Please use [ code ] bbtags for code fragments to keep text readable and have good formatting.
Sometimes it is false positive. Maybe library initializes some global singleton that allocates me…
The stream will be off tomorrow. I wrote up some notes here, with recommendations for additional …
Jason —
My mistake. I expected it at the bottom of the post and it was on the second line. Oops :)
I think I did? The README, FAQ and Guidelines files should all have links to the forums now, and …
Jason —
Hi everyone.
Per, don't forget to add links to this forum into the Github repo :)
Hi all
Oh man, I feel like I haven't used forums for 15 years or so.
This brings back some memo…
Welcome! Its good to have you here, and I'm excited to continue working through your course. I fi…
Tested your snipped, works fine. Displays a colored triangle and does not crash when i exit it.
…
Smashing!
Welcome to our humble abode.
Back when we founded Handmade Network, I actually had pl…
Hi! (just making some noise)
Vee900 —
Hi folks,
I'm relatively new to 4coder.Loving it so far.
However I'm still not sure of how to na…
First post on our new forums here on Handmade Network!
I'll shut off comments on YouTube and fun…
HawYeah If I understand this correctly, you have (in my case) the positions stored in special ent…
mmozeiko Both.
Okay thats weird, so it may be some stupid thing on my machine (Ubuntu 17 x64 wit…
mmozeiko No crash for me. Window is opened, closed and app shuts down cleanly.
The FPL branch or…
What is rawInputData? Do you have at least dwSize bytes allocated for it?
Andrew —
Basically, I get a buffer overrun error when using raw input with win32.
I have a RAWINPUTDEVICE…
Telash How about this?:
maxNumberOfEntitys = SOME_VALUE
struct entity
{
//Stuff ALL entitys us…
Chen —
pragmatic_hero Great work as always. Using approximation/simple shapes seems very sensible.
Than…
Agreed. Only issue I have with indices is that they produce alot more code. When you make interee…
No crash for me. Window is opened, closed and app shuts down cleanly.
Great work as always. Using approximation/simple shapes seems very sensible.
That's good!
Indices over pointers though:
1. Takes less space, can be 16bits (65536 entities co…
How about this?:
maxNumberOfEntitys = SOME_VALUE
struct entity
{
//Stuff ALL entitys use. Like…
mmozeiko
Branch is not building for me. "make DEBUG=1" gives me "g++: error: fpl_imgui.cpp: No s…
Ahh okay, I probs should have been more clear but I am reusing in the above examples. I think i k…