I wanted to see if it was possible to debug clang compiled code in Visual Studio ( says it should …
Fair points about the difficulty of importing packages that depend on a shared library. Those prob…
Figured it out! (thanks to a question on day 119 :D ) It turns out Windows's power saving options …
The problem with having a central place for shared libraries in Odin is the import "syntax" is dif…
Neo Ar —
For the month of March, we did the following: For the month of April, we did the following: Marc…
Keep in mind that most mainstream C++ books are targeted at the lowest common denominator, the av…
Hello everybody! I'm going through all the episodes of HMH in order and I'm learning a lot! Recent…
Since Go 1.6, Go will actually look for dependencies in a local "vendor" folder first. Plus, Go is…
I personally think the $GOPATH approach is fine and is that for your own projects, you are meant t…
: Allen agreed to create the 4coder channel on the HMN , so it's up and running! Jim, would you li…
New interviews aren't planned for now, but I do miss the live conversations. What I did this year…
I kind of like the "vendoring" approach in Go but really dislike the $GOPATH approach. Instead of …
I've been trying to rangle the problem of programming language package/modules/etc. I'm not sure h…
Keep in mind that most mainstream C++ books are targeted at the lowest common denominator, the av…
Good to hear! I've been considering whether I should leave all the videos up on YouTube or cut the…
Keep in mind that most mainstream C++ books are targeted at the lowest common denominator, the av…
Jason —
TL;DR: Abstractions help programmers temporarily forget details, and that can be useful. Some bes…
I played devil's advocate with Jon on the the value of encapsulation. The resulting conversation m…
You're more eloquent than a huge segment of the United States' population; I think miscommunicati…
I don't think so--I can agree that one cannot teach another how to be creative, but they can give…
Your clarifications definitely all make sense. A lot of subtleties get lost communicating across …
All the arguments ultimately revolve around how we enforce invariants or "state consistency" in …
Yes! And that is why we have functions :) Whey solve this problem easily. And you don't even need…
This is the problem. We are "taught" WAY to much, and learn way to little from our own experience…
Anikki —
In "Bitwise Extra, Day 27: Static Assembler, Part 2" (~14:09) pervognsen is accessing a field of a…
I'm not a game designer, but that doesn't sound right. With same logic there should not any art sc…
Game design is so easy that nobody should be teaching it. If one needs to be told how to design a …
Hi everyone, i pushed another release for you all ;-) This time i added Semaphores to the threadin…
For a typical game engine, the level of parameter passing required to avoid the use of globals for…
That goes back to the discipline argument, you can have globals all over the place and still have…