I agree to. C or minimal C++ are the only sane choises when building an editor.
Finalspace FPL does not use a singleton pattern,...
You misunderstood me. I'm not talking about F…
I updated the branch, moved the event queue to the app state and removed the cached visual info.
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It was so funny, I was watching the stream while I posted the comment, and then he fixed it in th…
I think that was just an accident, he later fixed it in that stream.
Awesome stream by the way. The benefits of this will last for a long time. Thank you.
I like i…
saeed —
The thing I like about enum is that I can use them as a proxy to string. In the following example…
mmozeiko Any IDE written in Java or JavaScript is a big NO for me.
Are there better alternatives…
mmozeiko This can happen because of something like this:
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n.b. This is a philosophical article and not a technical article. There are no correct answers to…
In even newer news, Bitwise is using Handmade Network for its forums. :)
Raytio —
Hello looking forward to bitwise!
Raytio —
This is bad ass thanks for doing this!
This can happen because of something like this:
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mmozeiko Sometimes it is false positive. Maybe library initializes some global singleton that all…
Thanks Martins for the clarification
Actually multisampled rendering is in GL version 1.3 and up (see wikipedia). But MSAA was availab…
Hello everyone,
I was making a line drawing app and learning about anti-aliasing using openGL, …
Any IDE written in Java or JavaScript is a big NO for me.
You can know how big it must be if you call GetRawInputData first with buffer NULL, then it will …
Inspired by Per Vognsen's streams (Bitwise is an awesome project), I've started dabbling in VS Co…
Andrew —
rawInputData is an array of bytes. I just tried making the array larger and it seems to have fixe…
Well, now you know why nothings is still using Visual Studio 6 :)
I cannot use anything lower th…
Todd —
I recently had to install and work with Visual Studio 2008 and VS 2010 at work. I was pleasantly …
Check out 4coder.net. There is a list of the keybindings (the Mac OS bindings are at the bottom).