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mywife yourkids
hi, running the hmh code as of day 373 as shown in the video at time 02:01:16 Casey clicks on …
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Rasmus Hoeberg
Hello there, new blood here. Just got started with 4coder a couple of days ago and I'm having a l…
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x13pixels
garethhubballHi all, I love the look of RemedyBG, but would like to know if it supported languag…
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Dan Zaidan
Hello everybody! The game we have have created FROM SCRATCH on a live stream was released on S…
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albatros
I think we can validate for meeting at La Comédie, rue de la Reynie. It seems like a good place :…
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Miles
Poor communication on my part. I meant that there have not been other commits since the fix, so a…
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Ryan1729
I'm talking about the code added here, specifically the Queue->TransferMemoryLastUsed == Queue…
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brojonisbro
Hi! I'm coming from another open source engine and i need some informations about raylib. I'm st…
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Luis Reyes
I highly encourage you to watch Handmade Hero Day 122, where Casey explains multithreading and th…
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Omar
I can probably join a Parisian meetup on Oct 17. (Note that Indiecade starts on Oct 18, also in …
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Simon Anciaux
It depends what you're looking for. The tutorials on 4coder.net are probably still relevant. An…
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ratchetfreak
notnullnotvoidhttps://github.com/h3rb/ZeroTypes/issues/1 Dude. I was the guy who filed this issu…
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Miles
Okay, so I watched the part 2 video. IMHO, the Processing-esque shape drawing routines would make…
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Paul Riddle
So there are a lot of videos and some of them might be worth watching. I doubt anyone watched the…
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Miles
https://github.com/h3rb/ZeroTypes/issues/1 Dude. I was the guy who filed this issue, the only is…
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Lost Astronaut Studios
ZeroTypes is 100% tested! Even comes with a test function that proves it involved testing... bee…
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Miles
When I say 400,000 lines of code are a liability, I am not invoking the word "liability" in a leg…
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Lost Astronaut Studios
@notnullnotvoid Thanks for the suggestion to release my "latest project". But I won't be releas…
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Gareth Hubball
Thank you for the updates. Take your time though please, 4coder is already amazing and very stable.
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Martin Fouilleul
Hello, There's for example La Comédie, rue de la Reynie, they have a room upstairs where it's g…
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Miles
You mentioned that you are adapting and simplifying your engine code into a new improved version …
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Miguel Lechón
It should also be noted that type-casting a pointer is just a way of telling the compiler how to …
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sagian2005
"Row" is a pointer to the first pixel to be filled in each row. "Pixel" is a pointer to each succ…
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Lost Astronaut Studios
@mrmixer That's a pretty negative response, though tempered, I'm not sure I want to delve too de…
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AlexKindel
My understanding is that this Word structure is about how to associate objects with each other in…
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Joshua
but Pixel is pointing at whatever Row is pointing to, so modifying Row should also affect Pixel??…
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Mārtiņš Možeiko
It does not work, because Pixel++ assumes that next pixel to fill follows in memory directly afte…
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C_Worm
but Pixel is pointing at whatever Row is pointing to, so modifying Row should also affect Pixel??
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Joshua
Line 34 (`Row += Pitch;`) modifies what `Row` is actually pointing to, so Pixel isn't pointing to…
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C_Worm
Why can't we put the type cast out side the loop. int *Pixel = (int*)Row; I mean, why do we h…
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