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x13pixels
Thanks Stewart.
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Flyingsand
I remember reading somewhere that coroutines were proposed for C++17. Not sure what the status is …
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Jeroen van Rijn
Nice to see that raylib's joining the imgui bandwagon :) I really enjoy the dark theme's choice of…
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Andrew Chronister
That default font is a little too thin and blocky IMO, for a default style you might want to go wi…
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Ray
Some years ago I started developing a simple IMGUI module for raylib, inspired by Unity IMGUI, it …
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Allen Webster
It seems that it has been a while since there was a 4coder update, but there has been plenty of pr…
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Mikael Johansson
I worked briefly at a company (my only real programming job) that used Qt and even QML for the sof…
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Stewart Henderson
Very cool project!
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Asaf Gartner
This works for me: It's fairly easy to do if you keep a log file open in a text editor at all tim…
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Matt Mascarenhas
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r2d2
Thanks, I was thinking in the same direction but was looking into ability of STB to do subpixel r…
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Simon Anciaux
For the font rendering quality, Sean Barrett (the creator of the stb libs) tweeted some tests he m…
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skye_r
hey @r2d2 I was also experiencing font clipping when I was rasterising ttf font(to texture-atlas) …
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ratchetfreak
There is no way you will be able to do or learn . So the easiest way to get more time for projects…
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Todd
What are your tips on time management when you're working full-time and also trying to continue yo…
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David Butler
Btw, here is my complete (probably?) version: } void cro_selection_delete_or_cmd(Application_Lin…
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r2d2
After some reading I'm inclined to think that I won't get a better font image quality due to algor…
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r2d2
How HH code is doing rendering? Software or OpenGL? If I'm not mistaken assets require 1 pixel pa…
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Mārtiņš Možeiko
Oh, I misread. I didn't realize you are using stb for ttf fonts. I though we are still talking abo…
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r2d2
probably wrong size/position calculations somewhere. Its easy to make mistake when, for example, r…
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Mārtiņš Možeiko
It looks like the glyphs are created with smaller size and then rendered with bigger size, upscale…
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r2d2
So, I've spent some time trying to get the same result out of STB library as shown with Windows AP…
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Asaf Gartner
IIRC there's a video game lawyer on reddit that sometimes gives free legal advice. I think it migh…
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Andrew Bromage
Here's a useful floating point trick to know: Hope this helps.
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Anton Swifton
After making a pretty good progress in May, I thought that I should get more serious about this pr…
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Taylor Robbins
Awesome! Thanks for hosting my project! Maybe someone in the Handmade Community will find it helpf…
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Jeroen van Rijn
This project is now live at Welcome, Taylor!
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Randy Gaul
Good idea. I'll give that a shot. Should still be faster than four scalar cos calls.
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Taylor Robbins
Yeah currently I believe the version requested and version specified in the shaders is 4.0. Howeve…
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Ginger Bill
Yes. A big bushy ginger beard.
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