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Ryan Fleury
I don't disagree, and in the cases where simplicity in the API is inherently at odds with simplic…
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NelsonMandella
When code is framed around objects/class hierarchies/"real world representations", that common la…
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Ryan Fleury
That's weird... For some reason I remember them being restored but now they're not. (It's also po…
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Simon Anciaux
Any news on restoring those articles ?
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Ryan Fleury
I completely agree with this, which is why I think introducing of abstractions from the hardware…
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NelsonMandella
Easy for who? ...For you obviously. Not everyone is the same and something that's intuitive to re…
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Ryan Fleury
I didn't know how to put my thoughts on this topic into words--basically what I'd say is that it i…
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Marc Costa
I think the need for public/private class data members fades as you transition from a class based …
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Jason
Well the main reason I was struggling a bit with it's use was the fact that I was always taught to…
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ratchetfreak
In the end private variables is about removing temptation and dealing with other programmers using…
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fameless0x01
With Resilio this is easy - I just publish the share key and that's it, anybody can use it. But t…
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Italo
Hi, thanks for the help, here's my follow ups: 1- So, yeah, that's what I mean by input lag. I don…
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plhearn
Thank you so much! I got the community version and now its working just fine with the 2013 64-bit…
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Mārtiņš Možeiko
Its actually other way around - if you leave OS to draw mouse cursor, then it is "hardware accelera…
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Italo
So, I've two unrelated questions, both can be checked in this application if you want to run it an…
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Mārtiņš Možeiko
Yes, the error are because VS2010 does not support few C++11 features Casey is using in code. All …
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plhearn
I've been having trouble compiling the source code after following the instructions and I was wond…
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Sintex
In the end I think this pretty much just comes down to personal preference and the situation you'r…
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Jason
In video 42 Casey was asked about private variables for which he responded he never uses them and …
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Randy Gaul
For collision detection I used and for the physics I implemented a little snippet of code: // qu…
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hollowshrine
It happens when you build with incremental mode. "/link -incremental:no" to disable it. I've repo…
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Lost Astronaut Studios
Randy what did you do to handle physics? Did you use Box2d?
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Mārtiņš Možeiko
I would really like to use free alternative to Resilio Sync, but Syncthing still has a big disadva…
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Ryan Fleury
I just uploaded a new Under The Hood devlog, in which I discuss the game's new platform layer to …
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mapper
Congrats, I just started watching some of your older streams on YouTube and have been enjoying the…
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spx
Well I had a bit of time on the train an uploaded 00.04.03-2 which should fix the aforementioned i…
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Hugo
I been watching handmadehero for a while now (I'm currently on episode 82), but I just started cod…
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spx
Porting codeclap has gone well and to date all features are functional on Windows and MacOS in add…
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Jan Polák
Many projects, and especially games (I know, in Java, gasp, don't throw stones at me, please), can…
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fameless0x01
Can someone please provide downloads using Syncthing? Or maybe two separate downloads for Resilio…
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