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Ryan Fleury
You're more eloquent than a huge segment of the United States' population; I think miscommunicati…
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Ryan Fleury
I don't think so--I can agree that one cannot teach another how to be creative, but they can give…
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NelsonMandella
Your clarifications definitely all make sense. A lot of subtleties get lost communicating across …
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NelsonMandella
All the arguments ultimately revolve around how we enforce invariants or "state consistency" in …
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Mikael Johansson
Yes! And that is why we have functions :) Whey solve this problem easily. And you don't even need…
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Mikael Johansson
This is the problem. We are "taught" WAY to much, and learn way to little from our own experience…
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Anikki
In "Bitwise Extra, Day 27: Static Assembler, Part 2" (~14:09) pervognsen is accessing a field of a…
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Mārtiņš Možeiko
I'm not a game designer, but that doesn't sound right. With same logic there should not any art sc…
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Carlos Gabriel Hasbun Comandari
Game design is so easy that nobody should be teaching it. If one needs to be told how to design a …
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Finalspace
Hi everyone, i pushed another release for you all ;-) This time i added Semaphores to the threadin…
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NelsonMandella
For a typical game engine, the level of parameter passing required to avoid the use of globals for…
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ratchetfreak
That goes back to the discipline argument, you can have globals all over the place and still have…
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NelsonMandella
Generally speaking the costs of properly black-boxing your code (to the extent possible) would be…
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Jason
I think this is what I was really trying to get at. I guess, since I've never been apart of a lar…
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Ryan Fleury
I don't disagree, and in the cases where simplicity in the API is inherently at odds with simplic…
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NelsonMandella
When code is framed around objects/class hierarchies/"real world representations", that common la…
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Ryan Fleury
That's weird... For some reason I remember them being restored but now they're not. (It's also po…
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Simon Anciaux
Any news on restoring those articles ?
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Ryan Fleury
I completely agree with this, which is why I think introducing of abstractions from the hardware…
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NelsonMandella
Easy for who? ...For you obviously. Not everyone is the same and something that's intuitive to re…
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Ryan Fleury
I didn't know how to put my thoughts on this topic into words--basically what I'd say is that it i…
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Marc Costa
I think the need for public/private class data members fades as you transition from a class based …
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Jason
Well the main reason I was struggling a bit with it's use was the fact that I was always taught to…
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ratchetfreak
In the end private variables is about removing temptation and dealing with other programmers using…
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fameless0x01
With Resilio this is easy - I just publish the share key and that's it, anybody can use it. But t…
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Italo
Hi, thanks for the help, here's my follow ups: 1- So, yeah, that's what I mean by input lag. I don…
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plhearn
Thank you so much! I got the community version and now its working just fine with the 2013 64-bit…
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Mārtiņš Možeiko
Its actually other way around - if you leave OS to draw mouse cursor, then it is "hardware accelera…
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Italo
So, I've two unrelated questions, both can be checked in this application if you want to run it an…
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Mārtiņš Možeiko
Yes, the error are because VS2010 does not support few C++11 features Casey is using in code. All …
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