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Pengo
I've derived that using the normalized lerp to 0.5 is the exact same as the slerp to 0.5. So you …
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Finalspace
I am thinking about doing something like this, but i am not sure: define fpl_constant constexprdef…
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Allen Webster
McMassiveNZ: No that just sounds like a bug. I occasionally run it with "-f 64" without a problem…
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Ray
I created a similar library for , it's a single-file header-only Vector2-Vector3-Quaternion-Matrix…
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Ray
Hey Sam! It sounds like a plan! Keep my updated! :) In the meantime, I keep working on avoiding ex…
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McMassiveNZ
Hi, I Stumbled across this post because I am working on a Macbook pro with retina display and I wa…
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Tristan Dannenberg
I would love to help. However, I'm not sure I can, given my lack of industry connections (and mon…
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Finalspace
For audio and win32 i will definitly use directsound + optionally xaudio2. And for regarding C-Su…
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Christopher
Ahh, that's two counts of great news. Thanks!
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Matt Mascarenhas
Interesting use-case and idea! I could (reasonably trivially) get this reassurance into the annota…
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Herc
Again, episode 32: When getting everything in metres instead of pixels, the offset (and as a resul…
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Andrew Chronister
Edit: A small nitpick. It seems that all RSS entries in this feed point to instead of the releva…
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Abner Coimbre
There won't be a Handmade Con this year so MollyRocket may focus on its upcoming video game, 1935…
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Christopher
I've been a bit behind on videos, so sorry if I missed any announcements in the stream. I went to …
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Ginger Bill
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Mārtiņš Možeiko
I don't think this is link to what you want:
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Herc
Hi all, I code along in real-time to the videos, pausing to write code and make notes and check th…
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nakst
Small teaser image! Progress is good :)
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SamNChiet
Fantastic! I've been setting up the UWP project this morning (VS installation fun). I was holding …
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Simon Anciaux
Maybe support for audio as DirectSound and XAudio are built on top of it ? As for the namespace t…
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ratchetfreak
one more comment, the reason most slerp implementations use 0.95 as the cutoff for switching to no…
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Pengo
The null quaternion is 0,0,0,1 instead of all 0. There is no construction function for that. The …
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ratchetfreak
A few comments about the quaternion part: The null quaternion is 0,0,0,1 instead of all 0. There i…
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Pengo
CGDFW is a game development framework library written in pure C, licensed under ZLIB. GitHub lin…
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Pengo
As I was working on my own game framework, I decided to decouple the math source on its own librar…
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Miguel Lechón
Works great. Thanks! Edit: A small nitpick. It seems that all RSS entries in this feed point to i…
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Andrew Chronister
We now have a separate feed for new projects: These may be added to the firehose feed at some poi…
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