rain1 —
yes usermode +x. any chance of getting this?
Yes, it's called making a game. GLFW/SDL + OpenGL + stb_image or whatever and you're good to go. …
Pooria —
Was aware of that thanks anyway. People have this tendency here to over-complicate things. You c…
You don't need an engine to make a FPS.You don't need quaternions to make a FPS. Frankly you don't …
You'll probably find a lot of useful information in the .
Pooria —
I don't know if it's still going on but there is a video series that is recreating the Quake (2 …
Sintex —
I don't understand why things have to be that different to the way you would write something in C.…
AM —
I tracked down the problem to vsnprintf(), used by buf__printf(), in common.c. vsnprintf() is supp…
Handmade Hero will help you with opening a window, creating an OpenGL context, creating some shade…
Think it should be mentioned that the "conventional way" even if it's not great has value since it…
Pooria —
Not intending to implement Unreal/CryEngine again really X'D , let me ask it this way, can it tea…
Todd —
I find myself literally feeling like this: when it comes to OOP. The thing is, I need to program …
Todd —
Awesome, yes the second part is exactly what I meant. I am using a lot of those types of tools at …
There is not such thing as list of things "needed for a 3d engine". Each engine is different depen…
Pooria —
Thanks for reply, can you tell me which things aren't covered by HH and are needed for a 3D game …
HH mostly will teach you about how to think about code when writing games or how to better structu…
Just wanted to pitch in real quick and say that I also like the idea of having it remember what I …
Pooria —
Hello I'm good at old C++ and C++11/14/17, and very much interested in the idea of developing a 3D…
AM —
Hi, When I run ion on the test1 and test2 packages in the bitwise/ion project directory, is runs s…
Renamed all headers to cute headers !!! I'm organizing a local game jam with some friends coming s…
If I use the bbcode to add a link and I set the link's "label" as an address, the post contains tw…
Thanks, I didn't found the time to go back to that this week, but I tried clang-cl and it seems th…
[/quote] Thank you very much Martin, that's a lot of material to look at. :)
I would look into simulating springs. Subdivide your flag surface into smaller quads (or triangles…
Hi everyone, For my game I was thinking about procedurally animating things like mantles and flags…
khofez —
Great approach! I really liked the architecture, I'm currently having similar issues with my own e…
Pengo —
I'm working on the second version of my library, if anyone is in need of a math library. Github br…
I had this question asked during a stream, and I get it a lot, so I wanted to record my answer to …
Thank you rby90! I've added it as an update at the top, as well as Delix's wiki entry on the Pigeo…
If you want to use clang.exe with MSVC debugger I suggest using clang-cl.exe. It has cl.exe compat…