Den V —
Thank you for taking the time to review my project. anael, It is Windows only at the moment. Thi…
Hi. In case you've not already seen it, Niklas Frykholm of Autodesk recently did a walkthrough of …
Benno —
Am i missing something or are things like this just not documented anywhere? I know how its done n…
@d7samurai and @ratchetfreak: Make sens, thanks.
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someday…
A couple of shots from an experimental procedural RPG I am working on using MonoGame: NPCs are gen…
everything is drawn in a single draw call, but the engine generates the track procedurally every …
It's more likely a new batch every frame. Then you can do per primitive culling by skipping primi…
How does the per-primitive culling works ? Is every part of the track a separate draw call that yo…
Yes. There is no one "right" way to do it, but I think the simplest option would be to raytrace t…
I can not wait get my grubby paws (pun intended) on those great materials. I will beat down thos…
So how much longer for world domination!?
..that's what happens when you try to do , but have a typo..
Thanks. Is there a way to programmatically create lightmaps.
Because all modern GPU's do rendering in shaders. GPU's don't have fixed-function-pipeline anymore…
I currently use gimp to make lighmaps. And render it lightmap buffer and blend it to the frame buf…
An alternative to using bindless textures for getting a different texture per quad is using a text…
Thanks. I just started watching - how to build an 8bit cpu! It's really good!
Todd —
Boy that's interesting because as a 27 year old "junior" dev, I would love nothing more than to be…
Great article. I think it would definitely help if there were more mentorship opportunities for yo…
I tested it for a few minutes, here are some comments:There are several places in the code were yo…
There are such a core of fundamental skills, because even though the landscape is ever change, ea…
The skill of efficient problem solving doesn't age, of course. On the other hand, the knowledge a…
I'm 30 and started programming too late. I wish I had the kind of wisdom all these old programmers…
Hi, I thought I would share this little game I made for Ludum Dare 34 with a prototype of CToy : …
Hi, very cool, the code is clear and simple. It looks like to be Windows only ?
Salut, I find it inspiring that young devs and senior folk always correspond gleefully on our chat…
Den V —
Hello All, I wanted to share something I've been toying around with in my spare time that was insp…