Joakim —
Hi guys! My name is Joakim and I live in Sweden. Im quite old, 38 years. I have started the path t…
Here's my list after about three weeks of intensive usage.
Oh, I remembered I took a screencap that may help: I think it comes down to the line: (indicated …
So I've had my eye on Odin for a while, wanting to try it out, but I'm on Arch Linux. Forewarning,…
Normal maps are for dynamic lighting. They change normal of surface to fake a geometry. You use th…
Shazan —
How to use normal maps with light maps ? I currently have 2 buffers one lightmap buffer and other …
It may be worth mentioning that pre- / post-incrementing isn't a stylistic choice: they do functio…
I was following episode 32 this morning. I typed all the changes Casey has made to the coordinates…
You easily do 64-bit inline-assembly in gcc/clang: But if you really want to use Microsoft toolch…
Shazan —
How to start x86 assembly programming. I only know that it is possible to inline assembly in 32bit…
You're not missing anything Benno, the documentation is not spectacular. I try to make up for it …
Den V —
Thank you for taking the time to review my project. anael, It is Windows only at the moment. Thi…
Laurie —
Hi. In case you've not already seen it, Niklas Frykholm of Autodesk recently did a walkthrough of …
Benno —
Am i missing something or are things like this just not documented anywhere? I know how its done n…
@d7samurai and @ratchetfreak: Make sens, thanks.
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someday…
A couple of shots from an experimental procedural RPG I am working on using MonoGame: NPCs are gen…
everything is drawn in a single draw call, but the engine generates the track procedurally every …
It's more likely a new batch every frame. Then you can do per primitive culling by skipping primi…
How does the per-primitive culling works ? Is every part of the track a separate draw call that yo…
Yes. There is no one "right" way to do it, but I think the simplest option would be to raytrace t…
I can not wait get my grubby paws (pun intended) on those great materials. I will beat down thos…
So how much longer for world domination!?
..that's what happens when you try to do , but have a typo..
Shazan —
Thanks. Is there a way to programmatically create lightmaps.
Because all modern GPU's do rendering in shaders. GPU's don't have fixed-function-pipeline anymore…
Shazan —
I currently use gimp to make lighmaps. And render it lightmap buffer and blend it to the frame buf…