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Shazan
I have some questions regarding malwares. How are these made? Are these normal win32 exes. And do…
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r2d2
Hi, everyone. I am continuing to work through the archive while implementing a version of HH for…
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Thomas Kingsvik
Mixed bag imo. New languages will take quite a while to actually become relevant, and C/C++ becom…
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Allen Webster
mrmixer What were the features code intelligence would have allowed ? Things like, "pull out the…
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Simon Anciaux
What were the features code intelligence would have allowed ?
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Mikkel
A cross-platform, cross-language, low-level editor? FUCK YEAH!@#!!@@#!@#
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the_calling
Many thanks for sharing
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the_calling
Given that I'm looking for a better emacs (a customisable editor that does not make me suffer eli…
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S
Oswald_Hurlem Sharlock93 Implementing a Basic PNG reader the handmade way English is not my nati…
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Matt Mascarenhas
Welcome to Phase 3 of The Casey Effect.
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Oswald Hurlem
Sharlock93 Implementing a Basic PNG reader the handmade way English is not my native language, p…
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k2t0f12d
Shut up and take my $$$.
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Allen Webster
Thanks. Staying open and low level seems like the #1 priority, and I too am hopeful that these ot…
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Andrew Chronister
In my view, as long as 4coder remains a great open platform for writing fast, low-level editor ex…
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Allen Webster
For a while now I've been thinking things over, and I've decided to embrace a new direction for 4…
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S
mrmixer Thanks for the post. Some feedback: - The first paragraph is one long sentence with 2 "b…
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Simon Anciaux
Thanks for the post. Some feedback: - The first paragraph is one long sentence with 2 "because" …
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kewp
It's the point of handmade hero in order to learn to do things yourself ? I get that these issue…
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Ginger Bill
Welcome to the forums, Cloutiy. I have considered QBE, however my biggest complaint with it is …
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S
Miblo Gosh, yeah! I haven't read it yet, but trust Mārtiņš that this is one hell of a first post …
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S
mmozeiko Good stuff! Huge +1 for writing this down. Thank you, glad you enjoyed it.
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ratchetfreak
Another thing to keep in mind is that if your dt becomes small enough then then the per-frame upd…
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Todd
Was just looking for some updated info on the latest packing techniques and ways to defeat them/l…
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Andrew Chronister
Legitimately the only good answer I've found so far is -- "don't run physics with a variable time…
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Italo
Yeah, I got it. Thanks for the explanation though. Also, I'm actually interested in how you fixe…
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Andrew Chronister
The answer is simple math. You can check whether it's correct by looking at the units: Say your …
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Italo
So, I am creating a game and my current goal is to have it run the same regardless of the framera…
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Matt Mascarenhas
Gosh, yeah! I haven't read it yet, but trust Mārtiņš that this is one hell of a first post to a f…
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Mārtiņš Možeiko
Good stuff! Huge +1 for writing this down.
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