Thanks a lot! This was exactly I was looking for. I wanted to reply faster but apparently handmade…
This is the official core profile header, but it includes up to latest GL 4.5 version + some exten…
Hi folks! I want to write an Opengl function loader for my friend's game. Since I don't want to go…
You can still have 64-bit enums and avoid using define's. Just use uint64_t argument (or similar) …
If you have more than 32 flags then it's probably better to separate them into smaller logical gro…
Thanks for your feedback! I wouldn't have thought that passing structs by reference would be bette…
Afaik COM supports signed types. At least MS themselves are using unsigned types everywhere, for e…
Thanks for getting this together Abner. I am very much looking forward to the Introduction to Nume…
pragma pack isn't necessary, every language understands C's struct packing (which is standardized …
Hi everybody, sorry to post this here, but the handmade.network forums don't seem to have a code f…
Thanks for all the interest. You can probably imagine that I'm pretty excited as well :-)
Awesome to know glad you added it :)
This past week I started development on my 7DRL project. So this is my progress from Saturday to t…
What do you mean when you say "hardware programming" ? If it just about writing assembly and doing…
The Arduino uses an off-the-shelf chip. You can buy these for a few dollars each without the rest…
Last week I wa playing shenzenio a game about hardware programming. so I wanted to try it for re…
Hi is jeroen creating a platform layer for raspberrypi.(the one you can directly boot without the …
This is something a lot of people would just say to learn shaders and the actual math involved. Kn…
Boleban, you could upload your annotations for all the Chinese immigrants and people who came to t…
Hey everyone, I'm trying to learn about lighting using OpenGL. I'm using the fixed APIs (no shader…
Ah yes, of course. Thank you!
Look forward to having you stream again!
Boleban, Thanks; I'm quite glad you want to help out the community. Indeed, encouraging people to …
Unity is not a voxel engine, but it has several packages that allow me to fudge it decently. I am …
I had kept the annotations myself , the reason is :1.For English native speaker , there is very l…
Don't do triangle fan. Do the same indexed triangle list, so you can draw all the segments in same…
That's a good point about not having to rely on multi-sampling for AA. And yes, doing a rounded (b…
My bad. And now that I thing about it he also uses "round" that I think was not available before C…
Actually he uses C++11 features. At least two of them.aggregate initialization - raw string litera…