Congratulations, @chronal :D
This project has been submitted and approved as per our new . Please read for more information on…
I'm afraid that we like this idea so much, we've approved ;-) Congratulations, Stas, and welcome …
Thanks ratchetfreak, that seems to be working perfectly. Created an OpenGLAPI struct and put an in…
add them to the parameters of GameUpdateAndRender
Indeed, I'm aware of that bug. I'll be rewriting the upload logic next week. It's been a bit of a…
21:01 < sacrebleu> J_vanRijn: noted 21:01 < sacrebleu> thanks bud! 21:14 < J_vanRijn> so much for …
Good evening everyone, I'm currently only up to Episode 163, but have watched a few of Casey's lat…
These should now be fixed again. I put a temporary cache buster into place, to be replaced with a …
I hope everyone had a great holiday season! Life has been incredibly busy for me recently, as I'm…
Indeed, confirmed. We're currently simplifying the backend in preparation for the site leaving bet…
Seems to be partially an image caching issue. There is a way to fix this by informing the browser…
Hey I uploaded a background image and then couldn't re-upload a modified version even tho filename…
Mattie —
Undefined behavior is another thing compilers optimize around. For example, in the following code:…
gilman —
Way back in Week 5 Casey was trying to improve the speed of initializing input recording by Memory…
Connor —
I think 2017 is going to be a great year for handmade network. Thanks to the whole team!Connor
Compiler optimization operate under the "as if" rule. It basically says that it can change you pro…
Nejc —
I'm just wondering if there are any updates as to the ETA on osx port? Just so excited to give thi…
Shazan —
I stumbled upon this . Is worth doing it and paying for it. Although it's got microsoft written al…
Happy New Year! With 2016 behind us, I want to lay out the Big Picture for Handmade Network 2017. …
Raytio —
OK Im just saying im coding along and I have compiler errors and its long and the compilation wind…
has been added as a temporary member of YAVE's development team, and in order to familiarize him …
I'll check the RIFF format and GOB, thanks for the link and the extensive review! :)[/quote] No p…
If anyone is interested, is a pretty great article that explains fill-bound vs transform-bound an…
Ray —
Thanks for the reply Jeroen! Very interesting! Still thinking about your points! :D Actually, cur…
I use a CADisplayLink that fires a callback to my render code at a vsync locked 60fps. That callb…
This is something that I think is actually a matter of preference. I could see the unwrapped buff…
How are you measuring time? Measuring time on CPU and reasoning about it is very poor indication h…
You can fix that by ordering the polygons so you are rendering front to back so the depth test ca…