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Mārtiņš Možeiko
Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and j…
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Andrew Smith
Hi folks, I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote…
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Asaf Gartner
I made a thing to explain how the markers work: https://asafgartner.github.io/markers_demo/
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Matt Mascarenhas
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. fo…
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NelsonMandella
boagz57 A far more common tradeoff you'll be forced to consider is power vs. elegance of design. …
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Jason
A far more common tradeoff you'll be forced to consider is power vs. elegance of design. For exam…
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NelsonMandella
Bozemoto Balancing between easy to use and easy to implement is good. You also want it to be intu…
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Gon
I notice that there are notes next to the video which indicates the topics being discussed or exp…
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Finalspace
Hi everyone, i have another release for you all! All the Threading stuff is cleaned up and we u…
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Bozemoto
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to …
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Per Vognsen
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) …
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Jason
Okay. So it seems like both will kinda be used interchangeably depending on the situation. Maybe …
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NelsonMandella
boagz57 However he also advocates to ALWAYS write the usage code first and work towards those ori…
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ratchetfreak
Designing a good API is hard. It's a balancing act between easy to use versus easy to implement…
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Jason
So after watching some handmade hero and reading some of Casey's blog posts, I'm really excited t…
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NelsonMandella
Todd On the other hand, I actually like the fact that this is the case. So, instead of seeing how…
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Matt Mascarenhas
There's also the option of watching in the guide. Of the things you mentioned, Manu, it doesn't a…
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Ryan Fleury
Hmm, yeah, it doesn't seem like spamming it really changes the likelihood. It's relatively rare, …
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Per Vognsen
I actually chose it intentionally so newer videos would be visible on the subscriber landing page…
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Manuel Maier
Hey, since comments are disabled on youtube, I'm posting here. The videos in the youtube playli…
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Andrew Osthoff
I can speak to those last 3 books as being good reads. If you want a more general, very wide view…
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Per Vognsen
Heads up: I added an explicit check for C11 or Visual Studio 2015 or later. Someone somehow manag…
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Dautor
Intro This is a tutorial on rendering fonts in OpenGL using instancing. Instancing was introduced…
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Finalspace
*sigh* Of course the fallback to glXCreateContext is not working -.- Will be fixed in the next ve…
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Per Vognsen
Both should be fixed in latest. I'm also going to start thinking about more serious build scaffol…
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Finalspace
Hi everyone, i have a major release for you all! ALSA playback is finally implemented and i fix…
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Maykeye
BTW, 1 2 3 4 5 6 static bool init_window(void) {... extern void update_window(); upd…
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Finalspace
ratchetfreak Finalspace But why is it ineffecient to have access to the underlying OS primitives?…
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ratchetfreak
Finalspace But why is it ineffecient to have access to the underlying OS primitives? I find it ve…
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Finalspace
mmozeiko Actually its other way around - condition variables are much more lightweight than event…
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