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BlahBlah
Hi, I think it would be useful to be able to resize the window without blocking. One way to this …
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Oliver Marsh
What I found most valuable from Handmade Hero was Casey's coding style, his way of thinking about…
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Todd
roughcoat, I think you hit the nail on that head with that one. Bozemoto and Sintex, I'm not sur…
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Lucian Radu Teodorescu
I just merged to master the feature branch that implements the dot operator. This feature was pla…
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mapper
Nope, just random bits of random videos here and there.
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x13pixels
Currently: fixing a bug in step-in whenever the /INCREMENTAL switch is specified. According to th…
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roughcoat
I use Python quite a lot and I write procedural code exclusively. It's never been a significant p…
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rain1
yes usermode +x. any chance of getting this?
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pragmatic_hero
Pooria now do you recommend taking another path? Yes, it's called making a game. GLFW/SDL + OpenG…
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Pooria
AsafG You'll probably find a lot of useful information in the blackboard sessions. Was aware of t…
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pragmatic_hero
1. You don't need an engine to make a FPS. 2. You don't need quaternions to make a FPS. Frankly y…
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Asaf Gartner
You'll probably find a lot of useful information in the blackboard sessions.
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Pooria
mrmixer Handmade Hero will help you with opening a window, creating an OpenGL context, creating s…
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Sintex
I don't understand why things have to be that different to the way you would write something in C…
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AM
I tracked down the problem to vsnprintf(), used by buf__printf(), in common.c. vsnprintf() is sup…
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Simon Anciaux
Handmade Hero will help you with opening a window, creating an OpenGL context, creating some shad…
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Bozemoto
Think it should be mentioned that the "conventional way" even if it's not great has value since i…
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Pooria
mmozeiko There is not such thing as list of things "needed for a 3d engine". Each engine is diffe…
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Todd
I find myself literally feeling like this: https://youtu.be/GKYCA3UsmrU?t=2m20s when it comes to …
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Todd
Awesome, yes the second part is exactly what I meant. I am using a lot of those types of tools at…
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Mārtiņš Možeiko
There is not such thing as list of things "needed for a 3d engine". Each engine is different depe…
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Pooria
mmozeiko HH mostly will teach you about how to think about code when writing games or how to bett…
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Mārtiņš Možeiko
HH mostly will teach you about how to think about code when writing games or how to better struct…
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Manuel Maier
Just wanted to pitch in real quick and say that I also like the idea of having it remember what I…
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Pooria
Hello I'm good at old C++ and C++11/14/17, and very much interested in the idea of developing a 3…
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AM
Hi, When I run ion on the test1 and test2 packages in the bitwise/ion project directory, is runs…
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Randy Gaul
Renamed all headers to *cute* headers !!! I'm organizing a local game jam with some friends comi…
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Simon Anciaux
If I use the bbcode to add a link and I set the link's "label" as an address, the post contains t…
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Simon Anciaux
Thanks, I didn't found the time to go back to that this week, but I tried clang-cl and it seems t…
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erpeo93
mmozeiko I would look into simulating springs. Subdivide your flag surface into smaller quads (or…
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