Thank you very much for your feedback! :D
About the font, I use the default font that comes embe…
Im continuing the work of porting over all my emacs custom config stuff over to 4coder:
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Todd But watching that first video of them taking C# code, turning it into CIL (MSIL), then tree-…
I found Sean Barrett's test.
For the difference between the functions, you can search for them i…
I've played around with half-pixel offsets. It has fixed the clipping issue, thank you, skye_r!
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I remember reading somewhere that coroutines were proposed for C++17. Not sure what the status is…
Nice to see that raylib's joining the imgui bandwagon :)
I really enjoy the dark theme's choice …
That default font is a little too thin and blocky IMO, for a default style you might want to go w…
Some years ago I started developing a simple IMGUI module for raylib, inspired by Unity IMGUI, it…
It seems that it has been a while since there was a 4coder update, but there has been plenty of p…
I worked briefly at a company (my only real programming job) that used Qt and even QML for the so…
This works for me:
Log your daily activities.
Write a short entry ([timestamp] [task]) every ti…
2 skye_r:
Thanks, I was thinking in the same direction but was looking into ability of STB to do…
For the font rendering quality, Sean Barrett (the creator of the stb libs) tweeted some tests he …
hey @r2d2
I was also experiencing font clipping when I was rasterising ttf font(to texture-atlas)…
There is no way you will be able to do or learn everything. So the easiest way to get more time f…
What are your tips on time management when you're working full-time and also trying to continue y…
Btw, here is my complete (probably?) version:
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After some reading I'm inclined to think that I won't get a better font image quality due to algo…
mmozeiko Oh, I misread. I didn't realize you are using stb for ttf fonts. I though we are still t…
Oh, I misread. I didn't realize you are using stb for ttf fonts. I though we are still talking ab…
mmozeiko 1) It looks like the glyphs are created with smaller size and then rendered with bigger …
1) It looks like the glyphs are created with smaller size and then rendered with bigger size, ups…
So, I've spent some time trying to get the same result out of STB library as shown with Windows A…
IIRC there's a video game lawyer on reddit that sometimes gives free legal advice. I think it mig…
Here's a useful floating point trick to know:
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9inline double
radian_reduce_2pi(d…
After making a pretty good progress in May, I thought that I should get more serious about this p…