtiņš Možeiko
The error is here:1 &bitmapMemory, StretchDIBits expects void* argument, basically a pointer…
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Minh Nguyen
I'm having this weird problem where StretchDIBits() always return 0, in the debugger everything l…
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spx
joe513 (1) Any way to change the font size? I have noticed that as well while creating the new …
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Mārtiņš Možeiko
You need to run shell.bat first. After that you can run build.bat.
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Ben Merkel
I followed along with the video series for the first 12 episodes or so and was able to run everyt…
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Stas Lisetsky
Ok this is demo 2, where I try to create a web page or something like that. So now you can actual…
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joe513
For a pre alpha release this is looking pretty good! After using the standard gdb console for the…
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spx
I've created the mentioned video regarding saving configurations and the current ability for smal…
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Andrew Reece
This is (a slightly simplified version of) how I currently draw my fully aliased (sic) lines. Th…
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spx
joe513 Great to see a debugger for Linux being released! Just signed up, look forward to trying i…
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joe513
Great to see a debugger for Linux being released! Just signed up, look forward to trying it this …
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spx
well I missed the originally intended time by quite some hours but you gotta start somewhere. It …
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ginkgobitter
Thanks for the elaborate answer. I reviewed your code and all that happens between thread creatio…
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Mārtiņš Možeiko
1#ifndef UNITY_VECTORSunion VectorI2 That's not valid C. I don't understand difference between…
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spx
Jvac This looks really cool, it's still coming out tomorrow right? yes, the project is still on t…
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Simon Anciaux
Here is the code (I removed everything related to the game). Search for window_create. 1 2 …
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Dumitru Frunza
Thanks for sharing! Have used the technique here and here
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sam_windell
Thanks, that's even better. Looks like I don't need the QUOTED macros either.
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TM
If you think writing a seperate header and including it repeatedly is clunky, you can also do the…
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sam_windell
Despite programming in C/C++ for quite a while this technique never occurred to me. It's still qu…
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Oswald Hurlem
Ordnance inbound. https://github.com/OswaldHurlem/OHUnityVector This is the math code I've been …
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ginkgobitter
It surprises me that the slowdown is so significant (in fact, that there could be one at all). I …
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