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Allen Webster —
Hmmm that's definitely odd behavior. Could you take a quick video clip of it? It may be a graphi…
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Taylor Robbins —
Hey everyone, So I was working on ConstPort recently and starting running into a weird error. It s…
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George Liontos —
Hello there! I just bought 4coder and by the way congrats for the good job Allen. I started using …
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Joel Davis —
Python is an OOP language, so you can't really avoid it. I write a lot of python, and my approach …
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BlahBlah —
Hi, I think it would be useful to be able to resize the window without blocking. One way to this w…
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Oliver Marsh —
What I found most valuable from Handmade Hero was Casey's coding style, his way of thinking about …
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Todd —
roughcoat, I think you hit the nail on that head with that one. Bozemoto and Sintex, I'm not sure …
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Lucian Radu Teodorescu —
I just merged to master the feature branch that implements the dot operator. This feature was plan…
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mapper —
Nope, just random bits of random videos here and there.
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x13pixels —
Currently: fixing a bug in step-in whenever the /INCREMENTAL switch is specified. According to the…
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roughcoat —
I use Python quite a lot and I write procedural code exclusively. It's never been a significant pr…
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rain1 —
yes usermode +x. any chance of getting this?
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pragmatic_hero —
Yes, it's called making a game. GLFW/SDL + OpenGL + stb_image or whatever and you're good to go. …
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Pooria —
Was aware of that thanks anyway. People have this tendency here to over-complicate things. You c…
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pragmatic_hero —
You don't need an engine to make a FPS.You don't need quaternions to make a FPS. Frankly you don't …
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Asaf Gartner —
You'll probably find a lot of useful information in the .
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Pooria —
I don't know if it's still going on but there is a video series that is recreating the Quake (2 …
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Sintex —
I don't understand why things have to be that different to the way you would write something in C.…
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AM —
I tracked down the problem to vsnprintf(), used by buf__printf(), in common.c. vsnprintf() is supp…
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Simon Anciaux —
Handmade Hero will help you with opening a window, creating an OpenGL context, creating some shade…
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Bozemoto —
Think it should be mentioned that the "conventional way" even if it's not great has value since it…
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Pooria —
Not intending to implement Unreal/CryEngine again really X'D , let me ask it this way, can it tea…
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Todd —
I find myself literally feeling like this: when it comes to OOP. The thing is, I need to program …
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Todd —
Awesome, yes the second part is exactly what I meant. I am using a lot of those types of tools at …
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Mārtiņš Možeiko —
There is not such thing as list of things "needed for a 3d engine". Each engine is different depen…
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Pooria —
Thanks for reply, can you tell me which things aren't covered by HH and are needed for a 3D game …
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Mārtiņš Možeiko —
HH mostly will teach you about how to think about code when writing games or how to better structu…
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Manuel Maier —
Just wanted to pitch in real quick and say that I also like the idea of having it remember what I …
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Pooria —
Hello I'm good at old C++ and C++11/14/17, and very much interested in the idea of developing a 3D…
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AM —
Hi, When I run ion on the test1 and test2 packages in the bitwise/ion project directory, is runs s…
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