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Alex
Around day 123, Casey introduced threads into the game to speed up the software renderer. We impl…
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Mārtiņš Možeiko
No, it doesn't be on the heap. From compiler point of view it doesn't matter where is variable - …
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Jeremiah Goerdt
If you pass a reference, does it need to be on the heap? Is there a reason *not* to keep it on t…
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kesipyc
I'm sorry if it's obvious, but I've searched and couldn't find it. Is there any list of keyboard…
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Mārtiņš Možeiko
My feeling is that you want to pass this large structure by address (or reference). Although it w…
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ratchetfreak
The inline keyword says nothing about whether the function will be inlined or not. All it means i…
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Italo
Suppose I have something like the following: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16my_t…
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Shazan
I don't get color in handmadehero day 383. Here's the opengl extensions in my laptop. --Shown b…
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Chen
get AsyncRun and do: :AsyncRun build.bat copen works like a charm for me.
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Chen
I edited my post to take out the word "stack allocator" to avoid confusing any more people. I c…
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Mārtiņš Možeiko
You really must be doing a lot of huge allocations all the time if this shows up as performance i…
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ratchetfreak
AVladimirov When malloc() and calloc() are called, the program switches between user-space code a…
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Chen
You could easily solve that with a allocator that behaves kinda like a stack. In the beginning yo…
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Alex Vladimirov
When malloc() and calloc() are called, the program switches between user-space code and kernel co…
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William Bundy
mmozeiko It's because of alloca. Thanks; I wouldn't have guessed it was so easy. mmozeiko Y…
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Mārtiņš Možeiko
William Bundy I couldn't stop it from generating a __chkstk in one of its procedures. It's becaus…
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Mārtiņš Možeiko
Hi! Why do you think thread context switching is a performance problem in your application and ho…
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William Bundy
I've finally removed SDL2 and the CRT (on windows) from my personal codebase! I've been furiously…
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Alex Vladimirov
Hello gentlemen, I'm working on a 2d game using OpenGL and need to create a memory manager to red…
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Andrew Chronister
[Continued from part 1] If you've read my release post, you may remember that TWC heavily relies…
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Abner Coimbre
We have over a dozen offers to beta test the first batch of lessons! Thank you for your support, …
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Chen
I see. That was pretty helpful, thanks!
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Mārtiņš Možeiko
You should structure the included "cpp" files (.inl or whatever) in a way that they are independe…
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Chen
Oh yeah, didn't think about that! That's a pretty hacked way but it should work just fine. Howeve…
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Shazan
What software you used to edit those adobe stuff or custom software?
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Mikkel
A couple have been posted on the Handmade Hero YT, the rest are still not ready yet. I was origin…
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Shazan
What happened to the HandmadeCon 2016 videos are they still on the way or is it already out there…
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Timothy Wright
Chen96 YCM is a pretty sweet engine, but how am I going to configure it if I'm doing unity build …
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Mārtiņš Možeiko
Don't name them with .cpp extension? Maybe "file.impl.h" or just "file.inl" so it will treat them…
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Chen
YCM is a pretty sweet engine, but how am I going to configure it if I'm doing unity build (the wa…
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