Hey everyone,
I've just started on a project recently called Const Port. (Name is subject to chan…
Hey, just wanted to praise the atan2 function in here! I'm using it for some real-time pitch shif…
Does this mean you have to have a huge, messy beard forever now?
CaptainKraft,
Yes sir. I am writing the code for parsing PDBs myself.
Sorry I didn't catch any of your posts when I could actually be helpful!
This looks really neat.…
Never mind, I figured it out:
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Ok, oops, I figured out the strange behavior with the seemingly missing keystrokes, I needed to c…
I am trying to implement Shift based selection that is common in most applications...
This is wh…
I've just started a Patreon page for Odin to aid with development (and beer money).
https://www.…
x13pixels CaptainKraft,
Thanks.
As far as I am aware, there are only Microsoft libraries availa…
I am glad you're enjoying it!
An alternative to bundling all of 4coder with every project would …
So, this is Day 1 with 4coder for me, having a lot of fun hacking around with it :)
after build…
Hi all, I'm studying a system that would allow interesting interactions between water, fire, wind…
1. Yes and no.
Yes, because there's little point of jitting same binary code over and over again.…
CaptainKraft,
Thanks.
As far as I am aware, there are only Microsoft libraries available (given…
the_calling,
There is no Linux support planned, sorry.
Todd —
I think we have a few .NET-familiar devs on here at least. I wanted to know what you thought abou…
See the end of this thread for an update on this bug:
https://4coder.handmade.network/f...ch_res…
Good news! I just discovered the problem. The sticky jump system requires a special end-file ho…
abnercoimbre I would love to hear how this all ends.
I'm still waiting on confirmation from Albe…
I'm also excited to see how all this turns out.
I haven't looked into the available libraries fo…
No linux support planned ? :(
In current state it won't run.
If you would put "#if MultisamplingDebug" / "#endif" around "unif…
Shazan —
No my driver doesn't have texture_multisample support. Does this mean handmade hero will not work…
Thanks much, Todd. Will do.
Does your GPU and driver supports "GL_ARB_texture_multisample" extension?
Can you try to put "#ex…
Todd —
I am very happy to hear about this project. Throughout this journey, let me know if you ever need…
Shazan —
FragmentsErrors shows this: ERROR: 2:5: 'GL_ARB_texture_multisample' : extension is disabled
ERRO…
r2d2 —
Thanks, Mārtiņš!
This looks like a good start. I'll give it a go and see if I can come up with a…
You need to use CoreGraphics and CoreText API.
First you would use CGBitmapContextCreate to crea…