Ray —
Hey D3zmodos! Glad to read you like this new feature! Just added it in the last minute, I thought…
Hello Allen,
I'm very new to your editor and it seems I can't get it to launch.
This is what I h…
I'm using raylib for my current project and I was wondering about adding my own gif recording jus…
Over at my personal blog--
Quick Tip – disabling optimizatio...thout getting yourself in trouble
You need exactly 0 lines of COM to create radio buttons, list or combo boxes and other win32 GUI …
No what I mean is that instead of using com in windows for example how to create radio boxes , li…
msmshazan It is odd to reply to an old thread but why not. I was wondering is there any reference…
It is odd to reply to an old thread but why not. I was wondering is there any references like boo…
I haven't watched all handmade hero episodes. So i was thinking will my laptop support handmadehe…
Igor —
Hi everyone,
I managed to finish first 25 days of Handmade Hero (writing the platform layer) in …
If you are running Windows then you cannot use mesa3d. Well for hardware accelerated rendering at…
I'm using Windows.
The cpu spec: Intel® Pentium® Processor B970
Here's the opengl extensions vi…
And what GPU do you have in the laptop?
If it is Intel, then mesa supports GL up to v4.5 since 1…
I have a laptop which support opengl 3.1 . But i need opengl 3.3 .I think its possible using mesa…
Ray —
Thanks to you for your words! :D
CaptainKraft It sounds like your going for a utility-based AI system. There are some great talks …
mrmixer I was more thinking of not having function pointers at all.
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Are you saying this doesn't work:
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12 high_entity *EntityHigh …
I was going through the beginning of Day 62 and was baffled as to why my Sword.High entity was re…
Whoohoo, first blog post...
So! Almost at the exact same time as this project was approved by Ha…
It sounds like your going for a utility-based AI system. There are some great talks and articles …
That's a big list of changes. Well done
I was more thinking of not having function pointers at all.
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Many thanks for sharing :)
Ray —
After almost six months of hard work, new raylib version is ready!
Some highlights of this new …
CaptainKraft I think that the openness and customizability will be used by people using 4coder wh…
graeme The loop is best inverted yeah. But I agree with ratchetfreak--it probably won't matter. I…
Yes, it seems to me that for now the best thing to do is to stay simple and go with the switch.
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r2d2 —
Yes, you were right about the initialisation. Zeroing game_input on startup was correct choice of…
I'll definitely will keep that in mind.
It's awesome that mmozeiko shared his WASAPI implementati…