Interesting use-case and idea! I could (reasonably trivially) get this reassurance into the annot…
Herc —
Again, episode 32:
When getting everything in metres instead of pixels, the offset (and as a res…
debiatan Works great. Thanks!
Edit: A small nitpick. It seems that all RSS entries in this feed …
By the way, is anyone interested in joining efforts to organize something similar in europe ? Tha…
chebertapps Is there going to be a Handmade Con this year or is it on hiatus or cancelled permane…
I've been a bit behind on videos, so sorry if I missed any announcements in the stream.
I went to…
https://github.com/gingerBill/Odin/releases/tag/v0.7.1
New Features
New importation system
Impo…
I don't think this is link to what you want: http://reference.md/
Herc —
Hi all,
I code along in real-time to the videos, pausing to write code and make notes and check …
nakst —
Small teaser image!
Progress is good :)
Fantastic! I've been setting up the UWP project this morning (VS installation fun). I was holding…
Maybe support wasapi for audio as DirectSound and XAudio are built on top of it ?
As for the nam…
one more comment, the reason most slerp implementations use 0.95 as the cutoff for switching to n…
Pengo —
ratchetfreak A few comments about the quaternion part:
The null quaternion is 0,0,0,1 instead of…
A few comments about the quaternion part:
The null quaternion is 0,0,0,1 instead of all 0. There…
Pengo —
CGDFW is a game development framework library written in pure C, licensed under ZLIB.
GitHub …
Pengo —
As I was working on my own game framework, I decided to decouple the math source on its own libra…
Works great. Thanks!
Edit: A small nitpick. It seems that all RSS entries in this feed point to …
We now have a separate feed for new projects: https://handmade.network/atom/projects/new
These m…
Chen —
Noted. Both slides have been bookmarked and will be revisited :)
Nice.
John Hable wrote a good artical on filmic tonemapping with piecewise power curves, if you'…
Chen —
As promised, I will be a doing a full review of the game engine in its current state. This blog i…
Ray —
Hey Sam! Don't worry! No hurries! :D
Just been working very hard those last weeks with a bunch o…
Update v0.4.1 alpha:
Cleanup: Internal cleanup
Changed: All the settings constructors removed an…
Glad you are enjoying them :)!
Fun fact: My avatar was produced by my own (buggy!) Reyes renderer some time in about 1999. You c…
Apologies for the delay, I just noticed this message. I'm going to mess around with the new branc…
joe513 a unproject function would be icing on the cake :)
If you're interested in matrix inverse…