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Andrew Smith
This is why I chose to use it. It's the simplest case that I can get up and running with since it…
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ratchetfreak
A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, for…
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Verisda
It may be too late, but there was/is a way to avoid this discussion/problem/misunderstanding. Like…
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Andrew Smith
Hey Mārtiņš, thanks for the good advice. After considering it, I do think I agree that I can pr…
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Mārtiņš Možeiko
Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and ju…
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Andrew Smith
Hi folks, I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote a…
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Asaf Gartner
I made a thing to explain how the markers work:
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Matt Mascarenhas
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. . I…
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NelsonMandella
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
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Jason
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
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NelsonMandella
Writing clear intuitive APIs that are easy to understand and maintain is more just a trait of a g…
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Gon
I notice that there are notes next to the video which indicates the topics being discussed or expl…
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Finalspace
Hi everyone, i have another release for you all! All the Threading stuff is cleaned up and we use …
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Bozemoto
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to r…
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Per Vognsen
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) l…
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Jason
Okay. So it seems like both will kinda be used interchangeably depending on the situation. Maybe i…
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NelsonMandella
The amount of up front work you can do in designing an API depends largely on how trivial (to you…
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ratchetfreak
Designing a good API is hard. It's a balancing act between easy to use versus easy to implement. M…
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Jason
So after watching some handmade hero and reading some of Casey's blog posts, I'm really excited to…
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NelsonMandella
Personally I love the direction that HMH has veered off in (focusing on advanced niche topics for…
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Matt Mascarenhas
There's also the option of watching in the . Of the things you mentioned, Manu, it doesn't auto-pl…
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Ryan Fleury
Hmm, yeah, it doesn't seem like spamming it really changes the likelihood. It's relatively rare, s…
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Per Vognsen
I actually chose it intentionally so newer videos would be visible on the subscriber landing page.…
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Manuel Maier
Hey, since comments are disabled on youtube, I'm posting here. The videos in the youtube playlist …
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Andrew Osthoff
I can speak to those last 3 books as being good reads. If you want a more general, very wide view …
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Per Vognsen
Heads up: I added an explicit check for C11 or Visual Studio 2015 or later. Someone somehow manage…
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Dautor
#Intro This is a tutorial on rendering fonts in OpenGL using instancing. Instancing was introduced…
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Finalspace
sigh Of course the fallback to glXCreateContext is not working -.- Will be fixed in the next versi…
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Per Vognsen
Both should be fixed in latest. I'm also going to start thinking about more serious build scaffold…
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Finalspace
Hi everyone, i have a major release for you all! ALSA playback is finally implemented and i fixed …
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