I remember reading somewhere that coroutines were proposed for C++17. Not sure what the status is …
Nice to see that raylib's joining the imgui bandwagon :) I really enjoy the dark theme's choice of…
That default font is a little too thin and blocky IMO, for a default style you might want to go wi…
Ray —
Some years ago I started developing a simple IMGUI module for raylib, inspired by Unity IMGUI, it …
It seems that it has been a while since there was a 4coder update, but there has been plenty of pr…
I worked briefly at a company (my only real programming job) that used Qt and even QML for the sof…
This works for me: It's fairly easy to do if you keep a log file open in a text editor at all tim…
r2d2 —
Thanks, I was thinking in the same direction but was looking into ability of STB to do subpixel r…
For the font rendering quality, Sean Barrett (the creator of the stb libs) tweeted some tests he m…
skye_r —
hey @r2d2 I was also experiencing font clipping when I was rasterising ttf font(to texture-atlas) …
There is no way you will be able to do or learn . So the easiest way to get more time for projects…
Todd —
What are your tips on time management when you're working full-time and also trying to continue yo…
Btw, here is my complete (probably?) version: } void cro_selection_delete_or_cmd(Application_Lin…
r2d2 —
After some reading I'm inclined to think that I won't get a better font image quality due to algor…
r2d2 —
How HH code is doing rendering? Software or OpenGL? If I'm not mistaken assets require 1 pixel pa…
Oh, I misread. I didn't realize you are using stb for ttf fonts. I though we are still talking abo…
r2d2 —
probably wrong size/position calculations somewhere. Its easy to make mistake when, for example, r…
It looks like the glyphs are created with smaller size and then rendered with bigger size, upscale…
r2d2 —
So, I've spent some time trying to get the same result out of STB library as shown with Windows AP…
IIRC there's a video game lawyer on reddit that sometimes gives free legal advice. I think it migh…
Here's a useful floating point trick to know: Hope this helps.
After making a pretty good progress in May, I thought that I should get more serious about this pr…
Awesome! Thanks for hosting my project! Maybe someone in the Handmade Community will find it helpf…
This project is now live at Welcome, Taylor!
Good idea. I'll give that a shot. Should still be faster than four scalar cos calls.
Yeah currently I believe the version requested and version specified in the shaders is 4.0. Howeve…
Yes. A big bushy ginger beard.