Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and j…
Hi folks,
I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote…
I made a thing to explain how the markers work: https://asafgartner.github.io/markers_demo/
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. fo…
boagz57 A far more common tradeoff you'll be forced to consider is power vs. elegance of design. …
Jason —
A far more common tradeoff you'll be forced to consider is power vs. elegance of design. For exam…
Bozemoto Balancing between easy to use and easy to implement is good. You also want it to be intu…
Gon —
I notice that there are notes next to the video which indicates the topics being discussed or exp…
Hi everyone,
i have another release for you all!
All the Threading stuff is cleaned up and we u…
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to …
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) …
Jason —
Okay. So it seems like both will kinda be used interchangeably depending on the situation. Maybe …
boagz57 However he also advocates to ALWAYS write the usage code first and work towards those ori…
Designing a good API is hard.
It's a balancing act between easy to use versus easy to implement…
Jason —
So after watching some handmade hero and reading some of Casey's blog posts, I'm really excited t…
Todd On the other hand, I actually like the fact that this is the case. So, instead of seeing how…
There's also the option of watching in the guide. Of the things you mentioned, Manu, it doesn't a…
Hmm, yeah, it doesn't seem like spamming it really changes the likelihood. It's relatively rare, …
I actually chose it intentionally so newer videos would be visible on the subscriber landing page…
Hey,
since comments are disabled on youtube, I'm posting here.
The videos in the youtube playli…
I can speak to those last 3 books as being good reads. If you want a more general, very wide view…
Heads up: I added an explicit check for C11 or Visual Studio 2015 or later. Someone somehow manag…
Dautor —
Intro
This is a tutorial on rendering fonts in OpenGL using instancing.
Instancing was introduced…
*sigh* Of course the fallback to glXCreateContext is not working -.- Will be fixed in the next ve…
Both should be fixed in latest. I'm also going to start thinking about more serious build scaffol…
Hi everyone,
i have a major release for you all!
ALSA playback is finally implemented and i fix…
BTW,
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6 static bool init_window(void) {...
extern void update_window();
upd…
ratchetfreak Finalspace But why is it ineffecient to have access to the underlying OS primitives?…
Finalspace But why is it ineffecient to have access to the underlying OS primitives? I find it ve…
mmozeiko Actually its other way around - condition variables are much more lightweight than event…