You're more eloquent than a huge segment of the United States' population; I think miscommunicati…
I don't think so--I can agree that one cannot teach another how to be creative, but they can give…
Your clarifications definitely all make sense. A lot of subtleties get lost communicating across …
All the arguments ultimately revolve around how we enforce invariants or "state consistency" in …
Yes! And that is why we have functions :) Whey solve this problem easily. And you don't even need…
This is the problem. We are "taught" WAY to much, and learn way to little from our own experience…
Anikki —
In "Bitwise Extra, Day 27: Static Assembler, Part 2" (~14:09) pervognsen is accessing a field of a…
I'm not a game designer, but that doesn't sound right. With same logic there should not any art sc…
Game design is so easy that nobody should be teaching it. If one needs to be told how to design a …
Hi everyone, i pushed another release for you all ;-) This time i added Semaphores to the threadin…
For a typical game engine, the level of parameter passing required to avoid the use of globals for…
That goes back to the discipline argument, you can have globals all over the place and still have…
Generally speaking the costs of properly black-boxing your code (to the extent possible) would be…
Jason —
I think this is what I was really trying to get at. I guess, since I've never been apart of a lar…
I don't disagree, and in the cases where simplicity in the API is inherently at odds with simplic…
When code is framed around objects/class hierarchies/"real world representations", that common la…
That's weird... For some reason I remember them being restored but now they're not. (It's also po…
Any news on restoring those articles ?
I completely agree with this, which is why I think introducing of abstractions from the hardware…
Easy for who? ...For you obviously. Not everyone is the same and something that's intuitive to re…
I didn't know how to put my thoughts on this topic into words--basically what I'd say is that it i…
I think the need for public/private class data members fades as you transition from a class based …
Jason —
Well the main reason I was struggling a bit with it's use was the fact that I was always taught to…
In the end private variables is about removing temptation and dealing with other programmers using…
With Resilio this is easy - I just publish the share key and that's it, anybody can use it. But t…
Italo —
Hi, thanks for the help, here's my follow ups: 1- So, yeah, that's what I mean by input lag. I don…
Thank you so much! I got the community version and now its working just fine with the 2013 64-bit…
Its actually other way around - if you leave OS to draw mouse cursor, then it is "hardware accelera…
Italo —
So, I've two unrelated questions, both can be checked in this application if you want to run it an…
Yes, the error are because VS2010 does not support few C++11 features Casey is using in code. All …