I'm happy to provide the feedback. Make sure to check this thread again, cause I have a few new id…
Thanks! This is a really nice list. Some of it is already on my list and the rest will be added,…
This is not very accurate:DWARF is used in other OS than Linux. Darwin also uses DWARF. gcc/clang…
rizoma —
Hi everyone! I was playing around with my code after day 043 and I found that my keyboard control…
Captain, do you have a regular time for your streams? We could add it to from #random (while he c…
Have you seen up to day 4 and 5? In these days Casey is changing pixels and putting them on window…
Slow and steady wins the race, as they say. Lysa progress has been chugging along at a steady pace…
There is no official support for Linux yet. I will most likely do the Linux port myself soon. gb.h…
Joakim —
Hi guys! My name is Joakim and I live in Sweden. Im quite old, 38 years. I have started the path t…
Here's my list after about three weeks of intensive usage.
Oh, I remembered I took a screencap that may help: I think it comes down to the line: (indicated …
So I've had my eye on Odin for a while, wanting to try it out, but I'm on Arch Linux. Forewarning,…
Normal maps are for dynamic lighting. They change normal of surface to fake a geometry. You use th…
Shazan —
How to use normal maps with light maps ? I currently have 2 buffers one lightmap buffer and other …
It may be worth mentioning that pre- / post-incrementing isn't a stylistic choice: they do functio…
I was following episode 32 this morning. I typed all the changes Casey has made to the coordinates…
You easily do 64-bit inline-assembly in gcc/clang: But if you really want to use Microsoft toolch…
Shazan —
How to start x86 assembly programming. I only know that it is possible to inline assembly in 32bit…
You're not missing anything Benno, the documentation is not spectacular. I try to make up for it …
Den V —
Thank you for taking the time to review my project. anael, It is Windows only at the moment. Thi…
Laurie —
Hi. In case you've not already seen it, Niklas Frykholm of Autodesk recently did a walkthrough of …
Benno —
Am i missing something or are things like this just not documented anywhere? I know how its done n…
@d7samurai and @ratchetfreak: Make sens, thanks.
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someday…
A couple of shots from an experimental procedural RPG I am working on using MonoGame: NPCs are gen…
everything is drawn in a single draw call, but the engine generates the track procedurally every …
It's more likely a new batch every frame. Then you can do per primitive culling by skipping primi…
How does the per-primitive culling works ? Is every part of the track a separate draw call that yo…