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Joshua Donahue —
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someday…
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Jack Mott —
A couple of shots from an experimental procedural RPG I am working on using MonoGame: NPCs are gen…
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d7samurai —
everything is drawn in a single draw call, but the engine generates the track procedurally every …
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ratchetfreak —
It's more likely a new batch every frame. Then you can do per primitive culling by skipping primi…
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Simon Anciaux —
How does the per-primitive culling works ? Is every part of the track a separate draw call that yo…
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Bryan Taylor —
Yes. There is no one "right" way to do it, but I think the simplest option would be to raytrace t…
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KaizokuKat —
I can not wait get my grubby paws (pun intended) on those great materials. I will beat down thos…
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KaizokuKat —
So how much longer for world domination!?
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d7samurai —
..that's what happens when you try to do , but have a typo..
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Shazan —
Thanks. Is there a way to programmatically create lightmaps.
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Mārtiņš Možeiko —
Because all modern GPU's do rendering in shaders. GPU's don't have fixed-function-pipeline anymore…
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Shazan —
I currently use gimp to make lighmaps. And render it lightmap buffer and blend it to the frame buf…
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ratchetfreak —
An alternative to using bindless textures for getting a different texture per quad is using a text…
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Nattee Setobol —
Thanks. I just started watching - how to build an 8bit cpu! It's really good!
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Todd —
Boy that's interesting because as a 27 year old "junior" dev, I would love nothing more than to be…
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Laurie —
Great article. I think it would definitely help if there were more mentorship opportunities for yo…
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Simon Anciaux —
I tested it for a few minutes, here are some comments:There are several places in the code were yo…
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Jack Mott —
There are such a core of fundamental skills, because even though the landscape is ever change, ea…
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Dumitru Frunza —
The skill of efficient problem solving doesn't age, of course. On the other hand, the knowledge a…
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Jeremiah Goerdt —
I'm 30 and started programming too late. I wish I had the kind of wisdom all these old programmers…
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anaël seghezzi —
Hi, I thought I would share this little game I made for Ludum Dare 34 with a prototype of CToy : …
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anaël seghezzi —
Hi, very cool, the code is clear and simple. It looks like to be Windows only ?
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Abner Coimbre —
Salut, I find it inspiring that young devs and senior folk always correspond gleefully on our chat…
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Den V —
Hello All, I wanted to share something I've been toying around with in my spare time that was insp…
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@Mattias_G —
Last weeks release was admittedly somewhat on the smaller and more basic side. So this time, let's…
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Jeremiah Goerdt —
People are very good at looking at the stuff they don't work on and seeing how terrible it is. The…
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Vittorio Patriarca —
In the Todd's link, most of the comments about native apps are about smartphone's apps. Most of th…
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anaël seghezzi —
vict85 > The kernels are not symmetric, they are generated randomly by a genetic algorithm or by b…
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