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Ginger Bill
I've been trying to rangle the problem of programming language package/modules/etc. I'm not sure …
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Mikael Johansson
NelsonMandella boagz57 At a certain point, more levels of abstraction really only obscure the pur…
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Jeremiah Goerdt
Good to hear! I've been considering whether I should leave all the videos up on YouTube or cut th…
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NelsonMandella
boagz57 At a certain point, more levels of abstraction really only obscure the purpose of that pa…
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Jason
I played devil's advocate with Jon on the the value of encapsulation. The resulting conversation …
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Martin Fouilleul
@Delix : Thanks ! :-) I played devil's advocate with Jon on the the value of encapsulation. The …
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Abner Coimbre
I played devil's advocate with Jon on the the value of encapsulation. The resulting conversation …
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Ryan Fleury
forkingpaths Yeah, and English is not my native language, which doesn't help. I most certainly la…
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Martin Fouilleul
Yes, many times it boils down to practice and (a lot of) discipline. But I think we also want qui…
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Ryan Fleury
gazto Game design is so easy that nobody should be teaching it. If one needs to be told how to de…
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NelsonMandella
forkingpaths Exactly, I was just saying that the language should let you decide on which invarian…
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Martin Fouilleul
And calling something an opinion on "general aesthetics" is simply an out of hand dismissal. Oh,…
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NelsonMandella
forkingpaths I think that this kind of discussion (using globals, private vs. public, etc) tend t…
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Mikael Johansson
For larger projects minimizing complexity is crucial and breaking your program into discrete blac…
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Mikael Johansson
Well the main reason I was struggling a bit with it's use was the fact that I was always taught t…
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Anikki
In "Bitwise Extra, Day 27: Static Assembler, Part 2" (~14:09) pervognsen is accessing a field of …
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Martin Fouilleul
I think that this kind of discussion (using globals, private vs. public, etc) tend to generate a …
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Mārtiņš Možeiko
I'm not a game designer, but that doesn't sound right. With same logic there should not any art s…
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Carlos Gabriel Hasbun Comandari
Game design is so easy that nobody should be teaching it. If one needs to be told how to design a…
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Finalspace
Hi everyone, i pushed another release for you all ;-) This time i added Semaphores to the threa…
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NelsonMandella
For a typical game engine, the level of parameter passing required to avoid the use of globals fo…
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ratchetfreak
boagz57 Well the main reason I was struggling a bit with it's use was the fact that I was always …
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NelsonMandella
boagz57 It seems, from what I can gather and please correct me if I'm wrong, the larger and more …
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Jason
Within the context of a large project, beelining for the simplest most elegant solution to a give…
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Ryan Fleury
NelsonMandella Within the context of a large project, beelining for the simplest most elegant sol…
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NelsonMandella
Delix I completely agree with this, which is why I think introducing a greater number of abstract…
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Ryan Fleury
mrmixer Any news on restoring those articles ? That's weird... For some reason I remember them b…
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Simon Anciaux
Any news on restoring those articles ?
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Ryan Fleury
NelsonMandella Not everyone is the same and something that's intuitive to reason about for you ma…
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NelsonMandella
Delix In my experience, the above process never really results in accessors/mutators, data-hiding…
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