We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Miguel Lechón
Works great. Thanks! Edit: A small nitpick. It seems that all RSS entries in this feed point to i…
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Andrew Chronister
We now have a separate feed for new projects: These may be added to the firehose feed at some poi…
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Chen
Noted. Both slides have been bookmarked and will be revisited :)
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SedatedSnail
Nice. John Hable wrote a good artical on filmic tonemapping with piecewise power curves, if you're…
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Chen
As promised, I will be a doing a full review of the game engine in its current state. This blog is…
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Ray
Hey Sam! Don't worry! No hurries! :D Just been working very hard those last weeks with a bunch of …
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Finalspace
Cleanup: Internal cleanup Changed: All the settings constructors removed and replaced by a simple…
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Murry Lancashire
Glad you are enjoying them :)!
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Andrew Bromage
Fun fact: My avatar was produced by my own (buggy!) Reyes renderer some time in about 1999. You ca…
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SamNChiet
Apologies for the delay, I just noticed this message. I'm going to mess around with the new branch…
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Ben Visness
If you're interested in matrix inverses, please leave a comment on with the sort of inverses you…
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Allen Webster
Hey everyone! As should be expected I got a lot of bug reports on the new Mac build, and the platf…
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joe513
Glad to hear you are looking to support matrix inverses. Currently working with 3D picking and thi…
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graeme
These are great, thank you
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Jeremiah Goerdt
Ooh, this is exciting news. Thanks for picking up the reins and doing more work on Handmade Math. …
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Twicetimes
Good to know, thanks.
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Ben Visness
Hello everyone! It's been a while since we've posted an update about Handmade Math, but after a hi…
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Mārtiņš Možeiko
LD is just a shortcut for cl.exe to make it pass /DLL to link.exe and to use /MT for cl.exe (which…
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Finalspace
Changed: All FPL_ENABLE_ defines are internal now, the caller must use FPL_NO_ or FPL_YES_ respec…
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Fred
Thank you so much for the detailed answer, Joel, it's fascinating stuff. Definitely will look into…
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Twicetimes
Firstly, thanks for the insanely fast response. Just checked the latest on github. Yes, the -O s…
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Mārtiņš Možeiko
Yes. Debug information does not cost anything in performance. You can have debug info with -O2 and…
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Twicetimes
When switching between optimised (-O2) and non-optimised (-Od) builds, the -O is usually all that …
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Mārtiņš Možeiko
at least I learned that structs aren't automatically initalized to zero. The more you know... The …
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Herc
Thanks, I did try something like that before with no luck, so after reading your message I tried a…
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Joel Davis
Hey, I've done a lot of work with Reyes and can explain this. If you really want to understand or …
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Simon Anciaux
One simple thing is to put a breakpoint in the window message loop for the WM_KEYDOWN and WM_KEYUP…
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Herc
Hi all, I'm on episode 28, where, after drawing a tilemap, we're moving the player just using the …
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JMark
Thanks a lot.I hope experienced people who advice the rest of us to delve into DOD to teach us how…
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