We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Andrew Chronister
Edit: A small nitpick. It seems that all RSS entries in this feed point to instead of the releva…
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Abner Coimbre
There won't be a Handmade Con this year so MollyRocket may focus on its upcoming video game, 1935…
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Christopher
I've been a bit behind on videos, so sorry if I missed any announcements in the stream. I went to …
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Ginger Bill
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Mārtiņš Možeiko
I don't think this is link to what you want:
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Herc
Hi all, I code along in real-time to the videos, pausing to write code and make notes and check th…
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nakst
Small teaser image! Progress is good :)
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SamNChiet
Fantastic! I've been setting up the UWP project this morning (VS installation fun). I was holding …
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Simon Anciaux
Maybe support for audio as DirectSound and XAudio are built on top of it ? As for the namespace t…
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ratchetfreak
one more comment, the reason most slerp implementations use 0.95 as the cutoff for switching to no…
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Pengo
The null quaternion is 0,0,0,1 instead of all 0. There is no construction function for that. The …
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ratchetfreak
A few comments about the quaternion part: The null quaternion is 0,0,0,1 instead of all 0. There i…
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Pengo
CGDFW is a game development framework library written in pure C, licensed under ZLIB. GitHub lin…
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Pengo
As I was working on my own game framework, I decided to decouple the math source on its own librar…
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Miguel Lechón
Works great. Thanks! Edit: A small nitpick. It seems that all RSS entries in this feed point to i…
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Andrew Chronister
We now have a separate feed for new projects: These may be added to the firehose feed at some poi…
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Chen
Noted. Both slides have been bookmarked and will be revisited :)
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SedatedSnail
Nice. John Hable wrote a good artical on filmic tonemapping with piecewise power curves, if you're…
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Chen
As promised, I will be a doing a full review of the game engine in its current state. This blog is…
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Ray
Hey Sam! Don't worry! No hurries! :D Just been working very hard those last weeks with a bunch of …
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Finalspace
Cleanup: Internal cleanup Changed: All the settings constructors removed and replaced by a simple…
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Murry Lancashire
Glad you are enjoying them :)!
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Andrew Bromage
Fun fact: My avatar was produced by my own (buggy!) Reyes renderer some time in about 1999. You ca…
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SamNChiet
Apologies for the delay, I just noticed this message. I'm going to mess around with the new branch…
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Ben Visness
If you're interested in matrix inverses, please leave a comment on with the sort of inverses you…
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Allen Webster
Hey everyone! As should be expected I got a lot of bug reports on the new Mac build, and the platf…
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joe513
Glad to hear you are looking to support matrix inverses. Currently working with 3D picking and thi…
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graeme
These are great, thank you
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