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Pooria
Was aware of that thanks anyway. People have this tendency here to over-complicate things. You c…
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pragmatic_hero
You don't need an engine to make a FPS.You don't need quaternions to make a FPS. Frankly you don't …
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Asaf Gartner
You'll probably find a lot of useful information in the .
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Pooria
I don't know if it's still going on but there is a video series that is recreating the Quake (2 …
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Sintex
I don't understand why things have to be that different to the way you would write something in C.…
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AM
I tracked down the problem to vsnprintf(), used by buf__printf(), in common.c. vsnprintf() is supp…
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Simon Anciaux
Handmade Hero will help you with opening a window, creating an OpenGL context, creating some shade…
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Bozemoto
Think it should be mentioned that the "conventional way" even if it's not great has value since it…
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Pooria
Not intending to implement Unreal/CryEngine again really X'D , let me ask it this way, can it tea…
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Todd
I find myself literally feeling like this: when it comes to OOP. The thing is, I need to program …
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Todd
Awesome, yes the second part is exactly what I meant. I am using a lot of those types of tools at …
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Mārtiņš Možeiko
There is not such thing as list of things "needed for a 3d engine". Each engine is different depen…
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Pooria
Thanks for reply, can you tell me which things aren't covered by HH and are needed for a 3D game …
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Mārtiņš Možeiko
HH mostly will teach you about how to think about code when writing games or how to better structu…
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Manuel Maier
Just wanted to pitch in real quick and say that I also like the idea of having it remember what I …
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Pooria
Hello I'm good at old C++ and C++11/14/17, and very much interested in the idea of developing a 3D…
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AM
Hi, When I run ion on the test1 and test2 packages in the bitwise/ion project directory, is runs s…
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Randy Gaul
Renamed all headers to cute headers !!! I'm organizing a local game jam with some friends coming s…
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Simon Anciaux
If I use the bbcode to add a link and I set the link's "label" as an address, the post contains tw…
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Simon Anciaux
Thanks, I didn't found the time to go back to that this week, but I tried clang-cl and it seems th…
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erpeo93
[/quote] Thank you very much Martin, that's a lot of material to look at. :)
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Mārtiņš Možeiko
I would look into simulating springs. Subdivide your flag surface into smaller quads (or triangles…
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erpeo93
Hi everyone, For my game I was thinking about procedurally animating things like mantles and flags…
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khofez
Great approach! I really liked the architecture, I'm currently having similar issues with my own e…
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Pengo
I'm working on the second version of my library, if anyone is in need of a math library. Github br…
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Ryan Fleury
I had this question asked during a stream, and I get it a lot, so I wanted to record my answer to …
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Abner Coimbre
Thank you rby90! I've added it as an update at the top, as well as Delix's wiki entry on the Pigeo…
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Mārtiņš Možeiko
If you want to use clang.exe with MSVC debugger I suggest using clang-cl.exe. It has cl.exe compat…
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Simon Anciaux
I wanted to see if it was possible to debug clang compiled code in Visual Studio ( says it should …
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Ben Visness
Fair points about the difficulty of importing packages that depend on a shared library. Those prob…
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