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Allen Webster —
I think I've found and fixed this bug, a new version will come out pretty soon and you can all tel…
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Jeremiah Goerdt —
Allen, I'm pretty sure this is the same error I got when you saw me fire it up on stream.
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Ray —
Hey D3zmodos! Glad to read you like this new feature! Just added it in the last minute, I thought …
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the_calling —
Hello Allen, I'm very new to your editor and it seems I can't get it to launch. This is what I hav…
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D3zmodos —
I'm using raylib for my current project and I was wondering about adding my own gif recording just…
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Mārtiņš Možeiko —
You need exactly 0 lines of COM to create radio buttons, list or combo boxes and other win32 GUI e…
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Shazan —
No what I mean is that instead of using com in windows for example how to create radio boxes , lis…
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ratchetfreak —
That's kind of impossible. You need to talk to the platform when doing stuff from scratch.
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Shazan —
It is odd to reply to an old thread but why not. I was wondering is there any references like book…
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Shazan —
I haven't watched all handmade hero episodes. So i was thinking will my laptop support handmadeher…
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Igor —
Hi everyone, I managed to finish first 25 days of Handmade Hero (writing the platform layer) in DL…
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Mārtiņš Možeiko —
If you are running Windows then you cannot use mesa3d. Well for hardware accelerated rendering at …
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Shazan —
I'm using Windows. The cpu spec: Intel® Pentium® Processor B970 Here's the opengl extensions vie…
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Mārtiņš Možeiko —
And what GPU do you have in the laptop? If it is Intel, then mesa supports GL up to v4.5 since 17.…
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Shazan —
I have a laptop which support opengl 3.1 . But i need opengl 3.3 .I think its possible using mesa …
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Ray —
Thanks to you for your words! :D
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erpeo93 —
Oh, and he too.[/quote] Man, I've read that book, it's just gold. I'm totally going for a utilit…
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erpeo93 —
}; void evaluate( Entity* e ) { } [/code][/quote] Yes, it could work also that way. But I think …
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Mārtiņš Možeiko —
Are you saying this doesn't work: [/code] But this works: [/code]?? I'm pretty this is not the i…
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Huntress77 —
I was going through the beginning of Day 62 and was baffled as to why my Sword.High entity was ret…
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orin tresnjak —
Whoohoo, first blog post... So! Almost at the exact same time as this project was approved by Hand…
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Jeremiah Goerdt —
It sounds like your going for a utility-based AI system. There are some great talks and articles a…
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Jeremiah Goerdt —
That's a big list of changes. Well done
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Simon Anciaux —
I was more thinking of not having function pointers at all. }; void evaluate( Entity* e ) { } [/c…
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the_calling —
Many thanks for sharing :)
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Ray —
After almost six months of hard work, new raylib version is ready! Some highlights of this new ver…
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Thomas Kingsvik —
4coder seems like the best thing going for getting tools to work the same across platforms and al…
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erpeo93 —
The difference to me at this point seems like the difference between 100 action evaluation functi…
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erpeo93 —
Yes, it seems to me that for now the best thing to do is to stay simple and go with the switch. On…
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