hi,
running the hmh code as of day 373
as shown in the video at time 02:01:16
Casey clicks on …
Hello there, new blood here.
Just got started with 4coder a couple of days ago and I'm having a l…
garethhubballHi all,
I love the look of RemedyBG, but would like to know if it supported languag…
Hello everybody!
The game we have have created FROM SCRATCH on a live stream was released on S…
I think we can validate for meeting at La Comédie, rue de la Reynie. It seems like a good place :…
Miles —
Poor communication on my part. I meant that there have not been other commits since the fix, so a…
I'm talking about the code added here, specifically the Queue->TransferMemoryLastUsed == Queue…
Hi! I'm coming from another open source engine and i need some informations about raylib.
I'm st…
I highly encourage you to watch Handmade Hero Day 122, where Casey explains multithreading and th…
Omar —
I can probably join a Parisian meetup on Oct 17.
(Note that Indiecade starts on Oct 18, also in …
It depends what you're looking for.
The tutorials on 4coder.net are probably still relevant.
An…
notnullnotvoidhttps://github.com/h3rb/ZeroTypes/issues/1
Dude. I was the guy who filed this issu…
Miles —
Okay, so I watched the part 2 video. IMHO, the Processing-esque shape drawing routines would make…
So there are a lot of videos and some of them might be worth watching. I doubt anyone watched the…
Miles —
https://github.com/h3rb/ZeroTypes/issues/1
Dude. I was the guy who filed this issue, the only is…
ZeroTypes is 100% tested! Even comes with a test function that proves it involved testing... bee…
Miles —
When I say 400,000 lines of code are a liability, I am not invoking the word "liability" in a leg…
@notnullnotvoid
Thanks for the suggestion to release my "latest project". But I won't be releas…
Thank you for the updates. Take your time though please, 4coder is already amazing and very stable.
Hello,
There's for example La Comédie, rue de la Reynie, they have a room upstairs where it's g…
Miles —
You mentioned that you are adapting and simplifying your engine code into a new improved version …
It should also be noted that type-casting a pointer is just a way of telling the compiler how to …
"Row" is a pointer to the first pixel to be filled in each row.
"Pixel" is a pointer to each succ…
@mrmixer
That's a pretty negative response, though tempered, I'm not sure I want to delve too de…
My understanding is that this Word structure is about how to associate objects with each other in…
but Pixel is pointing at whatever Row is pointing to, so modifying Row should also affect Pixel??…
It does not work, because Pixel++ assumes that next pixel to fill follows in memory directly afte…
but Pixel is pointing at whatever Row is pointing to, so modifying Row should also affect Pixel??
Line 34 (`Row += Pitch;`) modifies what `Row` is actually pointing to, so Pixel isn't pointing to…
Why can't we put the type cast out side the loop.
int *Pixel = (int*)Row;
I mean, why do we h…