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Allen Webster
You're not missing anything Benno, the documentation is not spectacular. I try to make up for it …
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Den V
Thank you for taking the time to review my project. anael, It is Windows only at the moment. Thi…
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Laurie
Hi. In case you've not already seen it, Niklas Frykholm of Autodesk recently did a walkthrough of …
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Benno
Am i missing something or are things like this just not documented anywhere? I know how its done n…
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Joshua Donahue
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someday…
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Jack Mott
A couple of shots from an experimental procedural RPG I am working on using MonoGame: NPCs are gen…
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d7samurai
everything is drawn in a single draw call, but the engine generates the track procedurally every …
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ratchetfreak
It's more likely a new batch every frame. Then you can do per primitive culling by skipping primi…
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Simon Anciaux
How does the per-primitive culling works ? Is every part of the track a separate draw call that yo…
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Bryan Taylor
Yes. There is no one "right" way to do it, but I think the simplest option would be to raytrace t…
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KaizokuKat
I can not wait get my grubby paws (pun intended) on those great materials. I will beat down thos…
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KaizokuKat
So how much longer for world domination!?
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d7samurai
..that's what happens when you try to do , but have a typo..
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Shazan
Thanks. Is there a way to programmatically create lightmaps.
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Mārtiņš Možeiko
Because all modern GPU's do rendering in shaders. GPU's don't have fixed-function-pipeline anymore…
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Shazan
I currently use gimp to make lighmaps. And render it lightmap buffer and blend it to the frame buf…
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ratchetfreak
An alternative to using bindless textures for getting a different texture per quad is using a text…
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Nattee Setobol
Thanks. I just started watching - how to build an 8bit cpu! It's really good!
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Todd
Boy that's interesting because as a 27 year old "junior" dev, I would love nothing more than to be…
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Laurie
Great article. I think it would definitely help if there were more mentorship opportunities for yo…
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Simon Anciaux
I tested it for a few minutes, here are some comments:There are several places in the code were yo…
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Jack Mott
There are such a core of fundamental skills, because even though the landscape is ever change, ea…
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Dumitru Frunza
The skill of efficient problem solving doesn't age, of course. On the other hand, the knowledge a…
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Jeremiah Goerdt
I'm 30 and started programming too late. I wish I had the kind of wisdom all these old programmers…
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anaël seghezzi
Hi, I thought I would share this little game I made for Ludum Dare 34 with a prototype of CToy : …
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anaël seghezzi
Hi, very cool, the code is clear and simple. It looks like to be Windows only ?
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Abner Coimbre
Salut, I find it inspiring that young devs and senior folk always correspond gleefully on our chat…
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