one more comment, the reason most slerp implementations use 0.95 as the cutoff for switching to n…
Pengo —
ratchetfreak A few comments about the quaternion part:
The null quaternion is 0,0,0,1 instead of…
A few comments about the quaternion part:
The null quaternion is 0,0,0,1 instead of all 0. There…
Pengo —
CGDFW is a game development framework library written in pure C, licensed under ZLIB.
GitHub …
Pengo —
As I was working on my own game framework, I decided to decouple the math source on its own libra…
Works great. Thanks!
Edit: A small nitpick. It seems that all RSS entries in this feed point to …
We now have a separate feed for new projects: https://handmade.network/atom/projects/new
These m…
Chen —
Noted. Both slides have been bookmarked and will be revisited :)
Nice.
John Hable wrote a good artical on filmic tonemapping with piecewise power curves, if you'…
Chen —
As promised, I will be a doing a full review of the game engine in its current state. This blog i…
Ray —
Hey Sam! Don't worry! No hurries! :D
Just been working very hard those last weeks with a bunch o…
Update v0.4.1 alpha:
Cleanup: Internal cleanup
Changed: All the settings constructors removed an…
Glad you are enjoying them :)!
Fun fact: My avatar was produced by my own (buggy!) Reyes renderer some time in about 1999. You c…
Apologies for the delay, I just noticed this message. I'm going to mess around with the new branc…
joe513 a unproject function would be icing on the cake :)
If you're interested in matrix inverse…
Hey everyone!
As should be expected I got a lot of bug reports on the new Mac build, and the pla…
joe513 —
Glad to hear you are looking to support matrix inverses. Currently working with 3D picking and th…
graeme —
These are great, thank you
Ooh, this is exciting news. Thanks for picking up the reins and doing more work on Handmade Math.…
Hello everyone! It's been a while since we've posted an update about Handmade Math, but after a h…
LD is just a shortcut for cl.exe to make it pass /DLL to link.exe and to use /MT for cl.exe (whic…
Update v0.4.0 alpha:
Changed: All FPL_ENABLE_ defines are internal now, the caller must use FPL_…
Fred —
Thank you so much for the detailed answer, Joel, it's fascinating stuff. Definitely will look int…
Firstly, thanks for the insanely fast response.
mmozeiko Not sure which day are you looking at, …
1) Yes. Debug information does not cost anything in performance. You can have debug info with -O2…
When switching between optimised (-O2) and non-optimised (-Od) builds, the -O is usually all that…
> at least I learned that structs aren't automatically initalized to zero. The more you know..…