Shazan —
It is odd to reply to an old thread but why not. I was wondering is there any references like boo…
Shazan —
I haven't watched all handmade hero episodes. So i was thinking will my laptop support handmadehe…
Igor —
Hi everyone,
I managed to finish first 25 days of Handmade Hero (writing the platform layer) in …
If you are running Windows then you cannot use mesa3d. Well for hardware accelerated rendering at…
Shazan —
I'm using Windows.
The cpu spec: Intel® Pentium® Processor B970
Here's the opengl extensions vi…
And what GPU do you have in the laptop?
If it is Intel, then mesa supports GL up to v4.5 since 1…
Shazan —
I have a laptop which support opengl 3.1 . But i need opengl 3.3 .I think its possible using mesa…
Ray —
Thanks to you for your words! :D
CaptainKraft It sounds like your going for a utility-based AI system. There are some great talks …
mrmixer I was more thinking of not having function pointers at all.
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Are you saying this doesn't work:
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I was going through the beginning of Day 62 and was baffled as to why my Sword.High entity was re…
Whoohoo, first blog post...
So! Almost at the exact same time as this project was approved by Ha…
It sounds like your going for a utility-based AI system. There are some great talks and articles …
That's a big list of changes. Well done
I was more thinking of not having function pointers at all.
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Many thanks for sharing :)
Ray —
After almost six months of hard work, new raylib version is ready!
Some highlights of this new …
CaptainKraft I think that the openness and customizability will be used by people using 4coder wh…
graeme The loop is best inverted yeah. But I agree with ratchetfreak--it probably won't matter. I…
Yes, it seems to me that for now the best thing to do is to stay simple and go with the switch.
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r2d2 —
Yes, you were right about the initialisation. Zeroing game_input on startup was correct choice of…
I'll definitely will keep that in mind.
It's awesome that mmozeiko shared his WASAPI implementati…
The next step would be to make sure that you initialize the game_controller_input to zero on star…
This is great news.
Using 4coder for the last month or two has been a breath of fresh for produc…
r2d2 —
Thanks for the ideas. Yes, I've spent some time in the debugger. If the work queue variable defin…
The method I explained is a way I used and that was working for me on a small project. Please don…
graeme —
The loop is best inverted yeah. But I agree with ratchetfreak--it probably won't matter. If that …
that change from 216 to 96 cycles may seem significant may seem significant but it's only part of…
Thinking about the write/play cursor relation as write cursor - play cursor = sound latency is re…