Hey all, I'm hoping to get a blog post or two out sometime soon. It won't be news about YAVE, but…
Mr4thDimention Well that's a problem. It must be because of the new jumping system, but I haven'…
Aliases and PSAs allow you to make the bot say things so you don't have to.
In the case of alias…
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8sqlite3_stmt* statement;
sqlite3_prepare_v2(db, "select name from accounts where i…
Shazan —
What do you mean by parameterized queries can you provide an example.
msmshazan Hi, I'am working on a app using sqlite and was wondering how would you protect the app …
Shazan —
Hi, I'am working on a app using sqlite and was wondering how would you protect the app from Sql I…
My resume is
Examples of my projects can be found here: https://github.com/nsetobol
I am willi…
Thanks for the suggestions, mmozeiko; all good ones. :) Will post updated code soon!
Lewis —
As part of this, have you implemented hot reloading via a DLL? If so, I'd love to hear how you ac…
You don't need "l" modifier for "%f" formatter. %f accepts double as argument - l has no effect. …
Jason
I did put the "settings set target.inline-breakpoint-strategy always" in the ~/.lldbinit f…
Well that's a problem. It must be because of the new jumping system, but I haven't had anything …
Hey, everyone!
I recently wrote up a quick header file that provides some useful operations pert…
I'm having a weird bug in version 4.0.20.
If I list locations for some random search text and I …
Another month has passed, and yet the game isn't ready to be shown.
I've been working on the net…
DanZaidan 7 days in one go?
I wish I had your stamina! :D
I have to admit that I skipped the Q&a…
7 days in one go?
I wish I had your stamina! :D
mmozeiko nAvgBytesPerSec needs to be bytes per second, not bytes per all channels per all channel…
nAvgBytesPerSec needs to be bytes per second, not bytes per all channels per all channels (you ar…
Hello everyone!
I'm a bit late to the Handmade Hero GameDev but I made my way up to Day 7 in on…
This is the first in a series of forum posts that documents how to use various
parts of insobot.
…
The new version indeed fixes the bug.
Many thanks :)
Hello. I was wondering what the gbre__consume function actually did? I'm trying to debug the gb_r…
...written in C# (unity) or Lua (c++ engine)...
Before I looked at Lua the first time, I never re…
Thanks, I'm glad you liked it.
What a fun read. Optimizations like this are fun to read about, especially when you have hard num…
Exciting update! Looks like you're getting things done. :)
Here is how I measure the speed of my program: I run the game for 1 000 000 randomly picked tetro…
Hello, everyone!
I just uploaded a Under The Hood devlog for the game. In this episode I discuss…