We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
onatto
Generating a loader using https://bitbucket.org/alfonse/glloadgen/wiki/Home and calling ogl_LoadF…
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Salads
thanks! does this mean only game_state needs to be saved? because I know theres both perm storage…
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Mārtiņš Možeiko
It was later changed to write and read only the actual size we use and not the whole allocated me…
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Tim Liou
Interesting! I thought about this question recently. I am also curious about how people achieve it.
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Salads
EDIT: I just passed through the Q&A for the episode. It seems that we'll be using the entire …
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Andrew Chronister
Okay yeah that is the problem, unfortunately I do still seem to have a bug where posting a new po…
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Andrew Chronister
Thanks for the update, Abner!
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Andrew Chronister
Awesome devlog! I love what art you've got for this so far, but non-visual progress is cool too!
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Andrew Chronister
Actually just posting this because it might not be wacky!! If the projects' last update dates are…
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N Setobol
Is there a method you go through besides testing before releasing your software? I could "jaust s…
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Matt Mascarenhas
Absolutely beautiful stuff. Looking forward to seeing how the music mechanics evolve and just how…
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Neo Ar
hot damn that was an impressive devlog
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Ryan Fleury
Hello! Just a quick update for everyone. I just uploaded the first YouTube devlog... It's really…
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Allen Webster
w00tnes I'm just wondering if there are any updates as to the ETA on osx port? Just so excited to…
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Allen Webster
It just so happens that I might be able to fix this. I've got new information on the minimized w…
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Jack Mott
*facepalm* Yes, but after I was including handmade.cpp Fixed! thank you.
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proceduraldev
Have you defined 'internal' somewhere? Like this: 1#define internal static
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Jack Mott
I'm on day 11, as we just start adding handmade.h and handmade.cpp Casey declares his function l…
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Mārtiņš Možeiko
Cool, thanks! 2FA & U2F for site login would be awesome.
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Jeroen van Rijn
The deal with the two ways to access it is that it's a holdover from earlier times… It's one of t…
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Mārtiņš Možeiko
It fails with exactly same error "There was a problem communicating with your device. (error code…
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Jeroen van Rijn
GitLab's been updated just now. This may make a difference wrt. U2F. Also, does U2F work if you v…
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Mārtiņš Možeiko
I cannot get my Yubikey Neo to work with git.handmade.network. I know my Yubikey works fine in br…
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Raytio
Another report from the trenches. I have a multi monitor setup and I always keep your editor fro…
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Neo Ar
Not familiar with the Microsoft Professional Program. It doesn't look like it is about deep learn…
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Jeroen van Rijn
Congratulations, @chronal :D
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Andrew Chronister
This project has been submitted and approved as per our new Project submission system. Please rea…
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Jeroen van Rijn
I'm afraid that we like this idea so much, we've approved Cascade ;-) Congratulations, Stas, and…
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Scott Hunt
Thanks ratchetfreak, that seems to be working perfectly. Created an OpenGLAPI struct and put an …
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ratchetfreak
add them to the parameters of GameUpdateAndRender
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