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Mārtiņš Možeiko
In short - he is using unity build. Unity build means that compiler will compile only one file. Th…
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Roman
Casey uses a method called 'unity build', where there is only a single code file being compiled. A…
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Mārtiņš Možeiko
No, he doesn't. That's exactly what my example shows. Imagine "my_thing_t thing" instead of "int l…
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Sandy
Hello, I am new to C/C++ and I have some doubts about the way Casey uses the headers and source fi…
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Jeremiah Goerdt
Lysa is going strong. Stronger than ever, actually. It's funny what happens to your mindset once y…
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Jeremiah Goerdt
Sorry, I wasn't very clear. I meant for his use case, does he need to heap allocate instead of jus…
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simonWasHere
Hope that helps, good luck :)
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Mārtiņš Možeiko
If I remember correctly then high vs low is only about how you will use them. He crated two queues…
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Alex
Around day 123, Casey introduced threads into the game to speed up the software renderer. We imple…
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Mārtiņš Možeiko
No, it doesn't be on the heap. From compiler point of view it doesn't matter where is variable - o…
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Jeremiah Goerdt
If you pass a reference, does it need to be on the heap? Is there a reason not to keep it on the s…
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kesipyc
I'm sorry if it's obvious, but I've searched and couldn't find it. Is there any list of keyboard s…
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Mārtiņš Možeiko
My feeling is that you want to pass this large structure by address (or reference). Although it wi…
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ratchetfreak
The inline keyword says nothing about whether the function will be inlined or not. All it means is…
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Italo
Suppose I have something like the following: This functions gets called in about 40 different pla…
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Shazan
I don't get color in handmadehero day 383. Here's the opengl extensions in my laptop. --Shown by o…
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Chen
get AsyncRun and do: :AsyncRun build.bat copen works like a charm for me.
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Chen
I edited my post to take out the word "stack allocator" to avoid confusing any more people. I call…
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Mārtiņš Možeiko
You really must be doing a lot of huge allocations all the time if this shows up as performance is…
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ratchetfreak
malloc and calloc will not do a syscall time. They will grab a large block of memory and then pa…
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Chen
You could easily solve that with a allocator that behaves kinda like a stack. In the beginning you…
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Alex Vladimirov
When malloc() and calloc() are called, the program switches between user-space code and kernel cod…
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William Bundy
Thanks; I wouldn't have guessed it was so easy. Yeah; I have HeapReAlloc and friends wrapped in …
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Mārtiņš Možeiko
It's because of alloca. You cannot use if you want to avoid __chkstk. Or just simply stub it to b…
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Mārtiņš Možeiko
Hi! Why do you think thread context switching is a performance problem in your application and how…
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William Bundy
I've finally removed SDL2 and the CRT (on windows) from my personal codebase! I've been furiously …
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Alex Vladimirov
Hello gentlemen, I'm working on a 2d game using OpenGL and need to create a memory manager to redu…
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Andrew Chronister
[Continued from ] If you've read my , you may remember that TWC heavily relies on code generation …
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Abner Coimbre
We have over a dozen offers to beta test the first batch of lessons! Thank you for your support, w…
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Chen
I see. That was pretty helpful, thanks!
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