Italo —
I think I get what you're suggesting, but I have a technical question about your structure.
Woul…
Following up on what mmozeiko said, I strongly recommend creating a single state struct and using…
You evil human being! You just pulled a 'to be continued...' on us and it killing me!
mrmixer Will there be a free version or will it be patreon only ?
I don't have a final answer fo…
Neo Ar —
For the month of April, we did the following:
Studied GPIO [RISCY 24]
Studied the OTP [RISCY 25…
Greetings, I'm on day 003 (just starting). I'm debugging win32_handmade.exe using Visual Studio…
The code fragment you posted is not handling data in OOP way. Are you asking how to write code th…
Italo —
So, I'm still learning so this question might be dumb, but here it is:
Imagine the following cod…
The heart of Cascade it it's layout engine - the second most complicated thing in the app. (Scale…
Community,
This is a short one, and if you're a Patron this should be a rehash of the same reque…
Hey everyone!
Sorry updates have been a bit dry recently; it's nearing the end of the semester …
Apologies for the dirty joke. I know I have a problem.
The title pretty much says it all. I laun…
Odin v0.2.1
https://github.com/gingerBill/Odin/releases/tag/v0.2.1
Mr4thDimention The only feature I have missed so far is when I browse for a video and watch it, i…
1. Since SecondaryBuffer->Play(0, 0, DSBPLAY_LOOPING); is after the first fillSoundbuffer it s…
Hi Simon,
Thanks for your reply. You certainly provided more useful insight about the working o…
The semester is over, though, so May should be more fertile.
If the sound buffer played only one tone continuously, you could fill it once and let it play for…
Hi There,
Although this stream started in quite few years back, it's now only that I've discove…
Past Me
Looking ahead, I plan to spend a solid chunk of time next month giving some TLC to some …
Odin v0.2.0
https://github.com/gingerBill/Odin/releases/tag/v0.2.0
Will there be a free version or will it be patreon only ?
Tom —
I have a framework for game development and general creative coding i've been putting together. …
Long time no post! My excuse is that I've been busy preparing to move to Seattle for the summer! …
I'm writing, recording, and editing all the Patreon stuff this weekend with plans to launch the c…
I would just do it by only keeping track of velocity (and of course the previous frame's velocity…
Shazan —
In platformers should movement be force based or impulse based and I am using velocity verlet int…
Nick —
I have implemented the library which can be found on github. If you would like to test the librar…
You mean Sonic the Hedgehog?
This is a pretty interesting guide: http://info.sonicretro.org/Sonic…
Shazan —
Hi I'm trying to implement sonic like engine . currently using aabb and was thinking how to imple…