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Ray
Hey Sam! It sounds like a plan! Keep my updated! :) In the meantime, I keep working on avoiding…
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McMassiveNZ
Hi, I Stumbled across this post because I am working on a Macbook pro with retina display and I…
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Tristan Dannenberg
forkingpaths By the way, is anyone interested in joining efforts to organize something similar in…
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Finalspace
mrmixer Maybe support wasapi for audio as DirectSound and XAudio are built on top of it ? As for …
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Christopher
Ahh, that's two counts of great news. Thanks!
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Matt Mascarenhas
Interesting use-case and idea! I could (reasonably trivially) get this reassurance into the annot…
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Herc
Again, episode 32: When getting everything in metres instead of pixels, the offset (and as a res…
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Andrew Chronister
debiatan Works great. Thanks! Edit: A small nitpick. It seems that all RSS entries in this feed …
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Martin Fouilleul
By the way, is anyone interested in joining efforts to organize something similar in europe ? Tha…
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Abner Coimbre
chebertapps Is there going to be a Handmade Con this year or is it on hiatus or cancelled permane…
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Christopher
I've been a bit behind on videos, so sorry if I missed any announcements in the stream. I went to…
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Ginger Bill
https://github.com/gingerBill/Odin/releases/tag/v0.7.1 New Features New importation system Impo…
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Mārtiņš Možeiko
I don't think this is link to what you want: http://reference.md/
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Herc
Hi all, I code along in real-time to the videos, pausing to write code and make notes and check …
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nakst
Small teaser image! Progress is good :)
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SamNChiet
Fantastic! I've been setting up the UWP project this morning (VS installation fun). I was holding…
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Simon Anciaux
Maybe support wasapi for audio as DirectSound and XAudio are built on top of it ? As for the nam…
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ratchetfreak
one more comment, the reason most slerp implementations use 0.95 as the cutoff for switching to n…
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Pengo
ratchetfreak A few comments about the quaternion part: The null quaternion is 0,0,0,1 instead of…
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ratchetfreak
A few comments about the quaternion part: The null quaternion is 0,0,0,1 instead of all 0. There…
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Pengo
CGDFW is a game development framework library written in pure C, licensed under ZLIB. GitHub …
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Pengo
As I was working on my own game framework, I decided to decouple the math source on its own libra…
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Miguel Lechón
Works great. Thanks! Edit: A small nitpick. It seems that all RSS entries in this feed point to …
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Andrew Chronister
We now have a separate feed for new projects: https://handmade.network/atom/projects/new These m…
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Chen
Noted. Both slides have been bookmarked and will be revisited :)
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SedatedSnail
Nice. John Hable wrote a good artical on filmic tonemapping with piecewise power curves, if you'…
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Chen
As promised, I will be a doing a full review of the game engine in its current state. This blog i…
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Ray
Hey Sam! Don't worry! No hurries! :D Just been working very hard those last weeks with a bunch o…
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Finalspace
Update v0.4.1 alpha: Cleanup: Internal cleanup Changed: All the settings constructors removed an…
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