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Huntress77
Yes, that's exactly what's happening. The first example you gave doesn't work, but the second one …
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Ryan Fleury
Hey everyone! I've just recently finished up my second university semester, which implies that my …
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Timothy Barnes
This is the first blog post for Seabird, a game I am designing based on character interaction. Sea…
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Allen Webster
I think I've found and fixed this bug, a new version will come out pretty soon and you can all tel…
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Jeremiah Goerdt
Allen, I'm pretty sure this is the same error I got when you saw me fire it up on stream.
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Ray
Hey D3zmodos! Glad to read you like this new feature! Just added it in the last minute, I thought …
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the_calling
Hello Allen, I'm very new to your editor and it seems I can't get it to launch. This is what I hav…
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D3zmodos
I'm using raylib for my current project and I was wondering about adding my own gif recording just…
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Mārtiņš Možeiko
You need exactly 0 lines of COM to create radio buttons, list or combo boxes and other win32 GUI e…
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Shazan
No what I mean is that instead of using com in windows for example how to create radio boxes , lis…
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ratchetfreak
That's kind of impossible. You need to talk to the platform when doing stuff from scratch.
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Shazan
It is odd to reply to an old thread but why not. I was wondering is there any references like book…
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Shazan
I haven't watched all handmade hero episodes. So i was thinking will my laptop support handmadeher…
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Igor
Hi everyone, I managed to finish first 25 days of Handmade Hero (writing the platform layer) in DL…
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Mārtiņš Možeiko
If you are running Windows then you cannot use mesa3d. Well for hardware accelerated rendering at …
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Shazan
I'm using Windows. The cpu spec: Intel® Pentium® Processor B970 Here's the opengl extensions vie…
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Mārtiņš Možeiko
And what GPU do you have in the laptop? If it is Intel, then mesa supports GL up to v4.5 since 17.…
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Shazan
I have a laptop which support opengl 3.1 . But i need opengl 3.3 .I think its possible using mesa …
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Ray
Thanks to you for your words! :D
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erpeo93
Oh, and he too.[/quote] Man, I've read that book, it's just gold. I'm totally going for a utilit…
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erpeo93
}; void evaluate( Entity* e ) { } [/code][/quote] Yes, it could work also that way. But I think …
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Mārtiņš Možeiko
Are you saying this doesn't work: [/code] But this works: [/code]?? I'm pretty this is not the i…
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Huntress77
I was going through the beginning of Day 62 and was baffled as to why my Sword.High entity was ret…
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orin tresnjak
Whoohoo, first blog post... So! Almost at the exact same time as this project was approved by Hand…
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Jeremiah Goerdt
It sounds like your going for a utility-based AI system. There are some great talks and articles a…
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Jeremiah Goerdt
That's a big list of changes. Well done
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Simon Anciaux
I was more thinking of not having function pointers at all. }; void evaluate( Entity* e ) { } [/c…
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the_calling
Many thanks for sharing :)
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Ray
After almost six months of hard work, new raylib version is ready! Some highlights of this new ver…
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