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Italo
I think I get what you're suggesting, but I have a technical question about your structure. Woul…
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Ryan Fleury
Following up on what mmozeiko said, I strongly recommend creating a single state struct and using…
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Jeremiah Goerdt
You evil human being! You just pulled a 'to be continued...' on us and it killing me!
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Jeremiah Goerdt
mrmixer Will there be a free version or will it be patreon only ? I don't have a final answer fo…
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Neo Ar
For the month of April, we did the following: Studied GPIO [RISCY 24] Studied the OTP [RISCY 25…
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UnsightedMonk
Greetings, I'm on day 003 (just starting). I'm debugging win32_handmade.exe using Visual Studio…
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Mārtiņš Možeiko
The code fragment you posted is not handling data in OOP way. Are you asking how to write code th…
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Italo
So, I'm still learning so this question might be dumb, but here it is: Imagine the following cod…
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Stas Lisetsky
The heart of Cascade it it's layout engine - the second most complicated thing in the app. (Scale…
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Abner Coimbre
Community, This is a short one, and if you're a Patron this should be a rehash of the same reque…
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Ryan Fleury
Hey everyone! Sorry updates have been a bit dry recently; it's nearing the end of the semester …
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Jeremiah Goerdt
Apologies for the dirty joke. I know I have a problem. The title pretty much says it all. I laun…
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Ginger Bill
Odin v0.2.1 https://github.com/gingerBill/Odin/releases/tag/v0.2.1
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Benjamin Arnaud
Mr4thDimention The only feature I have missed so far is when I browse for a video and watch it, i…
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Simon Anciaux
1. Since SecondaryBuffer->Play(0, 0, DSBPLAY_LOOPING); is after the first fillSoundbuffer it s…
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Anurag Jain
Hi Simon, Thanks for your reply. You certainly provided more useful insight about the working o…
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Anton Swifton
The semester is over, though, so May should be more fertile.
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Simon Anciaux
If the sound buffer played only one tone continuously, you could fill it once and let it play for…
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Anurag Jain
Hi There, Although this stream started in quite few years back, it's now only that I've discove…
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Andrew Chronister
Past Me Looking ahead, I plan to spend a solid chunk of time next month giving some TLC to some …
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Ginger Bill
Odin v0.2.0 https://github.com/gingerBill/Odin/releases/tag/v0.2.0
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Simon Anciaux
Will there be a free version or will it be patreon only ?
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Tom
I have a framework for game development and general creative coding i've been putting together. …
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James Fulop
Long time no post! My excuse is that I've been busy preparing to move to Seattle for the summer! …
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Jeremiah Goerdt
I'm writing, recording, and editing all the Patreon stuff this weekend with plans to launch the c…
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Stijn Brouwer
I would just do it by only keeping track of velocity (and of course the previous frame's velocity…
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Shazan
In platformers should movement be force based or impulse based and I am using velocity verlet int…
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Nick
I have implemented the library which can be found on github. If you would like to test the librar…
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Asaf Gartner
You mean Sonic the Hedgehog? This is a pretty interesting guide: http://info.sonicretro.org/Sonic…
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Shazan
Hi I'm trying to implement sonic like engine . currently using aabb and was thinking how to imple…
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