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David Butler
So, this is Day 1 with 4coder for me, having a lot of fun hacking around with it :) after build…
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erpeo93
Hi all, I'm studying a system that would allow interesting interactions between water, fire, wind…
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Mārtiņš Možeiko
1. Yes and no. Yes, because there's little point of jitting same binary code over and over again.…
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x13pixels
CaptainKraft, Thanks. As far as I am aware, there are only Microsoft libraries available (given…
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x13pixels
the_calling, There is no Linux support planned, sorry.
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Todd
I think we have a few .NET-familiar devs on here at least. I wanted to know what you thought abou…
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Allen Webster
See the end of this thread for an update on this bug: https://4coder.handmade.network/f...ch_res…
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Allen Webster
Good news! I just discovered the problem. The sticky jump system requires a special end-file ho…
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Allen Webster
abnercoimbre I would love to hear how this all ends. I'm still waiting on confirmation from Albe…
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Jeremiah Goerdt
I'm also excited to see how all this turns out. I haven't looked into the available libraries fo…
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the_calling
No linux support planned ? :(
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Mārtiņš Možeiko
In current state it won't run. If you would put "#if MultisamplingDebug" / "#endif" around "unif…
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Shazan
No my driver doesn't have texture_multisample support. Does this mean handmade hero will not work…
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x13pixels
Thanks much, Todd. Will do.
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Mārtiņš Možeiko
Does your GPU and driver supports "GL_ARB_texture_multisample" extension? Can you try to put "#ex…
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Todd
I am very happy to hear about this project. Throughout this journey, let me know if you ever need…
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Shazan
FragmentsErrors shows this: ERROR: 2:5: 'GL_ARB_texture_multisample' : extension is disabled ERRO…
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r2d2
Thanks, Mārtiņš! This looks like a good start. I'll give it a go and see if I can come up with a…
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Mārtiņš Možeiko
You need to use CoreGraphics and CoreText API. First you would use CGBitmapContextCreate to crea…
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r2d2
I've arrived at the fonts section: days 162 and so on. The intro with the STB library was fun, bu…
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Mārtiņš Možeiko
Check the error messages from shader compiler. That assert is there exactly for reason to stop in…
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Shazan
I get an Assert(!"Shader validation failed") in the function OpenglCreateProgram. I know that my …
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Jeremiah Goerdt
Mr4thDimention I missed the PIE solution after watching at least two whole streams of you working…
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Allen Webster
I missed the PIE solution after watching at least two whole streams of you working on it! What e…
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Timothy Barnes
Ideas for a project change, sometimes substantially through the course of development. These are …
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wesley
Wow, such stupid over sights on my part! Thanks for catching my bugs people. This indeed fixed my…
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Mārtiņš Možeiko
You need to change Region1SampleCount to Region2SampleCount in second for loop. I'm guessing that…
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wesley
Thanks for the reply! Unfortunately this did not resolve my error. The error that I'm getting whe…
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Stahlherz
On line 39 of your Test Code your SampleOut is already initialized as a pointer, you only need to…
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wesley
Just started these vids and I gotta say they're pretty dope. I'm running into issues in episode 8…
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