So I've had my eye on Odin for a while, wanting to try it out, but I'm on Arch Linux.
Forewarnin…
Normal maps are for dynamic lighting. They change normal of surface to fake a geometry.
You use t…
Shazan —
How to use normal maps with light maps ?
I currently have 2 buffers one lightmap buffer and other…
It may be worth mentioning that pre- / post-incrementing isn't a stylistic choice: they do functi…
I was following episode 32 this morning. I typed all the changes Casey has made to the coordinate…
You easily do 64-bit inline-assembly in gcc/clang: https://godbolt.org/g/0AtsX3
But if you reall…
Shazan —
How to start x86 assembly programming. I only know that it is possible to inline assembly in 32bi…
You're not missing anything Benno, the documentation is not spectacular. I try to make up for it…
Den V —
Thank you for taking the time to review my project.
anael,
It is Windows only at the moment. T…
Laurie —
Hi. In case you've not already seen it, Niklas Frykholm of Autodesk recently did a walkthrough of…
Benno —
Am i missing something or are things like this just not documented anywhere?
I know how its done …
@d7samurai and @ratchetfreak: Make sens, thanks.
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someda…
A couple of shots from an experimental procedural RPG I am working on using MonoGame:
NPCs are g…
mrmixer How does the per-primitive culling works ? Is every part of the track a separate draw cal…
mrmixer How does the per-primitive culling works ? Is every part of the track a separate draw cal…
How does the per-primitive culling works ? Is every part of the track a separate draw call that y…
msmshazan Thanks. Is there a way to programmatically create lightmaps.
Yes.
There is no one "ri…
I can not wait get my grubby paws (pun intended) on those great materials. I will beat down tho…
So how much longer for world domination!?
..that's what happens when you try to do this, but have a typo..
Shazan —
Thanks. Is there a way to programmatically create lightmaps.
Because all modern GPU's do rendering in shaders. GPU's don't have fixed-function-pipeline anymor…
Shazan —
I currently use gimp to make lighmaps. And render it lightmap buffer and blend it to the frame bu…
An alternative to using bindless textures for getting a different texture per quad is using a tex…
Thanks. I just started watching - how to build an 8bit cpu! It's really good!
Todd —
Boy that's interesting because as a 27 year old "junior" dev, I would love nothing more than to b…