Okay yeah that is the problem, unfortunately I do still seem to have a bug where posting a new po…
Thanks for the update, Abner!
Awesome devlog! I love what art you've got for this so far, but non-visual progress is cool too!
Actually just posting this because it might not be wacky!! If the projects' last update dates are…
Is there a method you go through besides testing before releasing your software? I could "jaust s…
Absolutely beautiful stuff. Looking forward to seeing how the music mechanics evolve and just how…
Neo Ar —
hot damn that was an impressive devlog
Hello!
Just a quick update for everyone. I just uploaded the first YouTube devlog... It's really…
w00tnes I'm just wondering if there are any updates as to the ETA on osx port? Just so excited to…
It just so happens that I might be able to fix this. I've got new information on the minimized w…
*facepalm*
Yes, but after I was including handmade.cpp
Fixed!
thank you.
Have you defined 'internal' somewhere?
Like this: 1#define internal static
I'm on day 11, as we just start adding handmade.h and handmade.cpp
Casey declares his function l…
Cool, thanks! 2FA & U2F for site login would be awesome.
The deal with the two ways to access it is that it's a holdover from earlier times… It's one of t…
It fails with exactly same error "There was a problem communicating with your device. (error code…
GitLab's been updated just now. This may make a difference wrt. U2F.
Also, does U2F work if you v…
I cannot get my Yubikey Neo to work with git.handmade.network. I know my Yubikey works fine in br…
Raytio —
Another report from the trenches.
I have a multi monitor setup and I always keep your editor fro…
Neo Ar —
Not familiar with the Microsoft Professional Program. It doesn't look like it is about deep learn…
Congratulations, @chronal :D
This project has been submitted and approved as per our new Project submission system. Please rea…
I'm afraid that we like this idea so much, we've approved Cascade ;-)
Congratulations, Stas, and…
Thanks ratchetfreak, that seems to be working perfectly.
Created an OpenGLAPI struct and put an …
add them to the parameters of GameUpdateAndRender
lost 21:01 < sacrebleu> J_vanRijn: noted
21:01 < sacrebleu> thanks bud!
21:14 < J_…
21:01 < sacrebleu> J_vanRijn: noted
21:01 < sacrebleu> thanks bud!
21:14 < J_vanRi…
Good evening everyone,
I'm currently only up to Episode 163, but have watched a few of Casey's l…
These should now be fixed again. I put a temporary cache buster into place, to be replaced with a…
Hello!
I hope everyone had a great holiday season!
Life has been incredibly busy for me recent…