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Mārtiņš Možeiko
If I remember correctly then high vs low is only about how you will use them. He crated two queues…
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Alex
Around day 123, Casey introduced threads into the game to speed up the software renderer. We imple…
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Mārtiņš Možeiko
No, it doesn't be on the heap. From compiler point of view it doesn't matter where is variable - o…
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Jeremiah Goerdt
If you pass a reference, does it need to be on the heap? Is there a reason not to keep it on the s…
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kesipyc
I'm sorry if it's obvious, but I've searched and couldn't find it. Is there any list of keyboard s…
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Mārtiņš Možeiko
My feeling is that you want to pass this large structure by address (or reference). Although it wi…
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ratchetfreak
The inline keyword says nothing about whether the function will be inlined or not. All it means is…
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Italo
Suppose I have something like the following: This functions gets called in about 40 different pla…
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Shazan
I don't get color in handmadehero day 383. Here's the opengl extensions in my laptop. --Shown by o…
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Chen
get AsyncRun and do: :AsyncRun build.bat copen works like a charm for me.
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Chen
I edited my post to take out the word "stack allocator" to avoid confusing any more people. I call…
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Mārtiņš Možeiko
You really must be doing a lot of huge allocations all the time if this shows up as performance is…
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ratchetfreak
malloc and calloc will not do a syscall time. They will grab a large block of memory and then pa…
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Chen
You could easily solve that with a allocator that behaves kinda like a stack. In the beginning you…
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Alex Vladimirov
When malloc() and calloc() are called, the program switches between user-space code and kernel cod…
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William Bundy
Thanks; I wouldn't have guessed it was so easy. Yeah; I have HeapReAlloc and friends wrapped in …
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Mārtiņš Možeiko
It's because of alloca. You cannot use if you want to avoid __chkstk. Or just simply stub it to b…
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Mārtiņš Možeiko
Hi! Why do you think thread context switching is a performance problem in your application and how…
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William Bundy
I've finally removed SDL2 and the CRT (on windows) from my personal codebase! I've been furiously …
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Alex Vladimirov
Hello gentlemen, I'm working on a 2d game using OpenGL and need to create a memory manager to redu…
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Andrew Chronister
[Continued from ] If you've read my , you may remember that TWC heavily relies on code generation …
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Abner Coimbre
We have over a dozen offers to beta test the first batch of lessons! Thank you for your support, w…
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Chen
I see. That was pretty helpful, thanks!
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Mārtiņš Možeiko
You should structure the included "cpp" files (.inl or whatever) in a way that they are independen…
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Chen
Oh yeah, didn't think about that! That's a pretty hacked way but it should work just fine. However…
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Shazan
What software you used to edit those adobe stuff or custom software?
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Mikkel
A couple have been posted on the Handmade Hero YT, the rest are still not ready yet. I was origina…
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Shazan
What happened to the HandmadeCon 2016 videos are they still on the way or is it already out there …
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Timothy Wright
I have the same problem developing stb headers. When you are in the header, the #define IMPLEMEN…
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Mārtiņš Možeiko
Don't name them with .cpp extension? Maybe "file.impl.h" or just "file.inl" so it will treat them …
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