For a typical game engine, the level of parameter passing required to avoid the use of globals for…
That goes back to the discipline argument, you can have globals all over the place and still have…
Generally speaking the costs of properly black-boxing your code (to the extent possible) would be…
Jason —
I think this is what I was really trying to get at. I guess, since I've never been apart of a lar…
I don't disagree, and in the cases where simplicity in the API is inherently at odds with simplic…
When code is framed around objects/class hierarchies/"real world representations", that common la…
That's weird... For some reason I remember them being restored but now they're not. (It's also po…
Any news on restoring those articles ?
I completely agree with this, which is why I think introducing of abstractions from the hardware…
Easy for who? ...For you obviously. Not everyone is the same and something that's intuitive to re…
I didn't know how to put my thoughts on this topic into words--basically what I'd say is that it i…
I think the need for public/private class data members fades as you transition from a class based …
Jason —
Well the main reason I was struggling a bit with it's use was the fact that I was always taught to…
In the end private variables is about removing temptation and dealing with other programmers using…
With Resilio this is easy - I just publish the share key and that's it, anybody can use it. But t…
Italo —
Hi, thanks for the help, here's my follow ups: 1- So, yeah, that's what I mean by input lag. I don…
Thank you so much! I got the community version and now its working just fine with the 2013 64-bit…
Its actually other way around - if you leave OS to draw mouse cursor, then it is "hardware accelera…
Italo —
So, I've two unrelated questions, both can be checked in this application if you want to run it an…
Yes, the error are because VS2010 does not support few C++11 features Casey is using in code. All …
I've been having trouble compiling the source code after following the instructions and I was wond…
Sintex —
In the end I think this pretty much just comes down to personal preference and the situation you'r…
Jason —
In video 42 Casey was asked about private variables for which he responded he never uses them and …
For collision detection I used and for the physics I implemented a little snippet of code: // qu…
It happens when you build with incremental mode. "/link -incremental:no" to disable it. I've repo…
Randy what did you do to handle physics? Did you use Box2d?
I would really like to use free alternative to Resilio Sync, but Syncthing still has a big disadva…
I just uploaded a new Under The Hood devlog, in which I discuss the game's new platform layer to …
mapper —
Congrats, I just started watching some of your older streams on YouTube and have been enjoying the…
spx —
Well I had a bit of time on the train an uploaded 00.04.03-2 which should fix the aforementioned i…