this should be fixed whenever the site bothers to update its css cache
Sandy —
Thank you so much for your help! I will read about unity build and watch the 13 episode.
I was …
In short - he is using unity build. Unity build means that compiler will compile only one file. T…
Roman —
Casey uses a method called 'unity build', where there is only a single code file being compiled.
…
No, he doesn't. That's exactly what my example shows. Imagine "my_thing_t thing" instead of "int …
Sandy —
Hello, I am new to C/C++ and I have some doubts about the way Casey uses the headers and source f…
Lysa is going strong. Stronger than ever, actually. It's funny what happens to your mindset once …
Sorry, I wasn't very clear. I meant for his use case, does he need to heap allocate instead of ju…
http://www.4coder.net/bindings.html
Hope that helps, good luck :)
If I remember correctly then high vs low is only about how you will use them. He crated two queue…
Alex —
Around day 123, Casey introduced threads into the game to speed up the software renderer. We impl…
No, it doesn't be on the heap.
From compiler point of view it doesn't matter where is variable - …
If you pass a reference, does it need to be on the heap?
Is there a reason *not* to keep it on t…
I'm sorry if it's obvious, but I've searched and couldn't find it.
Is there any list of keyboard…
My feeling is that you want to pass this large structure by address (or reference). Although it w…
The inline keyword says nothing about whether the function will be inlined or not. All it means i…
Italo —
Suppose I have something like the following:
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16my_t…
Shazan —
I don't get color in handmadehero day 383.
Here's the opengl extensions in my laptop.
--Shown b…
Chen —
get AsyncRun and do:
:AsyncRun build.bat
copen
works like a charm for me.
Chen —
I edited my post to take out the word "stack allocator" to avoid confusing any more people.
I c…
You really must be doing a lot of huge allocations all the time if this shows up as performance i…
AVladimirov When malloc() and calloc() are called, the program switches between user-space code a…
Chen —
You could easily solve that with a allocator that behaves kinda like a stack. In the beginning yo…
When malloc() and calloc() are called, the program switches between user-space code and kernel co…
mmozeiko
It's because of alloca.
Thanks; I wouldn't have guessed it was so easy.
mmozeiko
Y…
William Bundy I couldn't stop it from generating a __chkstk in one of its procedures.
It's becaus…
Hi! Why do you think thread context switching is a performance problem in your application and ho…
I've finally removed SDL2 and the CRT (on windows) from my personal codebase! I've been furiously…
Hello gentlemen, I'm working on a 2d game using OpenGL and need to create a memory manager to red…
[Continued from part 1]
If you've read my release post, you may remember that TWC heavily relies…