Italo —
Suppose I have something like the following:
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Shazan —
I don't get color in handmadehero day 383.
Here's the opengl extensions in my laptop.
--Shown b…
Chen —
get AsyncRun and do:
:AsyncRun build.bat
copen
works like a charm for me.
Chen —
I edited my post to take out the word "stack allocator" to avoid confusing any more people.
I c…
You really must be doing a lot of huge allocations all the time if this shows up as performance i…
AVladimirov When malloc() and calloc() are called, the program switches between user-space code a…
Chen —
You could easily solve that with a allocator that behaves kinda like a stack. In the beginning yo…
When malloc() and calloc() are called, the program switches between user-space code and kernel co…
mmozeiko
It's because of alloca.
Thanks; I wouldn't have guessed it was so easy.
mmozeiko
Y…
William Bundy I couldn't stop it from generating a __chkstk in one of its procedures.
It's becaus…
Hi! Why do you think thread context switching is a performance problem in your application and ho…
I've finally removed SDL2 and the CRT (on windows) from my personal codebase! I've been furiously…
Hello gentlemen, I'm working on a 2d game using OpenGL and need to create a memory manager to red…
[Continued from part 1]
If you've read my release post, you may remember that TWC heavily relies…
We have over a dozen offers to beta test the first batch of lessons! Thank you for your support, …
Chen —
I see. That was pretty helpful, thanks!
You should structure the included "cpp" files (.inl or whatever) in a way that they are independe…
Chen —
Oh yeah, didn't think about that! That's a pretty hacked way but it should work just fine. Howeve…
Shazan —
What software you used to edit those adobe stuff or custom software?
Mikkel —
A couple have been posted on the Handmade Hero YT, the rest are still not ready yet. I was origin…
Shazan —
What happened to the HandmadeCon 2016 videos are they still on the way or is it already out there…
Chen96 YCM is a pretty sweet engine, but how am I going to configure it if I'm doing unity build …
Don't name them with .cpp extension? Maybe "file.impl.h" or just "file.inl" so it will treat them…
Chen —
YCM is a pretty sweet engine, but how am I going to configure it if I'm doing unity build (the wa…
nyeecola What do you mean by name collisions?
This:1
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{
struct { float x, y, z; }…
There is a difference. OpenGL exposes a bit more graphics related functionality which OpenCL does…
Shazan —
I was thinking is it better to use opengl or opencl. Is there a difference. Or should i use SIMD …
D3zmodos I've used libsoundio. It was really easy to use, had decent examples/documentation. I di…
I've used libsoundio. It was really easy to use, had decent examples/documentation. I did experie…
timothy.wright I am currently processing research data with the GPU. The original algorithm took…