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gmb
I don't think you need to "switch from OOP to procedural". It isn't anything religious or polariz…
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AlexKindel
There is definitely at least one case where, if I were doing repeated traversal rather than combi…
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Martin Fouilleul
Instead of returning an object from the operation at a specific node, you could just repeatedly t…
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Mikael Johansson
The purpose of the program is to take a string representing a numerical expression, specified in …
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AlexKindel
In order to adapt this to give exact, algebraically-simplified answers rather than decimal approx…
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Ryan Fleury
I spent some time playing around with this problem and wrote a semi-solution in C to perhaps give…
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Chen
Just realized this probably should be in work-in-progress but continuing in this thread makes mor…
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Maykeye
pervognsen Hrm. 2.0.4 is well over 2 years old and SDL has since had numerous bug fixes in additi…
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AlexKindel
Excellent! I asked first because most programming forums I've tried seem to explicitly discourage…
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Ryan Fleury
Hi AlexKindel, I've struggled with this same problem in particular for quite some time. I spent …
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AlexKindel
I'm learning programming on my own, and my approach so far has been choosing a concept for a prog…
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Mór
IBM Model M and F keyboards are my favorites, however a super rare keyboard I've been wanting to …
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Per Vognsen
The weird ordering for the first few days should be fixed. It was sorted by "date added" rather t…
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Manuel Maier
Thanks Miblo, totally forgot that Bitwise already has an episode guide! That's definitely a good …
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Manuel Maier
Thanks Per, appreciate it! I didn't think it was done on purpose because I never ran a YouTube ch…
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Andrew Smith
ratchetfreak for one it's a text format This is why I chose to use it. It's the simplest case tha…
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ratchetfreak
A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, fo…
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Verisda
It may be too late, but there was/is a way to avoid this discussion/problem/misunderstanding. Li…
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Andrew Smith
Hey Mārtiņš, thanks for the good advice. After considering it, I do think I agree that I can pro…
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Mārtiņš Možeiko
Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and j…
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Andrew Smith
Hi folks, I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote…
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Asaf Gartner
I made a thing to explain how the markers work: https://asafgartner.github.io/markers_demo/
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Matt Mascarenhas
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. fo…
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NelsonMandella
boagz57 A far more common tradeoff you'll be forced to consider is power vs. elegance of design. …
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Jason
A far more common tradeoff you'll be forced to consider is power vs. elegance of design. For exam…
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NelsonMandella
Bozemoto Balancing between easy to use and easy to implement is good. You also want it to be intu…
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Gon
I notice that there are notes next to the video which indicates the topics being discussed or exp…
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Finalspace
Hi everyone, i have another release for you all! All the Threading stuff is cleaned up and we u…
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Bozemoto
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to …
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Per Vognsen
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) …
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