CaptainKraft, Yes sir. I am writing the code for parsing PDBs myself.
Sorry I didn't catch any of your posts when I could actually be helpful! This looks really neat. …
Never mind, I figured it out: CUSTOM_COMMAND_SIG(cro_smove_left) { cro_cont_selecti…
Ok, oops, I figured out the strange behavior with the seemingly missing keystrokes, I needed to ca…
I am trying to implement Shift based selection that is common in most applications... This is what…
I've just started a Patreon page for Odin to aid with development (and beer money). Odin will sti…
Thanks. As far as I am aware, there are only Microsoft libraries available (given that you are wr…
I am glad you're enjoying it! An alternative to bundling all of 4coder with every project would be…
So, this is Day 1 with 4coder for me, having a lot of fun hacking around with it :) after building…
Hi all, I'm studying a system that would allow interesting interactions between water, fire, wind,…
Yes and no. Yes, because there's little point of jitting same binary code over and over again. Jus…
CaptainKraft, Thanks. As far as I am aware, there are only Microsoft libraries available (given th…
the_calling, There is no Linux support planned, sorry.
Todd —
I think we have a few .NET-familiar devs on here at least. I wanted to know what you thought about…
See the end of this thread for an update on this bug:
Good news! I just discovered the problem. The sticky jump system requires a special end-file hoo…
I'm still waiting on confirmation from Alberto that my fix worked, but the problem turned out to …
I'm also excited to see how all this turns out. I haven't looked into the available libraries for …
No linux support planned ? :(
In current state it won't run. If you would put "#if MultisamplingDebug" / "#endif" around "unifor…
Shazan —
No my driver doesn't have texture_multisample support. Does this mean handmade hero will not work …
Thanks much, Todd. Will do.
Does your GPU and driver supports "GL_ARB_texture_multisample" extension? Can you try to put "#ext…
Todd —
I am very happy to hear about this project. Throughout this journey, let me know if you ever need …
Shazan —
FragmentsErrors shows this: ERROR: 2:5: 'GL_ARB_texture_multisample' : extension is disabled ERROR…
r2d2 —
Thanks, Mārtiņš! This looks like a good start. I'll give it a go and see if I can come up with …
You need to use and API. First you would use to create in-memory image. And then draw to it usi…
r2d2 —
I've arrived at the fonts section: days 162 and so on. The intro with the STB library was fun, but…
Check the error messages from shader compiler. That assert is there exactly for reason to stop in …
Shazan —
I get an Assert(!"Shader validation failed") in the function OpenglCreateProgram. I know that my h…