This is why I chose to use it. It's the simplest case that I can get up and running with since it…
A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, for…
It may be too late, but there was/is a way to avoid this discussion/problem/misunderstanding. Like…
Hey Mārtiņš, thanks for the good advice. After considering it, I do think I agree that I can pr…
Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and ju…
Hi folks, I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote a…
I made a thing to explain how the markers work:
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. . I…
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
Jason —
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
Writing clear intuitive APIs that are easy to understand and maintain is more just a trait of a g…
Gon —
I notice that there are notes next to the video which indicates the topics being discussed or expl…
Hi everyone, i have another release for you all! All the Threading stuff is cleaned up and we use …
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to r…
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) l…
Jason —
Okay. So it seems like both will kinda be used interchangeably depending on the situation. Maybe i…
The amount of up front work you can do in designing an API depends largely on how trivial (to you…
Designing a good API is hard. It's a balancing act between easy to use versus easy to implement. M…
Jason —
So after watching some handmade hero and reading some of Casey's blog posts, I'm really excited to…
Personally I love the direction that HMH has veered off in (focusing on advanced niche topics for…
There's also the option of watching in the . Of the things you mentioned, Manu, it doesn't auto-pl…
Hmm, yeah, it doesn't seem like spamming it really changes the likelihood. It's relatively rare, s…
I actually chose it intentionally so newer videos would be visible on the subscriber landing page.…
Hey, since comments are disabled on youtube, I'm posting here. The videos in the youtube playlist …
I can speak to those last 3 books as being good reads. If you want a more general, very wide view …
Heads up: I added an explicit check for C11 or Visual Studio 2015 or later. Someone somehow manage…
Dautor —
#Intro This is a tutorial on rendering fonts in OpenGL using instancing. Instancing was introduced…
sigh Of course the fallback to glXCreateContext is not working -.- Will be fixed in the next versi…
Both should be fixed in latest. I'm also going to start thinking about more serious build scaffold…
Hi everyone, i have a major release for you all! ALSA playback is finally implemented and i fixed …