We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Simon Anciaux
game.c and sdl_game.c are the same file. Could you describe what's the sound issue ? Is it alway…
»
Igor Morgado
I'm following up HMH using pure C and sometimes my own approach to code. I do not change the algo…
»
Abner Coimbre
Hi Ted, TL;DR Cultivate multiple streams of revenue by spending years combining two skills 'only…
»
Ted Bendixson
I recently took a sabbatical from contract mobile application development. I had been doing it fo…
»
Ted Bendixson
Hey. I tried playing the web version but unfortunately was't able to load it in my browser (Safar…
»
Simon Anciaux
Also if you remove the debug stuff from the release build and you were passing the debug state as…
»
ratchetfreak
debug should have minimal overhead, passing a pointer around is overhead, accessing a global is l…
»
William
If you can't interact with the window at all with the code you posted (minimize, maximize, resizi…
»
Mārtiņš Možeiko
What does "I cant interact with the Win32 Window" and "window just freezes" mean? I compiled your…
»
bill256
Hello I just started the handmade hero videos.I have zero coding experience and I run into a prob…
»
Terans
Hi, in episode 190, Casey refactored the debug global variables and the debug code so it only use…
»
Neo Ar
I'm excited to announce that a 5 minute teaser for a Simple Computer Company pitch will air durin…
»
Blake Martin
I understand what you are saying, but that approach is not a general thing that you want to do fo…
»
Simon Anciaux
- I implemented proper fixed framerate of 60 FPS. This was not a problem for me until now as norm…
»
Dawoodoz
If hesitating about making it generic, you can organize the code as three separable steps to make…
»
Abner Coimbre
Simon strikes again :D Good luck with MPlay3 Tim. I'm definitely old-school; I remember transfer…
»
Tim Dierks
Hi, thanks for the in-depth feedback and listing of the issues you had and for trying out my app…
»
Simon Anciaux
I would need to play it more, but it seems it could be interesting. I don't play on phone (I kind …
»
Ben
This past month I've been working almost exclusively on improving my tools for metaprogramming. G…
»
Oliver Marsh
Wow, thankyou Simon for the honest & in depth feedback, and taking the time to do it. Was ve…
»
Simon Anciaux
I don't have experience with that subject, but the first thing I would try (apart from taking a b…
»
Simon Anciaux
Welcome. I downloaded the code and build from github and I'm running in some issues (both with t…
»
Simon Anciaux
I tested the web version and I have a lot to say. Most of it will be about the tutorial (I only p…
»
aspiring_dev
Thank you so much George, for these and all the other changes in the new version. It's all good n…
»
Tim Dierks
Hi, Tim here. It is a bit over a month now since the submission for this hobby project was accep…
»
x13pixels
The latest version of RemedyBG is now available on itch.io for download. New features * Support…
»
Dawoodoz
If the code already looks foreign to you, writing documentation before coding might help to minim…
»
Oliver Marsh
My original intent for the project was to create a version for mobile. 2yrs later I finally did i…
»
pythno
I tried to implement mesh-skinning and got stuck in bone-space (or mesh-space, I'm not quite sure…
»
John
All valid points Dawoodoz and thanks for reminding them to me! I tend not to finish my projects …
»