Yes, that's exactly what's happening. The first example you gave doesn't work, but the second one …
Hey everyone! I've just recently finished up my second university semester, which implies that my …
This is the first blog post for Seabird, a game I am designing based on character interaction. Sea…
I think I've found and fixed this bug, a new version will come out pretty soon and you can all tel…
Allen, I'm pretty sure this is the same error I got when you saw me fire it up on stream.
Ray —
Hey D3zmodos! Glad to read you like this new feature! Just added it in the last minute, I thought …
Hello Allen, I'm very new to your editor and it seems I can't get it to launch. This is what I hav…
I'm using raylib for my current project and I was wondering about adding my own gif recording just…
You need exactly 0 lines of COM to create radio buttons, list or combo boxes and other win32 GUI e…
Shazan —
No what I mean is that instead of using com in windows for example how to create radio boxes , lis…
That's kind of impossible. You need to talk to the platform when doing stuff from scratch.
Shazan —
It is odd to reply to an old thread but why not. I was wondering is there any references like book…
Shazan —
I haven't watched all handmade hero episodes. So i was thinking will my laptop support handmadeher…
Igor —
Hi everyone, I managed to finish first 25 days of Handmade Hero (writing the platform layer) in DL…
If you are running Windows then you cannot use mesa3d. Well for hardware accelerated rendering at …
Shazan —
I'm using Windows. The cpu spec: Intel® Pentium® Processor B970 Here's the opengl extensions vie…
And what GPU do you have in the laptop? If it is Intel, then mesa supports GL up to v4.5 since 17.…
Shazan —
I have a laptop which support opengl 3.1 . But i need opengl 3.3 .I think its possible using mesa …
Ray —
Thanks to you for your words! :D
Oh, and he too.[/quote] Man, I've read that book, it's just gold. I'm totally going for a utilit…
}; void evaluate( Entity* e ) { } [/code][/quote] Yes, it could work also that way. But I think …
Are you saying this doesn't work: [/code] But this works: [/code]?? I'm pretty this is not the i…
I was going through the beginning of Day 62 and was baffled as to why my Sword.High entity was ret…
Whoohoo, first blog post... So! Almost at the exact same time as this project was approved by Hand…
It sounds like your going for a utility-based AI system. There are some great talks and articles a…
That's a big list of changes. Well done
I was more thinking of not having function pointers at all. }; void evaluate( Entity* e ) { } [/c…
Many thanks for sharing :)
Ray —
After almost six months of hard work, new raylib version is ready! Some highlights of this new ver…