gmb —
I don't think you need to "switch from OOP to procedural". It isn't anything religious or polariz…
There is definitely at least one case where, if I were doing repeated traversal rather than combi…
Instead of returning an object from the operation at a specific node, you could just repeatedly t…
The purpose of the program is to take a string representing a numerical expression, specified in …
In order to adapt this to give exact, algebraically-simplified answers rather than decimal approx…
I spent some time playing around with this problem and wrote a semi-solution in C to perhaps give…
Chen —
Just realized this probably should be in work-in-progress but continuing in this thread makes mor…
pervognsen Hrm. 2.0.4 is well over 2 years old and SDL has since had numerous bug fixes in additi…
Excellent! I asked first because most programming forums I've tried seem to explicitly discourage…
Hi AlexKindel,
I've struggled with this same problem in particular for quite some time. I spent …
I'm learning programming on my own, and my approach so far has been choosing a concept for a prog…
Mór —
IBM Model M and F keyboards are my favorites, however a super rare keyboard I've been wanting to …
The weird ordering for the first few days should be fixed. It was sorted by "date added" rather t…
Thanks Miblo, totally forgot that Bitwise already has an episode guide! That's definitely a good …
Thanks Per, appreciate it! I didn't think it was done on purpose because I never ran a YouTube ch…
ratchetfreak for one it's a text format
This is why I chose to use it. It's the simplest case tha…
A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, fo…
It may be too late, but there was/is a way to avoid this discussion/problem/misunderstanding.
Li…
Hey Mārtiņš, thanks for the good advice.
After considering it, I do think I agree that I can pro…
Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and j…
Hi folks,
I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote…
I made a thing to explain how the markers work: https://asafgartner.github.io/markers_demo/
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. fo…
boagz57 A far more common tradeoff you'll be forced to consider is power vs. elegance of design. …
Jason —
A far more common tradeoff you'll be forced to consider is power vs. elegance of design. For exam…
Bozemoto Balancing between easy to use and easy to implement is good. You also want it to be intu…
Gon —
I notice that there are notes next to the video which indicates the topics being discussed or exp…
Hi everyone,
i have another release for you all!
All the Threading stuff is cleaned up and we u…
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to …
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) …