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graeme
Here is a C preprocessor based compile time hash from lolengine. 1 2 3 4 5 6 7 8 9 10 1…
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Mārtiņš Možeiko
Pointer is never really casted "up" or "down" in this case. Compiler simply produces code that re…
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mathk
So you're assumptions so far are pretty much right but you have to remember, that the stack usual…
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mathk
mmozeiko At least its not recursive, so it should be faster. I see, you're right. I assumed it w…
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Adrian
How are the rules for pointer "up" and "down" casting? Example given: 1 2 3 4 5 6 7 8 …
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Charly Mourglia
Hi, Is there any way to customize indentation behaviour ? I kinda don't like the way access spe…
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Thomas Kingsvik
Thanks a bunch mmozeiko. I've fiddled around a bit, and come to the following conclusion (this is…
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Mārtiņš Možeiko
Yeah that approach won't work with switch statements. But how often do you need asset-name consta…
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mathk
mmozeiko Was your 289.8s test compiled with or without optimizations? Everything was compiled wi…
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Mārtiņš Možeiko
Was your 289.8s test compiled with or without optimizations? My understanding is that compiler is…
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Mārtiņš Možeiko
There are two issues. 1) 1SetWindowLong(Window, GWL_STYLE, 0); This line is wrong. Window styl…
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mathk
Yesterday I was working on adding compile time hashing of strings to my game engine. I use string…
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Thomas Kingsvik
Hello. I've been experimenting with borderless windows, and I've run into a snag. If you run the …
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Ronald Fenelus
I tried building and running the samples and ran into issues with XAudio 2 on Windows 7. MSVC 201…
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people
Man, that was a quick reply :) I guess I should get around to activating a github account :P
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Mārtiņš Možeiko
Yeah, this is an issue on 64-bit Intel architecture. We already have this filed in github issues:…
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people
For the code added in day 328, I've been trying to understand why gcc won't create usable code, i…
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Allen Webster
A long long time ago, at least a year ago, I decided I would contribute the code parsing system i…
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Adrian
Ok, Thank you!
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D3zmodos
Disclaimer: I haven't actually gotten to the OpenGL HMH episodes, I've just done some OpenGL stuf…
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Mārtiņš Možeiko
In this case deprecated means no new features are added, no bugfixes are done (unless is some cri…
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Michael Cameron
mmozeiko DirectShow is deprecated. Its replacement is Media Foundation. But does that actually m…
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Mārtiņš Možeiko
DirectShow is deprecated. Its replacement is Media Foundation.
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Michael Cameron
ChronalDragon However in order for that vision to work, there needs to be a common way to commun…
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Flyingsand
adge Hmmmm and yours is working? This is how I do it: Yeah, mine is working well. It has been fo…
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Jeroen van Rijn
ChronalDragon I've noticed occasionally the browser will keep the wrong version of one of the sty…
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Andrew Chronister
mmozeiko I'm not talking how it should be. Or which are good and which are bad libraries. That's …
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Andrew Chronister
I've noticed occasionally the browser will keep the wrong version of one of the style files cache…
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Andrew Chronister
Sweet, have a great semester Allen! Looking forward to more 4coder progress! (I really must get …
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graeme
For the networking side of things look into WebRTC. I don't mean, hey, use webrtc. I mean, look i…
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