Thank you so much George, for these and all the other changes in the new version. It's all good n…
Hi, Tim here.
It is a bit over a month now since the submission for this hobby project was accep…
The latest version of RemedyBG is now available on itch.io for download.
New features
* Support…
If the code already looks foreign to you, writing documentation before coding might help to minim…
My original intent for the project was to create a version for mobile. 2yrs later I finally did i…
I tried to implement mesh-skinning and got stuck in bone-space (or mesh-space, I'm not quite sure…
All valid points Dawoodoz and thanks for reminding them to me!
I tend not to finish my projects …
Hey! this is my code for window closing:
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12 while (fplPollEve…
You might not like the result after a handover
You would probably end up hating it if someone els…
Over the past month, I've updated the library from version 1.2 to 2.1, which include the followin…
Got confirmation from Allen on Discord:
Yeah 4.1 Mac version only runs Metal.
rationalcoderDoes anyone here use dynamic arrays effectively with some favorite heap implementati…
@aspiring_dev,
This is fixed in upcoming 0.3.1.0.
* Line numbers will use the same color as t…
For a few years, I've been programming with hierarchical allocators, temp memory, arenas, and all…
Simon, I was planning to do a level editor for a little game I'm working on, as a test for the UI…
Welcome.
While I'm not really interested in the language, I would be interested in reading about …
Do you have a "real" application using that UI that we could test and look at the code ?
If you only want basic syntax highlighting you can do something like "Adding keywords to the synt…
Thanks. I updated the code with the 128 multiply and some code to try to choose the offset based …
Hey everyone,
Hope things are going good. Mike usually does the posts for the main meetup, but h…
mrmixer- A bigger issue is that the result of the multiply will quickly take more than 64bit. We …
I looked at how to do a similar thing on linux ( convert tsc result to seconds). This is based on…
I'm new to the 4coder customization layer, and I'm trying do add support for the zig programming …
I am very happy that C3 now is part of the Handmade Network.
C3 is first and foremost a vision o…
Here's a small GUI library I've been working on for some time. It's meant to be used in SDL appli…
I tested the demo on steam for about 1 hour (you should mention there is a demo in the post, as i…
One of the things is looking at the state fresh every time and then deciding what to do.
For ex…
I just released version 0.0.3 that adds some support for byte order specification.
You can write…
A small update for the layout language, but big enough to up the 3rd digit by one.
I was looking…
I have finally released the game in Early Access on Steam:
https://store.steampowered.com/app/121…