You should have received an email from sendowl with a download link. I had some trouble finding i…

Collision reflection is like an infinite force, thats why i think you should use those methods. I…
theo  — 2 years, 12 months

So I preordered the game, on day 42, and today I wanted to download the newest file. But how? On…

Yes, force-based collision resolution is one of the cases where it can be necessary to resort to …

What about collision detection? That's a force field which vary significantly in vdt, anyway, i t…

mmozeiko: You are right, that was a typo in my post. Corrected the example now. Thanks

Methods like Runge-Kutta or Verlet are for solving differential equations. In the case of the mot…

I hope you don't have "if (alpha=255)" in your code and its a typo, because that will make all bi…

For latest day win32_handmade.cpp code looks like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14…

I really wished the title string length is much much longer than it is currently. Main Question:…

As I'm also following on a laptop I sped up the bitmap rendering trivially by immediately rejecti…

Those are numerical integration techniques, not analytical integration techniques. You always us…

I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before u…

i saw in stream 43 that casey used a regular integration method, something like p'=1/2*a*t^2+vt+p…

I used to think C++ was a very nice language. That changed when I tried to make a game. Persona…
Todd W  — 2 years, 12 months

Thanks for the recommendations. I've started to check them out. I didn't find the old thread unt…

sol_hsa I can't remember any architecture (at least x86 one) that had same circuit for floats and…

ambiguous.panda can anyone recommend an asm tool chain for building from windows ml64 is the 64 …

Glad I could help :)

I just knew you was going to react to that :) That's why I added the "according to my taste". B…

Kladdehelvete All syntax are symbols. Labels. Only that. So what you chose are less important, si…

mmozeiko Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and…

Yes, assembly is beautiful. But there are some assembly dialects that are very nice, and some not…

No it's not awful. All assembly code is beautiful. But in particular, the x87 is very easy and in…

x87 is awful. Doing floating point in SSE is so much better and much efficient. Not only because …

Pseudonym73 Oh yes. Numeric programmers from that era know all too well how badly x87 can screw …

Pseudonym73 sol_hsa Slower? As far as I know, fixed point beats floating point in speed.. at leas…

I feel your pain, monkii. We certainly need a wider variety of protagonists in games, of all vari…

sol_hsa Slower? As far as I know, fixed point beats floating point in speed.. at least with the n…

GC never deletes variables that you use. It only frees memory from variables that are not accessi…