Herc —
Hi all, I'm on episode 28, where, after drawing a tilemap, we're moving the player just using the …
JMark —
Thanks a lot.I hope experienced people who advice the rest of us to delve into DOD to teach us how…
No updates on this project yet (I'm still adjusting to life in the Netherlands and haven't had mu…
What makes a good programmer: Imma post time stamps to some golden nuggets of information.
A friend showed me these lectures, and, my god, i wish i came across these 10 years ago, they are …
If you want to get ready-to-use C code, this is a good header-only C library for sin/cos: If you …
Hello, Casey said he may replace the built in Sine and Cosine function in the C runtime library w…
There are a few things you could do to help me debug crashes. When it is crashing attach a debugge…
Thanks for all your hard work! I sent an email with the details. And in case it's relevant, I forg…
Mikkel —
That's amazing! And you had way too much fun making that video, didn't you Allen? ;)
Hi again cphinton. I have been able to fix the crash (or at least the crash bug I discovered, I su…
I’m in love with that video :)
Hey everyone! As of 4coder 4.0.22 is up on . You can get the free version on Windows, Linux or …
Getting people addicted to such projects is hard, but here is a fine list of arcades you can clone…
Haha glad you were able to hack that in for now. No this will not alway be a problem. Now that t…
Thanks for the report, I'll begin taking a look tomorrow. This is a fine place to report bugs, bu…
Birkal —
Nice blog post on why shadow texture mapping is nasty to implement and raycasting against light ca…
Nice! no problem :) Btw, if you copy your build to another computer and want to use hardware acce…
A hack that might work would be to just use a software only version of Mesa, because the build of …
im getting an error popup when i try to run 4coder "w:\4ed\code\platform_win32\win32_4ed.cpp:610: …
That's a damn fine first blog post there, Chen. Like your project application, I consider it exemp…
Chen —
Hi everyone. It’s an honor to be featured by handmade network. I will be pushing out blogs where…
If there's a better place to report bugs, let me know. This bug affects versions 4.0.22 super and …
Oh what do you know? I had trouble with it for some reason when I spent about one day on it a whi…
Hi i wanted to present you my recent project i am working on which is a platform abstraction libra…
Doesn't nowadays Rpi have full OpenGL support? It was introduced almost two years ago: If you are…
I was thinking about it recently. I cleaned up the renderer so if I need a separate OpenGL ES ren…
Doeke —
I saw you have OSX support now. Great! Is pi support within the horizon yet?