Do you mean how to set this setting to Yes when you add or drag&drop new files to project?
I …
Ok. First of all, there is more than one way to pronounce Janus, and I want you to specifically c…
Sandy —
mmozeiko For non-unity builds - yes. For unity builds it doesn't matter much.
I understand
Than…
For non-unity builds - yes. For unity builds it doesn't matter much.
Sandy —
Could this has something to do with the fact that these functions are inline?
Yesssss
Thank you very much!
If I'm not mistaken he does that for very small functions only. Like simple getters, or simple "c…
Sandy —
thank you for your help :) I'll try that on VS
mmozeiko Casey said this helps him organize code…
There are two different things you can do in VS:
1) for every .cpp file you don't want to compile…
No one of those are better than other one. Each of them are better in one or other way than other…
khofez —
Hello, im sorry if this is a duplicate thread or not, I searched by this name and found nothing. …
Sandy —
A different but related question:
I am using Visual Studio as my IDE, do you know how can I tel…
Some people call is "single translation unit" (or STU) build.
this should be fixed whenever the site bothers to update its css cache
Sandy —
Thank you so much for your help! I will read about unity build and watch the 13 episode.
I was …
In short - he is using unity build. Unity build means that compiler will compile only one file. T…
Roman —
Casey uses a method called 'unity build', where there is only a single code file being compiled.
…
No, he doesn't. That's exactly what my example shows. Imagine "my_thing_t thing" instead of "int …
Sandy —
Hello, I am new to C/C++ and I have some doubts about the way Casey uses the headers and source f…
Lysa is going strong. Stronger than ever, actually. It's funny what happens to your mindset once …
Sorry, I wasn't very clear. I meant for his use case, does he need to heap allocate instead of ju…
http://www.4coder.net/bindings.html
Hope that helps, good luck :)
If I remember correctly then high vs low is only about how you will use them. He crated two queue…
Alex —
Around day 123, Casey introduced threads into the game to speed up the software renderer. We impl…
No, it doesn't be on the heap.
From compiler point of view it doesn't matter where is variable - …
If you pass a reference, does it need to be on the heap?
Is there a reason *not* to keep it on t…
I'm sorry if it's obvious, but I've searched and couldn't find it.
Is there any list of keyboard…
My feeling is that you want to pass this large structure by address (or reference). Although it w…
The inline keyword says nothing about whether the function will be inlined or not. All it means i…