garethhubballHi all,
I love the look of RemedyBG, but would like to know if it supported languag…
Hello everybody!
The game we have have created FROM SCRATCH on a live stream was released on S…
I think we can validate for meeting at La Comédie, rue de la Reynie. It seems like a good place :…
Miles —
Poor communication on my part. I meant that there have not been other commits since the fix, so a…
I'm talking about the code added here, specifically the Queue->TransferMemoryLastUsed == Queue…
Hi! I'm coming from another open source engine and i need some informations about raylib.
I'm st…
I highly encourage you to watch Handmade Hero Day 122, where Casey explains multithreading and th…
Omar —
I can probably join a Parisian meetup on Oct 17.
(Note that Indiecade starts on Oct 18, also in …
It depends what you're looking for.
The tutorials on 4coder.net are probably still relevant.
An…
notnullnotvoidhttps://github.com/h3rb/ZeroTypes/issues/1
Dude. I was the guy who filed this issu…
Miles —
Okay, so I watched the part 2 video. IMHO, the Processing-esque shape drawing routines would make…
So there are a lot of videos and some of them might be worth watching. I doubt anyone watched the…
Miles —
https://github.com/h3rb/ZeroTypes/issues/1
Dude. I was the guy who filed this issue, the only is…
ZeroTypes is 100% tested! Even comes with a test function that proves it involved testing... bee…
Miles —
When I say 400,000 lines of code are a liability, I am not invoking the word "liability" in a leg…
@notnullnotvoid
Thanks for the suggestion to release my "latest project". But I won't be releas…
Thank you for the updates. Take your time though please, 4coder is already amazing and very stable.
Hello,
There's for example La Comédie, rue de la Reynie, they have a room upstairs where it's g…
Miles —
You mentioned that you are adapting and simplifying your engine code into a new improved version …
It should also be noted that type-casting a pointer is just a way of telling the compiler how to …
"Row" is a pointer to the first pixel to be filled in each row.
"Pixel" is a pointer to each succ…
@mrmixer
That's a pretty negative response, though tempered, I'm not sure I want to delve too de…
My understanding is that this Word structure is about how to associate objects with each other in…
Joshua —
but Pixel is pointing at whatever Row is pointing to, so modifying Row should also affect Pixel??…
It does not work, because Pixel++ assumes that next pixel to fill follows in memory directly afte…
C_Worm —
but Pixel is pointing at whatever Row is pointing to, so modifying Row should also affect Pixel??
Joshua —
Line 34 (`Row += Pitch;`) modifies what `Row` is actually pointing to, so Pixel isn't pointing to…
C_Worm —
Why can't we put the type cast out side the loop.
int *Pixel = (int*)Row;
I mean, why do we h…
The following is only my point of view.
After watching the video, it seems to me that what you'r…
This reminds me of this small talk:
Basically word has a single insertion buffer that gets ma…