In my opinion, that is not a program, that is a function. A single function that takes a string i…
In order to adapt this to give exact, algebraically-simplified answers rather than decimal approxi…
I spent some time playing around with this problem and wrote a semi-solution in C to perhaps give …
Just realized this probably should be in work-in-progress but continuing in this thread makes more…
New Ubuntu LTS(18.04) should come out this week probably shipped with SDL2 version 2.0.8 on the b…
Excellent! I asked first because most programming forums I've tried seem to explicitly discourage …
Hi AlexKindel, I've struggled with this same problem in particular for quite some time. I spent a …
I'm learning programming on my own, and my approach so far has been choosing a concept for a progr…
IBM Model M and F keyboards are my favorites, however a super rare keyboard I've been wanting to t…
The weird ordering for the first few days should be fixed. It was sorted by "date added" rather th…
Thanks Miblo, totally forgot that Bitwise already has an episode guide! That's definitely a good a…
Thanks Per, appreciate it! I didn't think it was done on purpose because I never ran a YouTube cha…
This is why I chose to use it. It's the simplest case that I can get up and running with since it…
A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, for…
It may be too late, but there was/is a way to avoid this discussion/problem/misunderstanding. Like…
Hey Mārtiņš, thanks for the good advice. After considering it, I do think I agree that I can pr…
Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and ju…
Hi folks, I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote a…
I made a thing to explain how the markers work:
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. . I…
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
Writing clear intuitive APIs that are easy to understand and maintain is more just a trait of a g…
I notice that there are notes next to the video which indicates the topics being discussed or expl…
Hi everyone, i have another release for you all! All the Threading stuff is cleaned up and we use …
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to r…
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) l…
Okay. So it seems like both will kinda be used interchangeably depending on the situation. Maybe i…
The amount of up front work you can do in designing an API depends largely on how trivial (to you…
Designing a good API is hard. It's a balancing act between easy to use versus easy to implement. M…