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Martin Fouilleul
And calling something an opinion on "general aesthetics" is simply an out of hand dismissal. Oh,…
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NelsonMandella
forkingpaths I think that this kind of discussion (using globals, private vs. public, etc) tend t…
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Mikael Johansson
For larger projects minimizing complexity is crucial and breaking your program into discrete blac…
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Mikael Johansson
Well the main reason I was struggling a bit with it's use was the fact that I was always taught t…
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Anikki
In "Bitwise Extra, Day 27: Static Assembler, Part 2" (~14:09) pervognsen is accessing a field of …
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Martin Fouilleul
I think that this kind of discussion (using globals, private vs. public, etc) tend to generate a …
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Mārtiņš Možeiko
I'm not a game designer, but that doesn't sound right. With same logic there should not any art s…
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Carlos Gabriel Hasbun Comandari
Game design is so easy that nobody should be teaching it. If one needs to be told how to design a…
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Finalspace
Hi everyone, i pushed another release for you all ;-) This time i added Semaphores to the threa…
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NelsonMandella
For a typical game engine, the level of parameter passing required to avoid the use of globals fo…
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ratchetfreak
boagz57 Well the main reason I was struggling a bit with it's use was the fact that I was always …
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NelsonMandella
boagz57 It seems, from what I can gather and please correct me if I'm wrong, the larger and more …
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Jason
Within the context of a large project, beelining for the simplest most elegant solution to a give…
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Ryan Fleury
NelsonMandella Within the context of a large project, beelining for the simplest most elegant sol…
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NelsonMandella
Delix I completely agree with this, which is why I think introducing a greater number of abstract…
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Ryan Fleury
mrmixer Any news on restoring those articles ? That's weird... For some reason I remember them b…
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Simon Anciaux
Any news on restoring those articles ?
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Ryan Fleury
NelsonMandella Not everyone is the same and something that's intuitive to reason about for you ma…
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NelsonMandella
Delix In my experience, the above process never really results in accessors/mutators, data-hiding…
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Ryan Fleury
I didn't know how to put my thoughts on this topic into words--basically what I'd say is that it …
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Marc Costa
I think the need for public/private class data members fades as you transition from a class based…
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Jason
Well the main reason I was struggling a bit with it's use was the fact that I was always taught t…
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ratchetfreak
In the end private variables is about removing temptation and dealing with other programmers usin…
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fameless0x01
mmozeiko I would really like to use free alternative to Resilio Sync, but Syncthing still has a b…
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Italo
Hi, thanks for the help, here's my follow ups: 1- So, yeah, that's what I mean by input lag. I d…
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plhearn
Thank you so much! I got the community version and now its working just fine with the 2013 64-bi…
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Mārtiņš Možeiko
1. Its actually other way around - if you leave OS to draw mouse cursor, then it is "hardware acc…
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Italo
So, I've two unrelated questions, both can be checked in this application if you want to run it a…
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Mārtiņš Možeiko
Yes, the error are because VS2010 does not support few C++11 features Casey is using in code. Al…
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plhearn
I've been having trouble compiling the source code after following the instructions and I was won…
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