Chen —
Noted. Both slides have been bookmarked and will be revisited :)
Nice.
John Hable wrote a good artical on filmic tonemapping with piecewise power curves, if you'…
Chen —
As promised, I will be a doing a full review of the game engine in its current state. This blog i…
Ray —
Hey Sam! Don't worry! No hurries! :D
Just been working very hard those last weeks with a bunch o…
Update v0.4.1 alpha:
Cleanup: Internal cleanup
Changed: All the settings constructors removed an…
Glad you are enjoying them :)!
Fun fact: My avatar was produced by my own (buggy!) Reyes renderer some time in about 1999. You c…
Apologies for the delay, I just noticed this message. I'm going to mess around with the new branc…
joe513 a unproject function would be icing on the cake :)
If you're interested in matrix inverse…
Hey everyone!
As should be expected I got a lot of bug reports on the new Mac build, and the pla…
joe513 —
Glad to hear you are looking to support matrix inverses. Currently working with 3D picking and th…
graeme —
These are great, thank you
Ooh, this is exciting news. Thanks for picking up the reins and doing more work on Handmade Math.…
Hello everyone! It's been a while since we've posted an update about Handmade Math, but after a h…
LD is just a shortcut for cl.exe to make it pass /DLL to link.exe and to use /MT for cl.exe (whic…
Update v0.4.0 alpha:
Changed: All FPL_ENABLE_ defines are internal now, the caller must use FPL_…
Fred —
Thank you so much for the detailed answer, Joel, it's fascinating stuff. Definitely will look int…
Firstly, thanks for the insanely fast response.
mmozeiko Not sure which day are you looking at, …
1) Yes. Debug information does not cost anything in performance. You can have debug info with -O2…
When switching between optimised (-O2) and non-optimised (-Od) builds, the -O is usually all that…
> at least I learned that structs aren't automatically initalized to zero. The more you know..…
Herc —
Thanks, I did try something like that before with no luck, so after reading your message I tried …
Hey, I've done a lot of work with Reyes and can explain this. If you really want to understand or…
One simple thing is to put a breakpoint in the window message loop for the WM_KEYDOWN and WM_KEYU…
Herc —
Hi all,
I'm on episode 28, where, after drawing a tilemap, we're moving the player just using th…
JMark —
Thanks a lot.I hope experienced people who advice the rest of us to delve into DOD to teach us ho…
No updates on this project yet (I'm still adjusting to life in the Netherlands and haven't had …
What makes a good programmer:
https://youtu.be/2e5_Z6oZ0rM?t=37m58s
Imma post time stamps to so…