Salads —
I just passed through the Q&A for the episode. It seems that we'll be using the entire block anyw…
Okay yeah that is the problem, unfortunately I do still seem to have a bug where posting a new pos…
Thanks for the update, Abner!
Awesome devlog! I love what art you've got for this so far, but non-visual progress is cool too!
Actually just posting this because it might not be wacky!! If the projects' last update dates are …
Is there a method you go through besides testing before releasing your software? I could "jaust sh…
Absolutely beautiful stuff. Looking forward to seeing how the music mechanics evolve and just how …
Neo Ar —
hot damn that was an impressive devlog
Just a quick update for everyone. I just uploaded the first YouTube devlog... It's really more of…
None yet. Progress on a Mac version is held up by my lack of a personal Mac to test on to decide…
It just so happens that I might be able to fix this. I've got new information on the minimized wi…
facepalm Yes, but after I was including handmade.cpp Fixed! thank you.
Have you defined 'internal' somewhere? Like this:
I'm on day 11, as we just start adding handmade.h and handmade.cpp Casey declares his function lik…
Cool, thanks! 2FA & U2F for site login would be awesome.
The deal with the two ways to access it is that it's a holdover from earlier times… It's one of …
It fails with exactly same error "There was a problem communicating with your device. (error code:…
GitLab's been updated just now. This may make a difference wrt. U2F. Also, does U2F work if you vi…
I cannot get my Yubikey Neo to work with git.handmade.network. I know my Yubikey works fine in bro…
Raytio —
Another report from the trenches. I have a multi monitor setup and I always keep your editor front…
Neo Ar —
Not familiar with the Microsoft Professional Program. It doesn't look like it is about deep learni…
Congratulations, @chronal :D
This project has been submitted and approved as per our new . Please read for more information on…
I'm afraid that we like this idea so much, we've approved ;-) Congratulations, Stas, and welcome …
Thanks ratchetfreak, that seems to be working perfectly. Created an OpenGLAPI struct and put an in…
add them to the parameters of GameUpdateAndRender
Indeed, I'm aware of that bug. I'll be rewriting the upload logic next week. It's been a bit of a…
21:01 < sacrebleu> J_vanRijn: noted 21:01 < sacrebleu> thanks bud! 21:14 < J_vanRijn> so much for …
Good evening everyone, I'm currently only up to Episode 163, but have watched a few of Casey's lat…
These should now be fixed again. I put a temporary cache buster into place, to be replaced with a …