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Shazan
Is using GPU for non graphics intense apps worth like database related apps for use in integrated …
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Timothy Wright
Right now the code is only for Mac/Windows/Linux, so I'm not worried about other devices. I have …
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Italo
One more thing, I tried using anonymous structs inside anonymous unions and got an error that "its…
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erpeo93
I have 3 structures like this: typedef struct { double x; double y; v2 velocity; texture_t image…
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Italo
What do you mean by name collisions?
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Ryan Fleury
Be careful using anonymous structs in the union, however; this can lead to name collisions.
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Parker
Yes, you can access the members inside the unnamed structs by name, which is why I find this metho…
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Italo
That seems to be a nice way to handle something like this. Let me just see if I understood what yo…
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Caius
For this specific case you could do: typedef struct { particle_t particle; } player_h; typedef st…
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Parker
Here's one possible way of doing it: // You don't necessarily need these: typedef Entity Player; …
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Timothy Wright
Hey Handmade community, Feverishly working on my Kiss engine project, I have everything for a 2D g…
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Italo
Ok, thanks for the help, you guys are awesome. Can I ask one more question? I have 3 structures li…
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Ryan Fleury
Effectively, yeah; it , however, still a method of organizing data in a non-OOP way. It differs fr…
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Alex Baines
Not a huge amount has changed since the last update, the main thing is probably that insobot now h…
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Simon Anciaux
@Delix: Your method is more a way to achieve polymorphism without virtual functions. I think what …
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Simon Anciaux
The Win32MainWindowCallback function is, as its name imply, a callback function, meaning that it's…
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Ryan Fleury
A union says the following: "This block of memory can be interpreted to mean of the following thi…
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Italo
I think I get what you're suggesting, but I have a technical question about your structure. Wouldn…
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Ryan Fleury
Following up on what mmozeiko said, I recommend creating a single state struct and using it diffe…
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Jeremiah Goerdt
You evil human being! You just pulled a 'to be continued...' on us and it killing me!
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Jeremiah Goerdt
I don't have a final answer for the long-term just yet, but in the beginning, I'll be giving acce…
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Neo Ar
For the month of April, we did the following: This month we hit the books hard, learning all abou…
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UnsightedMonk
Greetings, I'm on day 003 (just starting). I'm debugging win32_handmade.exe using Visual Studio'…
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Mārtiņš Možeiko
The code fragment you posted is not handling data in OOP way. Are you asking how to write code tha…
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Italo
So, I'm still learning so this question might be dumb, but here it is: Imagine the following code …
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Stas Lisetsky
The heart of Cascade it it's layout engine - the second most complicated thing in the app. (Scale …
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Abner Coimbre
Community, This is a short one, and if you're a Patron this should be a rehash of the same request…
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Ryan Fleury
Hey everyone! Sorry updates have been a bit dry recently; it's nearing the end of the semester at …
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Jeremiah Goerdt
Apologies for the dirty joke. I know I have a problem. The title pretty much says it all. I launch…
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Ginger Bill
Odin v0.2.1
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