SluggernotI believe I will give up soon.
https://twitter.com/pervognsen/status/1072349076992208896
I believe I will give up soon.
First and foremost.
Thank you Casey, I am not crazy! _ In easy verse, that’s good and terse_
…
I'm sad to see the project coming to a close, but I couldn't thank you enough for doing it. Not o…
I grew to love this project after two years of working on it in my spare time, but at the end of …
Source code release would be wonderful. It would be great to be able to continue building on all …
But as Casey mentioned, there are so many coupled dlls and windows dependencies intertwined that …
After two weeks of usage, I have to say can't do without. And run to cursor is really awesome. Ca…
Please release the source...
Hey Nick, it's sad that CDbg is ending, but I also thank you for the excellent, excellent softwar…
That Fffff**lipping sucks, what about open sourcing it so people can either learn from it or cont…
Hello!
Finally managed to get this build done. There are a lot of improvements and bug fixe…
Because he likes to use few C++ features that are not in C - operator overloading (+ / * for vect…
Casey, why don't you use a plain C?
Hello everyone! I'm new on the forums, but I've been following Handmade Hero and the network for …
I use clang when msvc error messages aren't clear enough for me (it rarely the case but happens s…
I've been trying to do this recently as well.
Are you still using clang Simon? What does your set…
Made a lot of structural changes to the engine to allow serializing maps and make features custom…
I made a couple of notes while using `cdbg` so that I wouldn't bombard you with lots of small thi…
Hi there,
I've been eyeing Odin for a number of years and now giving it a try.
I'm following t…
I want to give you a short update about the current state of FPL.
The recent weeks i didn´t had …
Thanks Simon, makes sense about it reading garbage due to no null termination. I went ahead and u…
I think it's accurate to say that I'm not using a framework, yeah. I might try one someday, but I…
This is really discussion about GUI frameworks you are using. If you are using IMGUI style UI, th…
I've followed Handmade Hero through the end of the prototyping of the Windows platform layer, and…
There doesn't seem to be a problem with the At pointer, as it's never modified in the ParseOBJ fu…
Thanks to everyone. This is definitely one of the most helpful communities. I will come back and …
Thanks! I just switch from previous version and there weren't thing like that, I gotta read patch…
Greetings and apologies for the late reply.
Like I mentioned here we had a port going (mostly th…