Handmade Network»Feed
Antoine F.
Mr4thDimention For reload all buffers I would be curious how you made it work, but my preferred m…
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Allen Webster
Really nice implementation. I might rip some of this and make an official version of this soon b…
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Allen Webster
Thanks a lot for the feedback! I'll respond to some of the things I can most clarify and the bug…
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Shazan Shums
Thanks for the info. And any theory to learn or should I just make tunes. And did Casey made hand…
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Antoine F.
Hey, I thought it would be useful to do a little write-up after using 4coder for about 3 months. …
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Jeremiah Goerdt
I like the style of your devlogs. It's a nice change from the norm. I'm also curious to see wher…
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@Mattias_G
So, as I promised, I want to start showing the core libraries of the engine. I am not releasing l…
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ratchetfreak
graeme fwiw i think c++ makes two mistakes--1) thinking types are hard to reason about, and treat…
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graeme
fwiw i think c++ makes two mistakes--1) thinking types are hard to reason about, and treating the…
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Gregory
The code is pretty messy, and I didn't check to see if you already had string operations somewher…
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Ryan Fleury
Maybe. ;) I'm still considering it and I'm finding some holes in the mechanic, unfortunately; a …
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William Bundy
Ah, that was something I cut. Wirmpht generates prototypes for procedures, forward-declares stru…
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@Mattias_G
For sound effects, check out BFXR http://www.bfxr.net/ For music, give Bosca Ceoil a try http://b…
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Allen Webster
Hey everyone, I just recorded a series of several installments of the Cipher Drive project, the …
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erpeo93
Arrived here for the same reason of the OP. Finally resolved using the start in combination with …
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ratchetfreak
I don't think full-on code generation is the right choice for the simple things like generic cont…
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Ginger Bill
If you can do you web programming in C, then Odin is even better for it. The problem is that Odin…
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Ginger Bill
That idea of faking generics is quite clever and would be good enough to solve most problems that…
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naej
Hey just wanted to say I'm finally picking up this series again after buying source code over a y…
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xel
Thanks for sharing, I found this useful. Could you elaborate on how this tool you're making solve…
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Jeroen van Rijn
I just watched it. Trying to turn everyone into synethesiasts? ;-) Interesting game mechanic, ind…
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Ryan Fleury
Hey everyone! I just recently uploaded the third game devlog. I didn't get a whole lot done, as …
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Jack Mott
Web dev isn't so bad if you have a team of ~3 people. Then one person can just do javascript/css…
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Jack Mott
ratchetfreak you can check the textures end up in the right place/orientation using a debug textu…
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ratchetfreak
So I just stumbled onto https://www.youtube.com/watch?v=Tl7mi9QmLns ... It basically shows that …
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ratchetfreak
you can check the textures end up in the right place/orientation using a debug texture with color…
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Jack Mott
wooo, I haven't verified if the stars are really in the right positions, but I just spewed a ton …
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ratchetfreak
The syntax highlighter currently auto-detects the language inside the codeblock. However auto-det…
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Mattie
Perhaps something simple like "The game must compile in under 2 seconds".
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@Mattias_G
Yeah, constraints are great, and I agree they boost creativity! Just suggesting we make them opt-…
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