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rizoma
Hi everyone! I was playing around with my code after day 043 and I found that my keyboard control…
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Matt Mascarenhas
Captain, do you have a regular time for your streams? We could add it to from #random (while he c…
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Mārtiņš Možeiko
Have you seen up to day 4 and 5? In these days Casey is changing pixels and putting them on window…
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Jeremiah Goerdt
Slow and steady wins the race, as they say. Lysa progress has been chugging along at a steady pace…
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Ginger Bill
There is no official support for Linux yet. I will most likely do the Linux port myself soon. gb.h…
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Joakim
Hi guys! My name is Joakim and I live in Sweden. Im quite old, 38 years. I have started the path t…
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Tomasz Różański
Here's my list after about three weeks of intensive usage.
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ABuffSeagull
Oh, I remembered I took a screencap that may help: I think it comes down to the line: (indicated …
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ABuffSeagull
So I've had my eye on Odin for a while, wanting to try it out, but I'm on Arch Linux. Forewarning,…
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Mārtiņš Možeiko
Normal maps are for dynamic lighting. They change normal of surface to fake a geometry. You use th…
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Shazan
How to use normal maps with light maps ? I currently have 2 buffers one lightmap buffer and other …
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Matt Mascarenhas
It may be worth mentioning that pre- / post-incrementing isn't a stylistic choice: they do functio…
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Tomasz Różański
I was following episode 32 this morning. I typed all the changes Casey has made to the coordinates…
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Benno
ok thanks for the info.
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Mārtiņš Možeiko
You easily do 64-bit inline-assembly in gcc/clang: But if you really want to use Microsoft toolch…
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Shazan
How to start x86 assembly programming. I only know that it is possible to inline assembly in 32bit…
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Allen Webster
You're not missing anything Benno, the documentation is not spectacular. I try to make up for it …
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Den V
Thank you for taking the time to review my project. anael, It is Windows only at the moment. Thi…
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Laurie
Hi. In case you've not already seen it, Niklas Frykholm of Autodesk recently did a walkthrough of …
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Benno
Am i missing something or are things like this just not documented anywhere? I know how its done n…
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Joshua Donahue
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someday…
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Jack Mott
A couple of shots from an experimental procedural RPG I am working on using MonoGame: NPCs are gen…
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d7samurai
everything is drawn in a single draw call, but the engine generates the track procedurally every …
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ratchetfreak
It's more likely a new batch every frame. Then you can do per primitive culling by skipping primi…
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Simon Anciaux
How does the per-primitive culling works ? Is every part of the track a separate draw call that yo…
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Bryan Taylor
Yes. There is no one "right" way to do it, but I think the simplest option would be to raytrace t…
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KaizokuKat
I can not wait get my grubby paws (pun intended) on those great materials. I will beat down thos…
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